Strange conflict

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My friend just saw a wererat take out a gas spore (and die in the
process) even though his character wasn't wearinig any rings at all let
alone conflict. Why would this happen?
 
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Jacobs wrote:
> My friend just saw a wererat take out a gas spore (and die in the
> process) even though his character wasn't wearinig any rings at all
let
> alone conflict. Why would this happen?

Displacement, Invisibility, Confusion, and stunned and things like that
I think.

-K
 
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Jacobs wrote:
> My friend just saw a wererat take out a gas spore (and die in the
> process) even though his character wasn't wearinig any rings at all let
> alone conflict. Why would this happen?

Was he displaced or invisible? Sometimes monsters try to strike at the
displaced image of the player and hit other monsters instead.

--
If geiger counter does not click,
the coffee, she is just not thick
 
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Makes sense, thanks.
On a similar topic, I just watched a confused mimic hit a shopkeeper
and then get beat to death by him.
However, the same shopkeeper doesn't seem to care when an orc hits him
with an arrow. Does it seem peculiar to anyone else that monsters
don't mind being hit with ranged weapons.
 
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He admits that he might have been wearing a cloak of displacement, so
that makes sense.
Just found a similar situation myself. A confused mimic hit a
shopkeeper and the shopkeeper hit back and killed it. I find it odd
that the shopkeeper hit the mimic back, because he does not attack orcs
who shoot him with arrows by mistake.
 
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Jacobs wrote:
> Makes sense, thanks.
> On a similar topic, I just watched a confused mimic hit a shopkeeper
> and then get beat to death by him.
> However, the same shopkeeper doesn't seem to care when an orc hits
him
> with an arrow. Does it seem peculiar to anyone else that monsters
> don't mind being hit with ranged weapons.

As far as I can see (Without source diving, that is), the monsters use
their range attack only when they are targetting the player, and they
remember who attacked them only immediately after they are attacked.
Tame/Peaceful/Hostile flags only applies to the players and not
monster-monster fighting it appears. So there isn't really "The
shopkeeper is peaceful towards me, but hostile against the dog" kinda
thing.

I suspect this is "Well, we wish the monster AI were more intelligent
but it isn't for now and will take quite a bit of change to make it
more sensible" kinda thing.

-K
 
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Jacobs wrote:

> I find it odd that the shopkeeper hit the mimic back, because
> he does not attack orcs who shoot him with arrows by mistake.

To do that, they need memory. Monsters don't have memories regarding one
another (they do regarding you).

When a monster is attacked by another monster, it *will* retaliate,
provided it can do it immediately. That means they will only retaliate
if they can do it in hand-to-hand combat, ie when the attacker is
standing next to them. I'm not sure what they'll do when they have a
polearm which they could use with one square inbetween.

Happy hacking!

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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"Jacobs" <gwaihirj@yahoo.com> writes:

> He admits that he might have been wearing a cloak of displacement, so
> that makes sense.
> Just found a similar situation myself. A confused mimic hit a
> shopkeeper and the shopkeeper hit back and killed it. I find it odd
> that the shopkeeper hit the mimic back, because he does not attack orcs
> who shoot him with arrows by mistake.

AFAIK, they just 'fight back' the same 'round' they were
attacked, and they only use melee for that for all I know.
They don't each have a 'friend/foe' matrix for all monsters,
just for your player -- and, partially, for the amulet-bearer,
whoever he/she/it might be.

Best,
Jakob