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Archived from groups: rec.games.roguelike.nethack (More info?)
Obviously not every artifact can be equally useful in all situations,
but it seems that some artifacts were designed to be much more powerful
than others. For example, there are a variety of artifact weapons that
do double damage to certain varieties of monster, but there are also
artifacts that do double damage to almost anything. Frostbrand and
Firebrand'll do double damage to anything that isn't cold- or
fire-resistant, respectively, and since most of the endgame monsters
aren't cold-resistant, Frostbrand is extremely useful.
There are some drawbacks to those two weapons, particularly that they
can damage valuable items held by monsters, but given that they also
grant resistance to their own damage types, it seems clear that their
benefits outweigh their liabilities.
>From a design perspective, why was this done?
Obviously not every artifact can be equally useful in all situations,
but it seems that some artifacts were designed to be much more powerful
than others. For example, there are a variety of artifact weapons that
do double damage to certain varieties of monster, but there are also
artifacts that do double damage to almost anything. Frostbrand and
Firebrand'll do double damage to anything that isn't cold- or
fire-resistant, respectively, and since most of the endgame monsters
aren't cold-resistant, Frostbrand is extremely useful.
There are some drawbacks to those two weapons, particularly that they
can damage valuable items held by monsters, but given that they also
grant resistance to their own damage types, it seems clear that their
benefits outweigh their liabilities.
>From a design perspective, why was this done?