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Just a couple questions, things that strike me as strange
My priestess just died a horrible death at the hands of the Quest
Nemesis. I felt like I could handle him (I had about 180 HP and 599
pwr with which to cast extra healing as often as I wanted; -17 AC if I
wore a +3 ring of protection). I still think I could have handled him.
But he just kept summoning more and more enemies...dragons, vampire
lords, a master mind flayer, it never stopped. I could cast charm
monster at a 100% success rate, but the big immune ones just started to
pile up. I tried escaping upstairs, but he just came with me and
filled the level ABOVE me with enemies, until I had to dig back down to
escape.
Anyway, I'm fairly sure that fight wouldn't have been bad if I had been
level 16 or so, but I was at level 30 due to several incubi, wraiths,
and polymorphing into a new self with level drain resistance. I wasn't
gaining many HP; after a point, the level gains just seemed to be
useless. Meanwhile, I was still having trouble fighting giant zombies,
while the levels filled up with higher and higher level monsters.
What's the consensus on this? All the advice I've heard is "level
gains are good," with the minor exception of the protection racket.
This is my first good priest; other classes do seem to benefit more
from the level gains, so maybe it depends on that. Is there a point in
your games where you would pass up three wraith corpses if you couldn't
tin them for later? Or is the "polymorphing to a new self" + level
drain resistance a surefire recipe for level gains whenever I want
them, so no harm in passing up those wraiths? Are there certain
experience levels you consider "too high" for certain parts of the
game?
--------
The other problem I had was an inability to find a decent weapon as a
chaotic elven priest(ess). I got Stormbringer and Fire Brand by
sacrificing, and I maxed both of their skills out at "basic".
Meanwhile my blessed rusty corroded +2 mace was little better.
I knew the spell "create monster," so I could have sacrificed for more
artifacts, but what would I do with them? It just seems there's no
decent artifact weapon a chaotic Priest can use. Stormbringer was good
except against demons, because of the level drain, but at basic it just
felt too weak otherwise, even with +5 enchantment. Greyswandir might
be better for demons, if we overlook that I'd have to wish for it
(likely multiple attempts; at that stage in the game I'd have a 50/50
chance each time), would still be restricted to "unskilled," AND I'd
get blasted by its power. Or maybe I should just stick with a unicorn
horn at "skilled," the next best choice I could find.
Is there something I'm missing? Granted, most of my best characters
have been samurai, valkyries, hard-hitting melee characters; maybe my
feeling of weakness was just my not being used to playing a priest.
But I couldn't shake the feeling that at this stage in the game, as a
level 30 character with a -17 AC, and a full ascension kit sans a bag
of holding (still unburdened), every fight was harder than it ought to
be. Sometimes a little, sometimes a lot.
Just a couple questions, things that strike me as strange
My priestess just died a horrible death at the hands of the Quest
Nemesis. I felt like I could handle him (I had about 180 HP and 599
pwr with which to cast extra healing as often as I wanted; -17 AC if I
wore a +3 ring of protection). I still think I could have handled him.
But he just kept summoning more and more enemies...dragons, vampire
lords, a master mind flayer, it never stopped. I could cast charm
monster at a 100% success rate, but the big immune ones just started to
pile up. I tried escaping upstairs, but he just came with me and
filled the level ABOVE me with enemies, until I had to dig back down to
escape.
Anyway, I'm fairly sure that fight wouldn't have been bad if I had been
level 16 or so, but I was at level 30 due to several incubi, wraiths,
and polymorphing into a new self with level drain resistance. I wasn't
gaining many HP; after a point, the level gains just seemed to be
useless. Meanwhile, I was still having trouble fighting giant zombies,
while the levels filled up with higher and higher level monsters.
What's the consensus on this? All the advice I've heard is "level
gains are good," with the minor exception of the protection racket.
This is my first good priest; other classes do seem to benefit more
from the level gains, so maybe it depends on that. Is there a point in
your games where you would pass up three wraith corpses if you couldn't
tin them for later? Or is the "polymorphing to a new self" + level
drain resistance a surefire recipe for level gains whenever I want
them, so no harm in passing up those wraiths? Are there certain
experience levels you consider "too high" for certain parts of the
game?
--------
The other problem I had was an inability to find a decent weapon as a
chaotic elven priest(ess). I got Stormbringer and Fire Brand by
sacrificing, and I maxed both of their skills out at "basic".
Meanwhile my blessed rusty corroded +2 mace was little better.
I knew the spell "create monster," so I could have sacrificed for more
artifacts, but what would I do with them? It just seems there's no
decent artifact weapon a chaotic Priest can use. Stormbringer was good
except against demons, because of the level drain, but at basic it just
felt too weak otherwise, even with +5 enchantment. Greyswandir might
be better for demons, if we overlook that I'd have to wish for it
(likely multiple attempts; at that stage in the game I'd have a 50/50
chance each time), would still be restricted to "unskilled," AND I'd
get blasted by its power. Or maybe I should just stick with a unicorn
horn at "skilled," the next best choice I could find.
Is there something I'm missing? Granted, most of my best characters
have been samurai, valkyries, hard-hitting melee characters; maybe my
feeling of weakness was just my not being used to playing a priest.
But I couldn't shake the feeling that at this stage in the game, as a
level 30 character with a -17 AC, and a full ascension kit sans a bag
of holding (still unburdened), every fight was harder than it ought to
be. Sometimes a little, sometimes a lot.