A horse, a horse, my kingdom for a horse...

G

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Archived from groups: rec.games.roguelike.nethack (More info?)

I decided I really like knights in the early game. My latest knight is
doing pretty well. Went down to DL20 and emptied Ludios. Working
towards the medusa and the castle. Have SDSM, cloak of MR, and crowned
and disintegrated resistance. Successfully brought naked AL down to 1
early. AL now down to -27ish. Note that comments below only applies
to early to mid game...

Likes:

Jumping is a good way to run away in the early game. Cute. Watch me
hop away from those mob of monsters...

Pony is better than kittens and puppies. A lot better in fact. Not
only do they have slightly better stats especially once they grew up to
be a warhorse, but they are also herbivore, which makes it much easier
for you to manage hunger situation very early in the game before
sokoban. Also, they don't stop fighting to eat that corpse of gnome
when there are 3 more gnomes and a gnome lord bearing down on you in
the mines. The only downside of the horses compared to the other kind
of domesticated pets is that maxxed out warhorses will attack
shopkeepers and you'll have to make sure they don't end up dead (from
shopkeepers, or the subsequent mimic attacks).

Riding is super. According to the spoiler, the chance of riding
increases as the animal gets tamer, so you can ride with fair
confidence at XL 1 given the pony munchied on enough of that carrots
you start out with. And horses are fast! Warhorses without any
outside help starts with 24 speed. It's like having a speed boots at
that point. With a shot of wand of speed, they go up faster than speed
boots. Add that with jumping, you can basically outrun anything.

Lance and jousting is also great in the early-mid game. Jousting adds
2d10 to your damage according to the spoiler, and it's a huge bonus in
the early game. Then, jousting pushback becomes valuable when the
monsters get a bit bigger and they don't die to the first jousting hit
since lance can attack from 2 squares away. I've had many occasions
where I hit a monster at 2 squares away, monster move in, joust it
back, and hit it again from 2 squares away, never letting the monster
actually attack. Also the fact that the lance distance attack doesn't
have to be a straight line can made to work with the shopkeeper and
monster at the door.

Dislikes:

The biggest dislike I have is the low intelligent knights start with.
I was playing a wizard before the knight and I really hate the power
points being wasted as unused resource now. I am having tough time
learning spells with the low intelligence, even with lvl spells. A
healing spell would have been *so* nice trying to keep my horses alive
when they decide to chomp on the shopkeepers.

Alignment hit due to hitting scared/sleeping monsters haven't been an
issue. This is due to the fact that early part of the game is spent
with my horse doing all the fighting.

Starting with Ludios, I'm slowly hitting the wall with my steeds. My
warhorse died 3 times there, and I had to abanduned him later when I no
longer had a wand of turn undead. My silver dragon is much sturdier,
but slow. Painfully slow even after the shot of speed monster. I
really would like to go back to warhorses, but everytime I catch one, I
haven't been able to raise them to their full-potential (partly because
I lack the healing spells and stethoscopes...). I also expect to have
the lance lag behind in the late game compared to two-weaponing and
hard hitting weapons like Greyswandir. Plus jousting knockback also is
a bit less useful when I'm dealing with massive amount of monsters, and
I don't think it works against large monsters.

I also don't have the lance broken yet and according to the spoiler, it
could happen when jousting. I have some backups, but I'd have *really*
hated to lose it before I picked up some spare lances.

All in all, I find knights very good in the early game. I like when my
combat doesn't consist of pressing the same key over and over again...

-K
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

Haakon Studebaker wrote:
> How the hell are you keeping your horses fed? Lots of saved lichen
corpses?
> Waiting until the horse is almost crazy with hunger and throwing it a
food
> ration? Until Nethack implements sheaves of straw and other vegetable

> foods, I won't be much inclined to play with an herbivorous pet.

Er, my knights seems to be starting with carrots and apples...

-K
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

How the hell are you keeping your horses fed? Lots of saved lichen corpses?
Waiting until the horse is almost crazy with hunger and throwing it a food
ration? Until Nethack implements sheaves of straw and other vegetable
foods, I won't be much inclined to play with an herbivorous pet.

Note that sheaves of straw are available in the Biodiversity patch
http://cec.wustl.edu/~naw1/nh_patches.html

They're dropped when you kill a straw golem.
 

Mac

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Apr 13, 2004
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Archived from groups: rec.games.roguelike.nethack (More info?)

Kremti wrote:
> I decided I really like knights in the early game. My latest knight
is
> doing pretty well. Went down to DL20 and emptied Ludios. Working
> towards the medusa and the castle. Have SDSM, cloak of MR, and
crowned
> and disintegrated resistance. Successfully brought naked AL down to
1
> early. AL now down to -27ish. Note that comments below only applies
> to early to mid game...
[snipped miscellany]

> Lance and jousting is also great in the early-mid game. Jousting
adds
> 2d10 to your damage according to the spoiler, and it's a huge bonus
in
> the early game. Then, jousting pushback becomes valuable when the
> monsters get a bit bigger and they don't die to the first jousting
hit
> since lance can attack from 2 squares away. I've had many occasions
> where I hit a monster at 2 squares away, monster move in, joust it
> back, and hit it again from 2 squares away, never letting the monster
> actually attack. Also the fact that the lance distance attack
doesn't
> have to be a straight line can made to work with the shopkeeper and
> monster at the door.

> I also expect to have
> the lance lag behind in the late game compared to two-weaponing and
> hard hitting weapons like Greyswandir. Plus jousting knockback also
is
> a bit less useful when I'm dealing with massive amount of monsters,
and
> I don't think it works against large monsters.

As far as late-game lances, I don't know if jousting works with it, but
Slash'EM has a really cool artifact halberd.

S
P
O
I
L
E
R
..
..
..
..
..
..
..
..
..
..
..
..
..
(copied from the artifact spoiler at
http://www.angelfire.com/trek/mazewest/spoilers/arti_007e6.txt)

Reaper
(lawful halberd)
Guaranteed second sacrifice gift for Yeomen
Applied
+5 to hit and +20 damage to all monsters.
Wielded
If you're riding, +5 to hit and +20 damage to all monsters.
else you do only d2 damage (as with all polearms).

SMALL LARGE DEMON ANGEL RIDER
+7 Demonbane Long sword 15.5 17.5 33.5 15.5 15.5
+7 Sword of Balance Short sword 19.5 20.5 33.5 19.5 14.5
+7 Frost Brand Long sword 27.0 31.0 33.5 15.5 15.5
+7 Bat from Hell Club 35.5 34.5 37.0 35.5 35.5
+7 Grayswandir Saber 27.0 27.0 40.0 27.0 27.0
+7 Mjollnir Hammer 38.5 38.5 41.0 14.5 14.5
+7 Reaper Polearm 36.5 38.0 42.0 36.5 38.0
+7 Plague (3) Bow 47.0 47.0 45.0 36.5 36.5
& blessed +0 arrows

Very, very nice weapon.
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

Haakon Studebaker wrote:

>How the hell are you keeping your horses fed? Lots of saved lichen corpses?
>Waiting until the horse is almost crazy with hunger and throwing it a food
>ration? Until Nethack implements sheaves of straw and other vegetable
>foods, I won't be much inclined to play with an herbivorous pet.
>
>Note that sheaves of straw are available in the Biodiversity patch
>http://cec.wustl.edu/~naw1/nh_patches.html
>
>They're dropped when you kill a straw golem.
>
>
Feeding a horse a quantity of straw also requires a large quantity of
water. Does this patch also require your horse to search for the nearest
fountain, pond, moat, steal water potions from your backpack to quench
its thirst?

So, why not a watering timeout for horses? After the timeout,
stethescopes would reveal your horse is thirsty, parched, dehydrated, dead.
Thirsty -- horse looses some tameness and will go straight to a fountain
in the same room ignoring the character's needs. Drinking takes 1
rounds. A horse can comsume one potion of water per round. Apply potion
to horse to water horse.
Parched-- horse looses more tameness and will leave the character,
leashed or not, looking for a source of water. Horse cannot be ridden,
rider will get forcibly dismounted. A scroll of taming can temporarily
bring the horse under control. Horse will not eat. Drinking takes 5 rounds.
Dehydrated -- horse is no longer tame, confused, and possbily randomly
stunned. Horse will not eat. Horse cannot be ridden and will collapse if
attempted mounting (takes damage). Drinking takes 20 rounds. Horse loses
d4+1 constitution or equivalent HP.
Dead -- no explanation required. Well, you could ride a dead horse; but
don't expect any miracles.

Fountains would have all the normal reactions to drinking. So be
careful about leaving the blessed saddle on the horse while drinking
from a fountain.
And I wouldn't take a thirsty horse near infested swamp water either.
 
G

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Archived from groups: rec.games.roguelike.nethack (More info?)

NHINIRL, sir. Also there is no implementation for status conditions like
thirsty or dehydrated for players or critters.
 
G

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Gary Olson wrote:
> Dead -- no explanation required. Well, you could ride a dead horse;
> but don't expect any miracles.

This made me think (and try a few things in Wizmode)...

(F)ighting in the direction of a horse corpse should produce some
kind of message about beating a dead horse.

--
Everett E. Johnson
"Let the Dragon ride again on the winds of time."
 
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"Everett E. Johnson" <joar@xmission.com> writes:
> Gary Olson wrote:
> > Dead -- no explanation required. Well, you could ride a dead horse;
> > but don't expect any miracles.
>
> This made me think (and try a few things in Wizmode)...
>
> (F)ighting in the direction of a horse corpse should produce some
> kind of message about beating a dead horse.

One of the things you may have omitted to try is a)pplying a bullwhip
in that direction.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Zabadak, karakakora kakarakak, / Zabadak, shai shai skagalak." :
: -- Dave Dee, Dozy, Beaky, Mick & Tich, "Zabadak" :