Archived from groups: rec.games.roguelike.nethack (
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dogscoff@eudoramail.com <dogscoff@eudoramail.com> wrote:
>
>
> JPD wrote:
>> Why does the flash from an expensive camera NOT light up the room
>> briefly, at least in the direction of the flash? The room would not
>> stay lit, of course, but if you take a photo of a gnome right in front
>> of you then you should, logically, be able to spot the hill orc
>> lurking three squares away in the shadows ...
>
> I agree, it's perfectly logical, and would be a neat addition.
>
> I think the problem, though, is how to implement it. How long should
> the flash last? half a second? 1/10th of a second? How do you guarantee
> that each player's machine will interpret the specified delay as the
> proper amount of time? Such technical considerations aside, adding a
> "strobe" effect seems contrary to the nature of nethack, which
> specifically avoids anything that might rely on the quickness player's
> reflexes- be they physical or optical. Any 'strobe' implementation
> would likely put visually impaired nethackers at a disadvantage as
> well.
>
> The alternative is to make the flash last one turn, or until the player
> hits "space". However, this effectively gives the player as much time
> as they like to study the 'flashed' image, which seems contrary to the
> nature of a camera flash IMHO.
I'd have it last until the player next acts. Relatively simple to
implement, I'd think, and the game is all about having time to decide
what to do. Also, the flash should certainly gain the attention of
whatever could see it -- odds are decent that whatever creature you saw
isn't going to be there within a turn or two.
Maybe not wake up monsters as noise does, but conscious, nonblind
monsters would see it and react accordingly.
Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
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