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Amulet of life saving on level 3

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Archived from groups: rec.games.roguelike.nethack (More info?)

 

Current game: found an amulet of life saving on dungeon level 3...
....unfortunately around the neck of some critter. <grrr> :-[

Janis

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Archived from groups: rec.games.roguelike.nethack (More info?)

 

rmcneive@andrew.cmu.edu wrote:

> I just rubbed a blessed magic lamp and failed to get a wish, for the
> third time in a row. The chances of three in a row are 1/125.

Nitpick: that's the chance of failing to get a wish from a *particular set*
of three lamps.

--
Benjamin Lewis

Seeing is deceiving. It's eating that's believing.
-- James Thurber

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

In article <1118639367.837983.325640@g43g2000cwa.googlegroups.com>,
<rmcneive@andrew.cmu.edu> wrote:

>The chances of three in a row are 1/125. To put
>that in perspective, that's less likely than wresting the last charge
>from a wand of wishing on the first try (1/121 chance, I believe.).
>And we all know how often THAT happens.

Once was enough to make me question the wisdom of depending on the rarity
of an event.

Reply to James

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Benjamin Lewis wrote:
> rmcneive@andrew.cmu.edu wrote:
>
> > I just rubbed a blessed magic lamp and failed to get a wish, for the
> > third time in a row. The chances of three in a row are 1/125.
>
> Nitpick: that's the chance of failing to get a wish from a *particular set*
> of three lamps.
>
> --
> Benjamin Lewis
>

Yeah, I know, but there's not really any other statistic I could give
that would be more meaningful. I could estimate the number of magic
lamps I run across per day based on how much time I spend playing and
my skill level (which determines which dungeon levels I spend the most
time in; do I die at dlvl 4 all the time or make it to Gehennom?), then
get a probability per day...but I don't think I will do that. Other
probabilities depend on different sets of original assumptions (i.e., I
just found my FIRST dud, there's a 1/25 chance the next two will also
fail me), but aren't any more inherently useful. Statistics fail me
here, except as a way for me to vent my grief and anger at this harsh,
cruel, made-up world.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

On Tue, 14 Jun 2005 06:59:40 +0100, <rmcneive@andrew.cmu.edu> wrote:

> Statistics fail me
> here, except as a way for me to vent my grief and anger at this harsh,
> cruel, made-up world.

Made up? Ooh the RNG won't like that... statistics won't help you now! ;)

--
Ant :)

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

In article <1118728780.884615.290590@g44g2000cwa.googlegroups.com>, rmcneive@andrew.cmu.edu writes:
> Yeah, I know, but there's not really any other statistic I could give
> that would be more meaningful. I could estimate the number of magic
> lamps I run across per day based on how much time I spend playing and
> my skill level (which determines which dungeon levels I spend the most
> time in; do I die at dlvl 4 all the time or make it to Gehennom?), then
> get a probability per day...but I don't think I will do that. Other
> probabilities depend on different sets of original assumptions (i.e., I
> just found my FIRST dud, there's a 1/25 chance the next two will also
> fail me), but aren't any more inherently useful. Statistics fail me
> here, except as a way for me to vent my grief and anger at this harsh,
> cruel, made-up world.

A relevant statistic is that if you consider an unpleasant circumstance
with 1/125 odds of occurring noteworthy then the chances of encountering
a noteworthy unpleasantness are 100%.

John Briggs

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