hopefully not an old chestnut (yani)

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Potions of full healing restore lost levels, lots of hitpoints, cures many
ailments.

Why not have it restore memory after dancing with a mind flayer? I'm not
talking full recovery but quaffing one could get the character to remember
1-3 random items.

Once again proving nothing is impossible to the man who doesn't have to do
it himself.
 
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Haakon Studebaker wrote:

> Potions of full healing restore lost levels, lots of hitpoints, cures
> many ailments.

> Why not have it restore memory after dancing with a mind flayer? I'm
> not talking full recovery but quaffing one could get the character to
> remember 1-3 random items.

I'm not sure if this can be easily done.

I believe forgotten dungeon levels are marked as such, so in this case,
it wouldn't be difficult.

I also think that item discoveries are just deleted from the list of
discoveries, and not marked as "forgotten", so it would currently be
impossible to trace which ones you knew and which you never found out.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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Boudewijn Waijers babbled on for HOURS on 24 May 2005:

> Haakon Studebaker wrote:
>
>> Potions of full healing restore lost levels, lots of hitpoints, cures
>> many ailments.
>
>> Why not have it restore memory after dancing with a mind flayer? I'm
>> not talking full recovery but quaffing one could get the character to
>> remember 1-3 random items.
>
> I'm not sure if this can be easily done.
>
> I believe forgotten dungeon levels are marked as such, so in this case,
> it wouldn't be difficult.
>
> I also think that item discoveries are just deleted from the list of
> discoveries, and not marked as "forgotten", so it would currently be
> impossible to trace which ones you knew and which you never found out.
>


I used to know exactly how this worked...........................but I
forgot!
 

Sean

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Phlimm wrote:

>>>Potions of full healing restore lost levels, lots of hitpoints, cures
>>>many ailments.
>>
>>>Why not have it restore memory after dancing with a mind flayer? I'm
>>>not talking full recovery but quaffing one could get the character to
>>>remember 1-3 random items.
>>
>>I'm not sure if this can be easily done.
>>
>>I believe forgotten dungeon levels are marked as such, so in this case,
>>it wouldn't be difficult.
>>
>>I also think that item discoveries are just deleted from the list of
>>discoveries, and not marked as "forgotten", so it would currently be
>>impossible to trace which ones you knew and which you never found out.
>>
>
> I used to know exactly how this worked...........................but I
> forgot!

Ah, but you know you've forgotten it. So it must be marked as such
somewhere. QED.
 
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Sean babbled on for HOURS on 24 May 2005:

> Phlimm wrote:
>
>>>>Potions of full healing restore lost levels, lots of hitpoints, cures
>>>>many ailments.
>>>
>>>>Why not have it restore memory after dancing with a mind flayer? I'm
>>>>not talking full recovery but quaffing one could get the character to
>>>>remember 1-3 random items.
>>>
>>>I'm not sure if this can be easily done.
>>>
>>>I believe forgotten dungeon levels are marked as such, so in this case,
>>>it wouldn't be difficult.
>>>
>>>I also think that item discoveries are just deleted from the list of
>>>discoveries, and not marked as "forgotten", so it would currently be
>>>impossible to trace which ones you knew and which you never found out.
>>>
>>
>> I used to know exactly how this worked...........................but I
>> forgot!
>
> Ah, but you know you've forgotten it. So it must be marked as such
> somewhere. QED.

Well of course.....but as it MUST be obvious by now - I forgot where it is
marked. QEUD 8oP
 
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David Justiss wrote:
>
> Would it be hard to mark forgotten items as forgotten?

Not intrinsically hard, no. But it would mean more data to keep track
of, and more to load and save. Particularly if you wanted to keep track
of what parts of the map you once knew but have forgotten.

Malcolm
 
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"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote in message
news:d6uhuj$i8k$1@news6.zwoll1.ov.home.nl

> Haakon Studebaker wrote:
>
> > Potions of full healing restore lost levels, lots of hitpoints, cures
> > many ailments.
>
> > Why not have it restore memory after dancing with a mind flayer? I'm
> > not talking full recovery but quaffing one could get the character to
> > remember 1-3 random items.
>
> I'm not sure if this can be easily done.
>
> I believe forgotten dungeon levels are marked as such, so in this case,
> it wouldn't be difficult.
>
> I also think that item discoveries are just deleted from the list of
> discoveries, and not marked as "forgotten", so it would currently be
> impossible to trace which ones you knew and which you never found out.

Would it be hard to mark forgotten items as forgotten? I agree there
should be some way to remember some forgotten things. It probably
shouldn't be an easy way. If it's a potion of full healing it should
have to be blessed (I know most people bless them anyway, but that would
make a little more cost to remember forgotten stuff). Maybe the
Restore Ability spell when skilled or expert should do it too. (Not
that I've ever gotten skilled in Restore Ability (clerical?))

Asher




--
Posted via Mailgate.ORG Server - http://www.Mailgate.ORG
 
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David Justiss wrote:

> Maybe the Restore Ability spell when skilled or expert should do it
> too. (Not that I've ever gotten skilled in Restore Ability
> (clerical?))

The RNG would make sure that the restore ability spell would be the
first spell you forgot. ;-)

By the way, a blessed potion of restore ability would be more
appropriate than full healing, I think. And it would give those potions
some use in the mean time, since they're quite useless, given the ease
of the unicorn horn.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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Boudewijn Waijers babbled on for HOURS on 24 May 2005:

> David Justiss wrote:
>
>> Maybe the Restore Ability spell when skilled or expert should do it
>> too. (Not that I've ever gotten skilled in Restore Ability
>> (clerical?))
>
> The RNG would make sure that the restore ability spell would be the
> first spell you forgot. ;-)
>
> By the way, a blessed potion of restore ability would be more
> appropriate than full healing, I think. And it would give those potions
> some use in the mean time, since they're quite useless, given the ease
> of the unicorn horn.
>

Useless only if you don't poly-pile (in SE)
 

seraphim

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malcolmr.google@cse.unsw.edu.au wrote in news:1116982174.819991.326780
@z14g2000cwz.googlegroups.com:

> David Justiss wrote:
>>
>> Would it be hard to mark forgotten items as forgotten?
>
> Not intrinsically hard, no. But it would mean more data to keep track
> of, and more to load and save. Particularly if you wanted to keep track
> of what parts of the map you once knew but have forgotten.

It wouldn't necessaraly create more data. For example, if you assume that
once you begin to re-expore a level you can't re-remember the level then
you have no problem. When the player forgets a level just mark the map as
"forgotten", but don't actually blank out the map. If the player re-
enters that level before remembering the map somehow then blank the map.
If the player uses whatever method to regain his memory then just remove
the "forgotten" flag.
 
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Seraphim wrote:

> malcolmr.google@cse.unsw.edu.au wrote:
>> David Justiss wrote:
>>>
>>> Would it be hard to mark forgotten items as forgotten?
>>
>> Not intrinsically hard, no. But it would mean more data to keep track
>> of, and more to load and save. Particularly if you wanted to keep track
>> of what parts of the map you once knew but have forgotten.
>
> It wouldn't necessaraly create more data. For example, if you assume that
> once you begin to re-expore a level you can't re-remember the level then
> you have no problem. When the player forgets a level just mark the map as
> "forgotten", but don't actually blank out the map. If the player re-
> enters that level before remembering the map somehow then blank the map.
> If the player uses whatever method to regain his memory then just remove
> the "forgotten" flag.

What if the character regains his memory after exploring half of the
forgotten level? Or does entering the level destroy the vestigial
"forgotten" memories in his brain?

--
Benjamin Lewis

Although the moon is smaller than the earth, it is farther away.
 
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Benjamin Lewis <bclewis@cs.sfu.ca> wrote:

>Seraphim wrote:
>
>> malcolmr.google@cse.unsw.edu.au wrote:
>>> David Justiss wrote:
>>>>
>>>> Would it be hard to mark forgotten items as forgotten?
>>>
>>> Not intrinsically hard, no. But it would mean more data to keep track
>>> of, and more to load and save. Particularly if you wanted to keep track
>>> of what parts of the map you once knew but have forgotten.
>>
>> It wouldn't necessaraly create more data. For example, if you assume that
>> once you begin to re-expore a level you can't re-remember the level then
>> you have no problem. When the player forgets a level just mark the map as
>> "forgotten", but don't actually blank out the map. If the player re-
>> enters that level before remembering the map somehow then blank the map.
>> If the player uses whatever method to regain his memory then just remove
>> the "forgotten" flag.
>
>What if the character regains his memory after exploring half of the
>forgotten level? Or does entering the level destroy the vestigial
>"forgotten" memories in his brain?

I believe that is what was implied by "f you assume that
once you begin to re-expore a level you can't re-remember the level".
 

seraphim

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Benjamin Lewis <bclewis@cs.sfu.ca> wrote in
news:yy7o64x72s3c.fsf@css.css.sfu.ca:

> Seraphim wrote:
>
>> malcolmr.google@cse.unsw.edu.au wrote:
>>> David Justiss wrote:
>>>>
>>>> Would it be hard to mark forgotten items as forgotten?
>>>
>>> Not intrinsically hard, no. But it would mean more data to keep
>>> track of, and more to load and save. Particularly if you wanted to
>>> keep track of what parts of the map you once knew but have
>>> forgotten.
>>
>> It wouldn't necessaraly create more data. For example, if you
>> assume that once you begin to re-expore a level you can't
>> re-remember the level then you have no problem. When the player
>> forgets a level just mark the map as "forgotten", but don't
>> actually blank out the map. If the player re- enters that level
>> before remembering the map somehow then blank the map. If the
>> player uses whatever method to regain his memory then just remove
>> the "forgotten" flag.
>
> What if the character regains his memory after exploring half of the
> forgotten level? Or does entering the level destroy the vestigial
> "forgotten" memories in his brain?

The latter is what I ment with "if you assume that once you begin to
re-expore a level you can't re-remember the level", so yes, entering a
level would destroy the vestigial memories.