Archived from groups: rec.games.roguelike.nethack (More info?)
Right now, those who are magic resistant can take advantage of
teleportation traps by standing on the trap and pressing ^T. However,
no such convenience exists for level teleporters. In order to use one,
you have to remove your CoMR, your grey DSM, unwield Magicbane, drop
your Eye of the Aethiopicia (or whatever)... you get the idea. Anyway,
this patch (which can also be found at
http://klozoff.ms11.net/nethack/ne [...] ump.patch) modifies the ^T command so that if you're standing on a level
teleporter, you can choose to jump onto the trap.
-void
-level_tele_trap(trap)
+int
+level_tele_trap(trap, jumped)
struct trap *trap;
+boolean jumped;
{
- You("%s onto a level teleport trap!",
+ /*
+ * The message here calls it a "level teleport trap", but in
+ * other places it's called a "level teleporter" ('There is a
+ * level teleporter here.'). This is also the string to wish
+ * for to generate one in wizmode.
+ */
+ if (jumped)
+ You("%s onto the level teleporter.",
+ locomotion(youmonst.data, "jump" ));
+ else
+ You("%s onto a level teleport trap!",
Levitation ? (const char *)"float" :
locomotion(youmonst.data, "step" ));
- if (Antimagic) {
+ if (!jumped && Antimagic) {
shieldeff(u.ux, u.uy);
}
- if (Antimagic || In_endgame(&u.uz)) {
+ if ((!jumped && Antimagic) || In_endgame(&u.uz)) {
You_feel("a wrenching sensation." );
- return;
+ return(0);
}
if (!Blind)
You("are momentarily blinded by a flash of light." );
@@ -876,6 +892,7 @@
deltrap(trap);
newsym(u.ux,u.uy); /* get rid of trap symbol */
level_tele();
+ return(1);
}
Archived from groups: rec.games.roguelike.nethack (More info?)
Stevie-O wrote:
> Right now, those who are magic resistant can take advantage of
> teleportation traps by standing on the trap and pressing ^T. However,
> no such convenience exists for level teleporters. In order to use one,
> you have to remove your CoMR, your grey DSM, unwield Magicbane, drop
> your Eye of the Aethiopicia (or whatever)... you get the idea. Anyway,
> this patch (which can also be found at
> http://klozoff.ms11.net/nethack/ne [...] ump.patch) > modifies the ^T command so that if you're standing on a level
> teleporter, you can choose to jump onto the trap.
This has been a point of aggrivation to me on several occasions, thank
you. I would suggest, however, that the hotkey be ^V, to correspond with
the wizmode levelport (unless that causes some other problem I don't
know about).
Archived from groups: rec.games.roguelike.nethack (More info?)
Andy Johnson <swervy.aTAKE@this-out.gmail.com> wrote:
> Stevie-O wrote:
>> Right now, those who are magic resistant can take advantage of
>> teleportation traps by standing on the trap and pressing ^T. However,
>> no such convenience exists for level teleporters. In order to use one,
>> you have to remove your CoMR, your grey DSM, unwield Magicbane, drop
>> your Eye of the Aethiopicia (or whatever)... you get the idea. Anyway,
>> this patch (which can also be found at
>> http://klozoff.ms11.net/nethack/ne [...] ump.patch) >> modifies the ^T command so that if you're standing on a level
>> teleporter, you can choose to jump onto the trap.
>
> This has been a point of aggrivation to me on several occasions, thank
> you. I would suggest, however, that the hotkey be ^V, to correspond with
> the wizmode levelport (unless that causes some other problem I don't
> know about).
I would suggest that on a trap, ^T is "activate trap".
So, it'd jump down a pit, fall down a hole, activate a rolling boulder
trap, ...
Archived from groups: rec.games.roguelike.nethack (More info?)
Ian Stirling wrote:
> I would suggest that on a trap, ^T is "activate trap".
> So, it'd jump down a pit, fall down a hole, activate a rolling boulder
> trap, ...
Well, for one thing, it would disable teleporting while you're standing
on a trap. Not very nice when you've just hit a magic trap and are blind
and surrounded by monsters. You'd try to teleport away with ^T and the
game makes you jump onto that magic trap *again*...
--
Boudewijn Waijers (kroisos at home.nl).
The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
Archived from groups: rec.games.roguelike.nethack (More info?)
On 2005-05-30, Ian Stirling wrote:
> Andy Johnson <swervy.aTAKE@this-out.gmail.com> wrote:
>>
>> This has been a point of aggrivation to me on several occasions, thank
>> you. I would suggest, however, that the hotkey be ^V, to correspond with
>> the wizmode levelport (unless that causes some other problem I don't
>> know about).
>
> I would suggest that on a trap, ^T is "activate trap".
> So, it'd jump down a pit, fall down a hole, activate a rolling boulder
> trap, ...
CMIIW (I can't check it right now), but I seem to remember that the #sit
command already activates most traps (including foo-porters when you're
magic resistant), and I don't see any downsides to using that (except
that it's fairly hard to guess).
Ohle
--
Jann Ohle Claussen | GPG-Key-ID E7149169
http://www.stud.uni-goettingen.de/~s251251 "I don't know whether I'm going to win or not. I think I am. I do know I'm
ready for the job. And if not, that's just the way it goes." --dubya
Archived from groups: rec.games.roguelike.nethack (More info?)
On Mon, 30 May 2005, Ohle Claussen wrote:
> CMIIW (I can't check it right now), but I seem to remember that the #sit
> command already activates most traps (including foo-porters when you're
> magic resistant), and I don't see any downsides to using that (except
> that it's fairly hard to guess).
It is not guaranteed to work. "You sit down. You escape a teleportation
trap."
Archived from groups: rec.games.roguelike.nethack (More info?)
Philipp Lucas <phlucas@online-club.de> wrote in
newsine.LNX.4.62.0505301358530.18299@cip214.studcs.uni-sb.de:
> It is not guaranteed to work. "You sit down. You escape a teleportation
> trap."
>
Well good, nothing is guaranteed in life. Ooh! Can we totally make a new
race called Mon Calamari?!?!?!?! They start out with the innate ability to
sense traps, probably just the searching intrinsic, and each time a trap
comes up "IT'S A TRAP!"
Archived from groups: rec.games.roguelike.nethack (More info?)
Ian Stirling <root@mauve.demon.co.uk> wrote in
news:429aa676$0$40238$ed2e19e4@ptn-nntp-reader04.plus.net:
> Andy Johnson <swervy.aTAKE@this-out.gmail.com> wrote:
>> Stevie-O wrote:
>>> Anyway, this patch [...] modifies the ^T command so that if you're
>>> standing on a level teleporter, you can choose to jump onto the
>>> trap.
>>
>> I would suggest, however, that the hotkey be ^V, to
>> correspond with the wizmode levelport (unless that causes some
>> other problem I don't know about).
>
> I would suggest that on a trap, ^T is "activate trap".
> So, it'd jump down a pit, fall down a hole, activate a rolling
> boulder trap, ...
So how do you teleport if you're on a trap? It seems strange that ^T
should mean two totally different things depending on if your on a trap
or not.
Archived from groups: rec.games.roguelike.nethack (More info?)
Seraphim wrote:
> Ian Stirling <root@mauve.demon.co.uk> wrote in
> news:429aa676$0$40238$ed2e19e4@ptn-nntp-reader04.plus.net:
>
>
>>Andy Johnson <swervy.aTAKE@this-out.gmail.com> wrote:
>>
>>>Stevie-O wrote:
>>>
>>>>Anyway, this patch [...] modifies the ^T command so that if you're
>>>>standing on a level teleporter, you can choose to jump onto the
>>>>trap.
>>>
>>>I would suggest, however, that the hotkey be ^V, to
>>>correspond with the wizmode levelport (unless that causes some
>>>other problem I don't know about).
>>
>>I would suggest that on a trap, ^T is "activate trap".
>>So, it'd jump down a pit, fall down a hole, activate a rolling
>>boulder trap, ...
>
>
> So how do you teleport if you're on a trap? It seems strange that ^T
> should mean two totally different things depending on if your on a trap
> or not.
Note that #pray does something similar on toilets in Slash'EM.
Archived from groups: rec.games.roguelike.nethack (More info?)
In article <1117315363.207593.312880@g49g2000cwa.googlegroups.com>,
Stevie-O <stevie-googlegroups@qrpff.net> wrote:
So the change in gameplay is that you can arrive at the other end of
a levelport with your magic resistance still on. Whether this changes
game balance might be debatable. Did the devs *mean* to force you to
levelport without MR? It forces a fairly significant choice on the
character.
Archived from groups: rec.games.roguelike.nethack (More info?)
james wrote:
> In article <1117315363.207593.312880@g49g2000cwa.googlegroups.com>,
> Stevie-O <stevie-googlegroups@qrpff.net> wrote:
>
> So the change in gameplay is that you can arrive at the other end of
> a levelport with your magic resistance still on. Whether this changes
> game balance might be debatable. Did the devs *mean* to force you to
> levelport without MR? It forces a fairly significant choice on the
> character.
If the devs meant to force you to levelport without MR, then they were
inconsistent in their application of that restriction. I present to you
the Orb of Fate and the Eye of the Aethiopica for your consideration, as
well as cursed scrolls of Teleportation.
Archived from groups: rec.games.roguelike.nethack (More info?)
In article <119uc9eq11d1d5c@corp.supernews.com>,
Ken Cuvelier <kvcflameNO@SPAMyahoo.com> wrote:
>If the devs meant to force you to levelport without MR, then they were
>inconsistent in their application of that restriction. I present to you
>the Orb of Fate and the Eye of the Aethiopica for your consideration, as
>well as cursed scrolls of Teleportation.
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