Archived from groups: rec.games.roguelike.nethack (
More info?)
On Fri, 29 Apr 2005 14:23:37 +0200, Meldur <Meldur@t-online.de> wrote:
>On Fri, 29 Apr 2005 11:48:28 GMT, "Ben" <benashmead@gmail.com> wrote:
>
>>
>>"Meldur" <Meldur@t-online.de> wrote in message
>>news:eg54711ekor40hpmibuevovmmvp9k5hppa@4ax.com...
>>>
>>> Pleeeeeeeease add a request when trying to put a Wand of Cancelation
>>> in a BoH.
>>> Just lost Ring of Teleport,Ring of Teleport Control,Amulet of
>>> Reflection(Thank god I have the SoR),all my wands,a lot of scrolls and
>>> potions,not to speak of my entire food stock,now being hungry without
>>> food at top level of Sokoban.
>>
>>I doubt this is a *new* idea
>
>I know,message was made out of frustration.
>This game was developing very well,already visited Minetown,bought
>some protection,had 3 *leashed* pets,made it to Sokoban top level,all
>this still being only level 5,oh well,not all is lost,at least it was
>not a YASD.
>
>>But why should Nethack hold your hand every step of the way? You were aware
>>of the risks, I assume - you could have taken steps to prevent this kind of
>>accident.. keeping all wands that have been engrave-id'ed as possible
>>cancellation in a separate sack, naming the wand something obvious to make
>>it stand out in your inventory, even going so far as to not carry wands of
>>cancellation with you at all..
>
>Hard to do,if you just found it.
>
>>
>>If you start warning people about things like this, it sets a dangerous
>>precedent;
>>"Are you sure you want to directly attack the floating eye? (y/n)"
>>"Are you sure you want to eat that fortune cookie? You are satiated, you
>>know.. (y/n)"
>>"This amulet is unidentified, are you sure you want to wear it? (y/n)"
>
>Hm,but there are already warnings to keep you from doing stupid things
>like attacking shopkeepers or other peaceful dungeon inhabitants.
>And I see a difference between putting on an *unidentified* item like
>the aforementioned amulet and simple oversights like putting an
>*identified* WoC in a BoH.
>
>
This looks like a relatively way to add difficulty levels to the game.
To the guy who's not going to do it, anyway.
At difficulty Novice you get warned about everything, & prompted
to continue, with paranoid confirmation ("yes") required, etc.
Warnings include #conducts (if not broken),
Even standing still:
"Are you sure you want to rest "." while that Archon is hitting
you with the +9 Sunsword?(Yes/No)"
Note that "no" is also required to be spelled out because a
"no" answer will halve your final score.
Difficulty Fair, fewer lower(higher?) warnings
Difficulty Good, lets you attack the floating eye while saying
"That probably wasn't a good idea." No conduct help.
Expert, no warnings at all
Difficulty level Marvin, if there's a floating eye adjacent attacks it
(without player intervention) until the player is paralyzed by
its gaze. (unless player has reflection, wearing ring of FA(?),
etc.) Better kill them all from a distance.
- summoned a peaceful Juiblex so you won't have to face s/h/it
in Gehennom? Automatically attack if in melee distance or
lined up for ranged attack & have ranged attack.
On april 1, "Are you sure you want to hit the newt?" should come
up every so often when attacking a newt, no matter the difficulty level.
Chickening out would still count.
Every time you don't continue when warned, increment the counter
you_chickened_out.
At the end of the game, ascended or not, Difficulty level be recorded
in the score file. It will also be displayed with any conducts reported
(in game or after).
Final score will be divided by (2 raised to the power of you_chickened_out).
Use 1 warning to keep from doing something, your score is halved.
Use 5? score is divided by 32.
Use 100 (newbie type) score is divided by 2**100
(1267650600228229401496703205376.)
Whole new aspect to lowest scoring ascension on /dev/null.
nethack servers & the /dev/null tournament now can have separate trophies
for "highest scoring Novice", etc.
Say, the top ten in any difficulty level won't get their scores recorded
at that difficulty level or below, in a vain attempt to keep people
from playing below their difficulty level to do score stuffing.
If you scored in the top ten in a difficulty level on /dev/null
in a previous tournament, any tournament game you play at that
difficulty level or below will be eligible for a trophy, top-scoring
list, etc.
You can still play that level or below, just not have it show up
in top score lists or win a trophy. So you can still play just
for your own satisfaction.
An extreme abuse would be an Expert level player abusing the system
to get high scores in of Novice one year, Fair the next, & Good
the last. Only after that would they be "forced" to play Expert level.
They could expect to have their games examined as well.
"The decision of the judges is final."
Should be some way of using this to have meaningful difficulty
level trophies/top ten score lists on servers.
Yes, it can be abused. But mostly by players with no available
previous history. And some abuses will be obvious. A Novice game
scoring 2,000,000,000 points should probably be looked at.
Jove