Categorized list of DMG Wondrous Items?

Archived from groups: rec.games.frp.dnd (More info?)

The DMG 3.5 is a mess. You've got these three lists of
Wondrous Items, each sorted alphabetically.

It would be quite useful to have some sort of list where the
Wondrous Items are sorted according to function or effect.
Is there such a thing? Online for free, or in some published
book?

The 1d100-based lists are great for GMs, but not for a
player whose character wants to use his Create Wondrous Item
feat to make one of the non-standard official items. (Or
indeed for a GM who wants to equip his NPCs).

--
Peter Knutsen
sagatafl.org
18 answers Last reply
More about categorized list wondrous items
  1. Archived from groups: rec.games.frp.dnd (More info?)

    On Fri, 04 Mar 2005 22:48:49 +0100, Peter Knutsen <peter@sagatafl.invalid>
    scribed into the ether:

    >
    >The DMG 3.5 is a mess. You've got these three lists of
    >Wondrous Items, each sorted alphabetically.
    >
    >It would be quite useful to have some sort of list where the
    >Wondrous Items are sorted according to function or effect.
    >Is there such a thing? Online for free, or in some published
    >book?

    Given the scope of wondrous items, I don't know how much better that sort
    of categorization would be.

    You'd end up with about 150 categories.
  2. Archived from groups: rec.games.frp.dnd (More info?)

    In article <go1i215rprr579ikkffg29hqb5gbga9o2n@4ax.com>,
    Matt Frisch <matuse73@yahoo.spam.me.not.com> wrote:
    >On Fri, 04 Mar 2005 22:48:49 +0100, Peter Knutsen <peter@sagatafl.invalid>
    >scribed into the ether:
    >
    >>
    >>The DMG 3.5 is a mess. You've got these three lists of
    >>Wondrous Items, each sorted alphabetically.
    >>
    >>It would be quite useful to have some sort of list where the
    >>Wondrous Items are sorted according to function or effect.
    >>Is there such a thing? Online for free, or in some published
    >>book?
    >
    >Given the scope of wondrous items, I don't know how much better that sort
    >of categorization would be.

    Two forms that make sense to me are 1) one alphabetical list 2) sorted by body
    slot (head, goggles, ...). The latter would have been useful in creating the
    various 20th level characters I've been working on.
    --
    "Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
    http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
  3. Archived from groups: rec.games.frp.dnd (More info?)

    David Alex Lamb wrote:
    > Matt Frisch <matuse73@yahoo.spam.me.not.com> wrote:
    >>Given the scope of wondrous items, I don't know how much better that sort
    >>of categorization would be.
    >
    > Two forms that make sense to me are 1) one alphabetical list 2) sorted by body
    > slot (head, goggles, ...). The latter would have been useful in creating the
    > various 20th level characters I've been working on.

    1. Heal/regen.
    2. Physical protection.
    3. Magical protection.
    4. Movement.
    ....

    --
    Peter Knutsen
    sagatafl.org
  4. Archived from groups: rec.games.frp.dnd (More info?)

    On Sat, 05 Mar 2005 05:13:15 +0100, Peter Knutsen <peter@sagatafl.invalid>
    scribed into the ether:

    >
    >David Alex Lamb wrote:
    >> Matt Frisch <matuse73@yahoo.spam.me.not.com> wrote:
    >>>Given the scope of wondrous items, I don't know how much better that sort
    >>>of categorization would be.
    >>
    >> Two forms that make sense to me are 1) one alphabetical list 2) sorted by body
    >> slot (head, goggles, ...). The latter would have been useful in creating the
    >> various 20th level characters I've been working on.
    >
    >1. Heal/regen.
    >2. Physical protection.
    >3. Magical protection.
    >4. Movement.
    >...

    Which causes problems with multi-purpose items falling into more than one
    category..and even categories as broad as those still leave out TONS of
    items.

    How about Daern's Instant Fortress?
    Talisman of the Sphere?
    Bag of Holding?
    Bag of Tricks?
    Candle of Truth?
    Dust of Dryness?

    A body slot list would be useful, however, even though it would not include
    about 2/3rds of the list.
  5. Archived from groups: rec.games.frp.dnd (More info?)

    So you gonna do something about it, or what?

    Ben


    "Peter Knutsen" <peter@sagatafl.invalid> wrote in message
    news:38s3cdF5lphtnU1@individual.net...
    >
    > The DMG 3.5 is a mess. You've got these three lists of Wondrous Items,
    > each sorted alphabetically.
    >
    > It would be quite useful to have some sort of list where the Wondrous
    > Items are sorted according to function or effect. Is there such a thing?
    > Online for free, or in some published book?
    >
    > The 1d100-based lists are great for GMs, but not for a player whose
    > character wants to use his Create Wondrous Item feat to make one of the
    > non-standard official items. (Or indeed for a GM who wants to equip his
    > NPCs).
    >
    > --
    > Peter Knutsen
    > sagatafl.org
  6. Archived from groups: rec.games.frp.dnd (More info?)

    Matt Frisch wrote:
    > On Sat, 05 Mar 2005 05:13:15 +0100, Peter Knutsen
    <peter@sagatafl.invalid>
    > scribed into the ether:
    >
    > >
    > >David Alex Lamb wrote:
    > >> Matt Frisch <matuse73@yahoo.spam.me.not.com> wrote:
    > >>>Given the scope of wondrous items, I don't know how much better
    that sort
    > >>>of categorization would be.
    > >>
    > >> Two forms that make sense to me are 1) one alphabetical list 2)
    sorted by body
    > >> slot (head, goggles, ...). The latter would have been useful in
    creating the
    > >> various 20th level characters I've been working on.
    > >
    > >1. Heal/regen.
    > >2. Physical protection.
    > >3. Magical protection.
    > >4. Movement.
    > >...
    >
    > Which causes problems with multi-purpose items falling into more than
    one
    > category..and even categories as broad as those still leave out TONS
    of
    > items.
    >
    > How about Daern's Instant Fortress?
    > Talisman of the Sphere?
    > Bag of Holding?
    > Bag of Tricks?
    > Candle of Truth?
    > Dust of Dryness?
    >
    > A body slot list would be useful, however, even though it would not
    include
    > about 2/3rds of the list.

    Body slot list works as long as you include "hands"
    and "slotless" as body slots.

    DougL
  7. Archived from groups: rec.games.frp.dnd (More info?)

    In article <1110050469.031198.72380@z14g2000cwz.googlegroups.com>,
    DougL <doug.lampert@tdytsi.com> wrote:
    >Matt Frisch wrote:
    >> On Sat, 05 Mar 2005 05:13:15 +0100, Peter Knutsen peter@sagatafl.invalid>
    >> scribed into the ether:
    >> >David Alex Lamb wrote:
    >> >> Two forms that make sense to me are 1) one alphabetical list 2)
    >sorted by body
    >> >> slot (head, goggles, ...). The latter would have been useful in
    >creating the
    >> >> various 20th level characters I've been working on.
    >> >1. Heal/regen.
    >> >2. Physical protection.
    >> >3. Magical protection.
    >> >4. Movement.
    >> >...
    >> Which causes problems with multi-purpose items falling into more than one
    >> category..and even categories as broad as those still leave out TONS of
    >> items.
    >> A body slot list would be useful, however, even though it would not include
    >> about 2/3rds of the list.
    >
    >Body slot list works as long as you include "hands"
    >and "slotless" as body slots.

    Slotless would, apparently, be a huge list and thus possibly not so useful as
    the others. Is "hands" for weapons?
    --
    "Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
    http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
  8. Archived from groups: rec.games.frp.dnd (More info?)

    "David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
    news:d0d13p$9kt$1@knot.queensu.ca...
    > In article <1110050469.031198.72380@z14g2000cwz.googlegroups.com>,
    > DougL <doug.lampert@tdytsi.com> wrote:
    > >Matt Frisch wrote:
    > >> On Sat, 05 Mar 2005 05:13:15 +0100, Peter Knutsen
    peter@sagatafl.invalid>
    > >> scribed into the ether:
    > >> >David Alex Lamb wrote:
    > >> >> Two forms that make sense to me are 1) one alphabetical list 2)
    > >sorted by body
    > >> >> slot (head, goggles, ...). The latter would have been useful in
    > >creating the
    > >> >> various 20th level characters I've been working on.
    > >> >1. Heal/regen.
    > >> >2. Physical protection.
    > >> >3. Magical protection.
    > >> >4. Movement.
    > >> >...
    > >> Which causes problems with multi-purpose items falling into more than
    one
    > >> category..and even categories as broad as those still leave out TONS of
    > >> items.
    > >> A body slot list would be useful, however, even though it would not
    include
    > >> about 2/3rds of the list.
    > >
    > >Body slot list works as long as you include "hands"
    > >and "slotless" as body slots.
    >
    > Slotless would, apparently, be a huge list and thus possibly not so useful
    as
    > the others. Is "hands" for weapons?

    I think "hands" would be "any wondrous item that has to held in at least one
    hand to be used".

    - David Prokopetz.
  9. Archived from groups: rec.games.frp.dnd (More info?)

    David Prokopetz wrote:
    > "David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
    > news:d0d13p$9kt$1@knot.queensu.ca...
    > > In article <1110050469.031198.72380@z14g2000cwz.googlegroups.com>,
    > > DougL <doug.lampert@tdytsi.com> wrote:
    > > >Matt Frisch wrote:
    > > >> On Sat, 05 Mar 2005 05:13:15 +0100, Peter Knutsen
    > peter@sagatafl.invalid>
    > > >> scribed into the ether:
    > > >> >David Alex Lamb wrote:
    > > >> >> Two forms that make sense to me are 1) one alphabetical list
    2)
    > > >sorted by body
    > > >> >> slot (head, goggles, ...). The latter would have been useful
    in
    > > >creating the
    > > >> >> various 20th level characters I've been working on.
    > > >> >1. Heal/regen.
    > > >> >2. Physical protection.
    > > >> >3. Magical protection.
    > > >> >4. Movement.
    > > >> >...
    > > >> Which causes problems with multi-purpose items falling into more
    than
    > one
    > > >> category..and even categories as broad as those still leave out
    TONS of
    > > >> items.
    > > >> A body slot list would be useful, however, even though it would
    not
    > include
    > > >> about 2/3rds of the list.
    > > >
    > > >Body slot list works as long as you include "hands"
    > > >and "slotless" as body slots.
    > >
    > > Slotless would, apparently, be a huge list and thus possibly not so
    useful
    > as
    > > the others. Is "hands" for weapons?
    >
    > I think "hands" would be "any wondrous item that has to held in at
    least one
    > hand to be used".

    Pretty much, weapons, most shields, wands, staffs, and most rods use
    hands.

    The lens of detection (aka magnifying glass) is a wonderous item that
    uses a hand slot. There is the Mattock and Maul of the Titans are both
    wonderous items that use hands. The Pearl of the Sirines must be in
    hand to have its effect. There are four different wonderous items
    labeled pipes which likely need hands to play....

    Just glancing at the list I would guess that about 10% of the wonderous

    items in the game are hands items that don't work unless held in hand.
    It is one of the more common slots actually.

    DougL
  10. Archived from groups: rec.games.frp.dnd (More info?)

    On 7 Mar 2005 11:19:16 -0800, "DougL" <doug.lampert@tdytsi.com> scribed
    into the ether:

    >David Prokopetz wrote:
    >> "David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
    >> news:d0d13p$9kt$1@knot.queensu.ca...

    >> > >Body slot list works as long as you include "hands"
    >> > >and "slotless" as body slots.
    >> >
    >> > Slotless would, apparently, be a huge list and thus possibly not so
    >useful
    >> as
    >> > the others. Is "hands" for weapons?
    >>
    >> I think "hands" would be "any wondrous item that has to held in at
    >least one
    >> hand to be used".
    >
    >Pretty much, weapons, most shields, wands, staffs, and most rods use
    >hands.

    None of which are wondrous items.

    >Just glancing at the list I would guess that about 10% of the wonderous
    >items in the game are hands items that don't work unless held in hand.
    >It is one of the more common slots actually.

    There are indeed a fair number of items like that, but 10% seems rather
    high to me, unless you really stretch it out and include things like the
    Apparatus of Qwalish (sp), since you need your hands to operate the
    controls.
  11. Archived from groups: rec.games.frp.dnd (More info?)

    Mere moments before death, Matt Frisch hastily scrawled:
    >On 7 Mar 2005 11:19:16 -0800, "DougL" <doug.lampert@tdytsi.com> scribed
    >into the ether:
    >
    >>Just glancing at the list I would guess that about 10% of the wonderous
    >>items in the game are hands items that don't work unless held in hand.
    >>It is one of the more common slots actually.
    >
    >There are indeed a fair number of items like that, but 10% seems rather
    >high to me, unless you really stretch it out and include things like the
    >Apparatus of Qwalish (sp), since you need your hands to operate the
    >controls.

    Which slot would you classify the Apparatus as using?


    Ed Chauvin IV

    --
    DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
    use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
    kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
    modifier G @ 11.

    "I always feel left out when someone *else* gets killfiled."
    --Terry Austin
  12. Archived from groups: rec.games.frp.dnd (More info?)

    Matt Frisch wrote:
    > On 7 Mar 2005 11:19:16 -0800, "DougL" <doug.lampert@tdytsi.com>
    scribed
    > into the ether:
    >
    > >David Prokopetz wrote:
    > >> "David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
    > >> news:d0d13p$9kt$1@knot.queensu.ca...
    >
    > >> > >Body slot list works as long as you include "hands"
    > >> > >and "slotless" as body slots.
    > >> >
    > >> > Slotless would, apparently, be a huge list and thus possibly not
    so
    > >useful
    > >> as
    > >> > the others. Is "hands" for weapons?
    > >>
    > >> I think "hands" would be "any wondrous item that has to held in at
    > >least one
    > >> hand to be used".
    > >
    > >Pretty much, weapons, most shields, wands, staffs, and most rods use
    > >hands.
    >
    > None of which are wondrous items.

    Which is POSSIBLY why the next thing in my post is a list of
    wonderous items.

    The existance of multiple whole categories of items that use
    hands as a slot is relevant in that it establishes the existance
    of the slot.

    > >Just glancing at the list I would guess that about 10% of the
    wonderous
    > >items in the game are hands items that don't work unless held in
    hand.
    > >It is one of the more common slots actually.
    >
    > There are indeed a fair number of items like that, but 10% seems
    rather
    > high to me, unless you really stretch it out and include things like
    the
    > Apparatus of Qwalish (sp), since you need your hands to operate the
    > controls.

    10% would be only 30 items, if anything I badly understated the
    case. Have you actually LOOKED at the list? I get past 30 well
    before I reach the end, and WITHOUT counting a bunch of dubious
    items.

    Bead of Force, Chime of Opening, Cube of Force, Cube of Frost
    resistance, Cubic Gate, Deck of Illusions, Drums of Panic,
    5 x Dust, Gem of seeing, gloves of arrow snaring (use the gloves
    slot but ALSO require a free hand to use), harp of charming,
    5 x horns (I won't count the horn of Valhala or it would be
    six), Lens of Detection, Lyre of Building, Mattock and Maul of
    Titans, Necklass of fireballs requires hands to throw the beads
    and does NOT count as a necklass slot, Pearl of the Sirines, 4x
    Pipes, ext...

    The Effriti Bottle and all of the Figurines plus a bunch of other
    items (feathers, manuals, marvelous pigments, ext...) all also
    require hands to activate, but I won't count them.

    I really don't see how you can possibly justify NOT counting
    aparatuses, you need hands to use them and can't use your hands
    for anything else at the same time, so how can they NOT be using
    the slot, but since you don't think they should count I will
    not count them.

    DougL
  13. Archived from groups: rec.games.frp.dnd (More info?)

    In article <38s3cdF5lphtnU1@individual.net>, peter@sagatafl.invalid
    wrote:

    >It would be quite useful to have some sort of list where the
    >Wondrous Items are sorted according to function or effect.
    >Is there such a thing? Online for free, or in some published
    >book?

    I think an alphabetical listing would be far more usefull.
  14. Archived from groups: rec.games.frp.dnd (More info?)

    doug.lampert@tdytsi.com wrote:

    >> A body slot list would be useful, however, even though it would not
    >> include about 2/3rds of the list.
    >
    >Body slot list works as long as you include "hands"
    >and "slotless" as body slots.

    "Body slot". Hee!
  15. Archived from groups: rec.games.frp.dnd (More info?)

    On Thu, 14 Apr 2005 11:57:10 -0400, Ubiquitous <weberm@polaris.net>
    wrote:

    >In article <38s3cdF5lphtnU1@individual.net>, peter@sagatafl.invalid
    >wrote:
    >
    >>It would be quite useful to have some sort of list where the
    >>Wondrous Items are sorted according to function or effect.
    >>Is there such a thing? Online for free, or in some published
    >>book?
    >
    >I think an alphabetical listing would be far more usefull.

    Given that one of those already exists (That's how they are listed in
    the DMG), why can't we also have one that sorts them by function?
    Or better yet a database with columns for function, theme (fire,
    undead, etc), price, caster level, prerequisites, that would let us
    sort them in whichever way was usefull at the moment. You can never
    have too many indices on your data.
  16. Archived from groups: rec.games.frp.dnd (More info?)

    Chad Lubrecht wrote:
    <snip>
    > Or better yet a database with columns for function, theme (fire,
    > undead, etc), price, caster level, prerequisites, that would let us
    > sort them in whichever way was usefull at the moment. You can never
    > have too many indices on your data.

    You can never have *enough* indices, but you can have too many.

    --
    tussock

    Aspie at work, sorry in advance.
  17. Archived from groups: rec.games.frp.dnd (More info?)

    chad.lubrecht@verizon.net wrote:
    >On Thu, 14 Apr 2005 11:57:10 -0400, Ubiquitous <weberm@polaris.net>
    >wrote:

    >>I think an alphabetical listing would be far more usefull.
    >
    >Given that one of those already exists (That's how they are listed in
    >the DMG)

    Actually, they're subdivided by minor/medium/major and THEN alphabetical.

    --
    This episode of LOST was brought to you by the letters L, O, S, and T,
    and the numbers 4, 8, 15, 16, 23, and 42.
  18. Archived from groups: rec.games.frp.dnd (More info?)

    Ubiquitous wrote:
    > chad.lubrecht@verizon.net wrote:
    > > Ubiquitous wrote:
    > > >
    > > > I think an alphabetical listing would be far more
    > > > usefull.
    > >
    > > Given that one of those already exists (That's how
    > > they are listed in the DMG)
    >
    > Actually, they're subdivided by minor/medium/major
    > and THEN alphabetical.

    No they're not. WIs are listed flat-out alphabetically. If you're
    referring to the "random" tables, those aren't, either. Those are
    divided by minor/medium/major, then listed by *cost*.

    --
    Nik
    - remove vermin from email address to reply.
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