Archived from groups: rec.games.roguelike.nethack (
More info?)
Richard Bos wrote:
> Janis Papanagnou <Janis_Papanagnou@hotmail.com> wrote:
>>Haakon Studebaker wrote:
>>
>>>"As you kick the door, it crashes open!"
>>>
>>>and
>>>
>>>"As you kick the door, it shatters to pieces!"
>>
>>With both messages you will have some exercise in dexterity and strength.
>>The second message seems to be possible with a 20% probability if your
>>strength is greater than 18.
>>
>>There is some difference in what remains at that spot; in the first case
>>the broken door, in the second case nothing. Though I don't know what the
>>difference means... When, for example, you magically lock a door, in both
>>cases a new door will be assembled, either from the pieces of the door or
>>from the dust on the floor.
>
>
> AIUI, in the first case you can simply <c>lose the door (and if you have
> a key or lock pick, lock it); in the second case, you need magic.
But there is _no_ door any more in both cases, either crashed or shattered.
And the (in both cases) reassembled doors also seem to behave identical.
There are five door states defined: D_NODOOR, D_BROKEN, D_ISOPEN, D_CLOSED,
and D_LOCKED. There is no apparent difference (besides different messages)
between D_NODOOR and D_BROKEN.
Some state transitions to D_BROKEN:
D_CLOSED, D_LOCKED --[apply pickaxe ]--> D_BROKEN
D_CLOSED, D_LOCKED --[kick, monster crash]--> D_BROKEN, D_NODOOR
Janis