G
Guest
Guest
Archived from groups: rec.games.roguelike.nethack (More info?)
I don't know about you gentle folk, but I like to get totally immersed when
I am in the dungeon. I also like to keep notes. Switching to a text-editor
every few minutes to update my notes has the unhappy side-effect of
displaying my desktop, complete with work, inbox, clock etc.
I would much rather press something like ^j and have a page pop up within
the game. It doesn't need flashy fonts and nifty spell-checkers - it doesn't
even need a word-wrap or an inventory slot. Just somewhere in-game to jot
some notes. The journal is for me, rather than my character, so it should
take zero turns to write in the journal.
Maybe at the end of the game (for better or for worse), you could have the
option of reading it.
Extending this thought, maybe the journals of ex-adventurers could transfer
to them, and appear in bones files: 'a monogrammed diary'. When identified,
it could appear as 'Foo the Barbarian's diary'. It should be immune to
poly-ing/cancellation etc, and worth nothing to shopkeepers. It blurs the
distinction between player and character, but I think you should be able to
use the diary, and maintain illiterate conduct.
On a big server, this could promote a sense of community - a link with those
who have gone before.
Journals would contain useless (but possibly fun) information about other
levels, and maybe dire warnings about the player's current dungeon level. It
could also contain (dis)information about what other goodies to expect in
the bones pile. These notes could also contain spoilers, abuse, whatever
people want to write. Unbalancing?
Even if it evaporates with the save file, an in-game journal would be a big
help to me.
Thoughts?
Fraser
I don't know about you gentle folk, but I like to get totally immersed when
I am in the dungeon. I also like to keep notes. Switching to a text-editor
every few minutes to update my notes has the unhappy side-effect of
displaying my desktop, complete with work, inbox, clock etc.
I would much rather press something like ^j and have a page pop up within
the game. It doesn't need flashy fonts and nifty spell-checkers - it doesn't
even need a word-wrap or an inventory slot. Just somewhere in-game to jot
some notes. The journal is for me, rather than my character, so it should
take zero turns to write in the journal.
Maybe at the end of the game (for better or for worse), you could have the
option of reading it.
Extending this thought, maybe the journals of ex-adventurers could transfer
to them, and appear in bones files: 'a monogrammed diary'. When identified,
it could appear as 'Foo the Barbarian's diary'. It should be immune to
poly-ing/cancellation etc, and worth nothing to shopkeepers. It blurs the
distinction between player and character, but I think you should be able to
use the diary, and maintain illiterate conduct.
On a big server, this could promote a sense of community - a link with those
who have gone before.
Journals would contain useless (but possibly fun) information about other
levels, and maybe dire warnings about the player's current dungeon level. It
could also contain (dis)information about what other goodies to expect in
the bones pile. These notes could also contain spoilers, abuse, whatever
people want to write. Unbalancing?
Even if it evaporates with the save file, an in-game journal would be a big
help to me.
Thoughts?
Fraser