Archived from groups: rec.games.roguelike.nethack (
More info?)
On Fri, 20 May 2005, RecRanger wrote:
>
> Raisse the Thaumaturge wrote:
> > Janis Papanagnou wrote:
> >
> > > RecRanger wrote:
> >
> > >> Or, reading a fortune cookie doesn't break illiterate
> > >> conduct...
> > >
> > > It doesn't?
> > >
> > > eat.c:
> > > case FORTUNE_COOKIE:
> > > outrumor(bcsign(otmp), BY_COOKIE);
> > > if (!Blind) u.uconduct.literate++;
> > >
> > > It does if not blind.
> >
> > As more than one of my would-be illiterate Valks found out
> to her detriment.
> >
> > Raisse, choked on a fortune cookie
> >
>
> I encountered this in Slash'EM. Perhaps I ran across a bug?
> I was trying illiterate character and ate a fortune cookie.
> I read the message and immediately went: "D'oh!". Checked
> conducts: I was still illiterate.
I just tried a slash'em monk to check. Eating the cookie and not reading
the fortune does not break conduct, eating and reading does break. Which
is logical.
But slash'em ask you if you want to read the cookie, whereas nethack does
not, hence the difference.
But, in nethack, reading something written on the floor, or a tombstone,
does not break conduct since you cannot avoid that (in slash'em, you can).
Notice anyway that in slash'em if you engrave X, you're still illiterate
(as in nethack) and if engrave afterthat with a wand of poly,
youautomatically read the new engraving, thus allowing to engrave-id the
wand, but do not break conduct. However, if you want to reread that, that
will break the conduct.
This seems a bit strange, maybe the message for an illiterate character
shouldbe "the engraving now reads something else" and not "the engraving
now read <blabla>".
Hypocoristiquement,
Jym.