Archived from groups: rec.games.roguelike.nethack (More info?)
> Why is it that the same darn options on nethack produce an inverse
> video pet, but not slashem? Oddly my Un*x version of slashem has no
> such problem.
Archived from groups: rec.games.roguelike.nethack (More info?)
In news:<1118932699.777436.69380@g14g2000cwa.googlegroups.com>, ihope
<ihope127@writing.com> says...
> > Why is it that the same darn options on nethack produce an inverse
> > video pet, but not slashem? Oddly my Un*x version of slashem has no
> > such problem.
> Hmm, well, what platform are you using now? :-)
Subject line was (and is) 'slashem and hilite_pet on dos version'.
/Kristoffer
--
This cookie has a scrap of paper inside. It reads:
Gurl fnl gung n fuvzzrevat tbyq fuvryq vf abg n cbyvfurq fvyire fuvryq.
Archived from groups: rec.games.roguelike.nethack (More info?)
"LousyTourist" <randy.bey@gmail.com> wrote in
news:1118927219.312877.69290@g44g2000cwa.googlegroups.com:
> I am accustomed to my little d having inverse video around it, and for
> some reason I cannot get slashem to do that.
>
> I have played with combinations of use_inverse and hilite_pet to no
> avail.
>
> The use_inverse does nothing, as far as I can tell.
>
> hilite_pet either allows the little d to be bright, or dim.
>
> I am thinking it has something to do with ansi.sys but it eludes my pea
> brain.
>
> Why is it that the same darn options on nethack produce an inverse
> video pet, but not slashem? Oddly my Un*x version of slashem has no
> such problem.
>
You did set it to PC graphics in the NETHACKOPTIONS or the "O" command? If
it's set to dec graphics the '.' for the floor appear as lower case "b"'s.
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