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Archived from groups: rec.games.frp.dnd (More info?)
I am running a 3.5e campaign, with 5 players. Our
youngest member is 28, and the oldest served in Vietnam.
The characters had just fought their way into the basement
of a black obsidian tower in the middle of a desert. They
came to a room that contained two statues. Between the
statues was a doorway covered only by a curtain.
When one of the characters attempted to open the curtain, he
was attacked by the statues (the players totally saw it coming,
but went ahead anyway) and nailed for 52 hp damage. The PCs fled
the room, just barely outrunning the statues (stone golems).
We ended the session with the group deciding to leave the
tower and return when they are stronger.
The player of the character who was damaged usually rides home
with me. As I was dropping him off, he told me, "I swear, no
matter what it takes, I will get back to that tower, defeat
those statues, and see what is behind that curtain."
Sometimes, simple curiosity is the best plot hook.
I am running a 3.5e campaign, with 5 players. Our
youngest member is 28, and the oldest served in Vietnam.
The characters had just fought their way into the basement
of a black obsidian tower in the middle of a desert. They
came to a room that contained two statues. Between the
statues was a doorway covered only by a curtain.
When one of the characters attempted to open the curtain, he
was attacked by the statues (the players totally saw it coming,
but went ahead anyway) and nailed for 52 hp damage. The PCs fled
the room, just barely outrunning the statues (stone golems).
We ended the session with the group deciding to leave the
tower and return when they are stronger.
The player of the character who was damaged usually rides home
with me. As I was dropping him off, he told me, "I swear, no
matter what it takes, I will get back to that tower, defeat
those statues, and see what is behind that curtain."
Sometimes, simple curiosity is the best plot hook.