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Archived from groups: rec.games.roguelike.nethack (More info?)
My second ascension; my first was a month or so ago, lawful human
Valkyrie. Not that interesting of a story, but at least it won't be
long. Sidenote: how do you get the raw data dump at the end? I'm
playing on the regular Windows version.
A coaligned altar on level 1 gave me Grayswandir when I was about level
6 or 7. I spent so much time up there, I didn't even notice another
coaligned altar on level 3 until afterwards. This was the biggest
piece of luck I had all game, I think.
I went to Sokoban first, and picked up elven mithril, cloak of
protection, and some other uninteresting armor along the way, putting
me at about 0 or -2 AC. Sokoban gave me an amulet of reflection; the
Mines didn't give me much except divine protection which put me at
about -6 or so, all told. I explored the rest of the dungeon down to
Medusa's Island and came up with gauntlets of power and dexterity; I
wore the gauntlets of power and went on the Quest (without magic
resistance, not sure if that was a good idea). I survived though, and
the Orb of Detection gave me my magic resistance, so good enough for
me. I went to minetown and took away the watch captain's silver saber
(cursed -2), then cleared Ludios hoping for some dragon scales to make
into DSM. I got yellow scales, which were good enough for me. Then
cleared Medusa's Island and the Castle, switching to SDSM when I got
some silver scales. (Incidentally, this is the first time I've ever
made it far enough to kill a dragon without already getting dragon
scale mail from an early wish. It makes things different!)
Castle wand was (0:1); I wished for a magic marker and wrote my own
charging scroll, then wished for speed boots, 2 blessed scrolls of
genocide (h and L), blessed amulet of life saving, and a +2 helm of
brilliance (probably a mistake). I decided to save my last wish until
I cleared the Valley of the Dead; if the priestess of Moloch had a
robe, I'd wish for a T-shirt; otherwise I'd get a robe. As it turned
out, not only did she have a robe, but there was a blessed magic lamp
sitting in her temple. I not only got to have my cake and eat it too,
but I received a gift certificate for a THIRD cake, with which I could
do what I pleased. Nice. I wished for my blessed fireproof +3 T-shirt
and an extra blessed magic marker; I badly needed to enchant my weapons
and armor. I got Grayswandir up to +6 (wasted a lot of scrolls trying
to get it higher) and my other silver saber up to +4; rustproofed all
my armor and got my AC to -30. Finally, I wrote a scroll of charging
to charge my ring of increase damage to +4 (bonus applies to both of my
#twoweapon attacks?)
Gehennom wasn't very hard. For whatever reason, Orcus held off with
the wand of death; he never zapped me with it as far as I can tell, so
I got it at (0:5). An Olog-hai was carrying another one, so I got two
wands of death to play with; I saved them for the Wizard. In fact the
rest of the game was really way too easy. I guess #twoweaponing
Grayswandir and a silver saber is pretty powerful, as even with a -30
AC I was never in any real danger. The Wizard took three or four, but
most of the ten times I saw him I zapped him with a wand of death or
hit him with a c corpse. Even the Riders went down in only a couple
hits. This was much harder with my Valkyrie, even with half damage
from the Orb of Fate. Weird.
Pestilence went down easy, all three times I had to kill him, but his
altar was chaotic. Famine went down before he could even attack me,
and his altar was the right one. Game over.
I didn't save all the data, but here are a couple highlights.
Amulets:
-uncursed amulet of life saving (being worn) //another one in BoH
Weapons:
-blessed +6 Grayswandir (in hand)
-blessed +4 silver saber (in other hand)
Armor
-uncursed fireproof +0 robe (being worn)
-uncursed fireproof +3 speed boots (being worn)
-uncursed -2 oilskin cloak //found it cursed, kept it just in case
-uncursed +0 SDSM (being worn)
-blessed burnt fireproof +5 gauntlets of dexterity (being worn)
-blessed rustproof +5 helm of brilliance (being worn)
-uncursed fireproof +5 T-shirt (being worn)
Rings:
- +4 ring of increase damage (being worn)
- Free action (being worn)
- levitation, conflict
Wands:
- 2 depleted wands of death
- 3 wands of cancellation
- bunch of others
Tools:
-uncursed sack
-blessed bag of holding
-blessed +0 unicorn horn
-uncursed magic whistle
-blessed Orb of Detection (0:0)
Gems:
-blessed luckstone
-handful of gems
---
In the bag of holding:
-Amulets of life saving, magical breathing, and reflection (1 each)
-4 potions of holy water
-Bunch of old scrolls
-corroded very rusty +0 pick-axe
-tinning kit
-a lot of other stuff, I forget what
In the sack:
-2 potions of holy water.
Genocided all h, all L (11 types of monsters)
Used 6 wishes, no artifact wishes.
---------------
Notable things for me:
-Both of my two ascensions represent the only two times that I've been
able to wear an amulet of life saving instead of reflection; yet I
never actually NEEDED my life saved either time. Lucky me, I guess.
-All the advice I've read on here is to play the Archaeologist as a
fighter-spellcaster. Yet, I never really found much use for his
spellcasting abilities. Until I reached the Castle I had to wear
mithril, so I could hardly cast anything in combat. After that I wore
a robe, gauntlets of dexterity, and a helm of brilliance to become a
better spellcaster, but by that point I was a tank; I could fight
anything in the game with straight-up melee, and had no need for
spellcasting. I got a lot of use out of the "identify" and "magic
mapping" spells, but that's about it.
So for all you experts out there, what's the point in spells for an
Archaeologist? Would you have worn studded leather in the early game,
so you could cast "sleep" at monsters?
My second ascension; my first was a month or so ago, lawful human
Valkyrie. Not that interesting of a story, but at least it won't be
long. Sidenote: how do you get the raw data dump at the end? I'm
playing on the regular Windows version.
A coaligned altar on level 1 gave me Grayswandir when I was about level
6 or 7. I spent so much time up there, I didn't even notice another
coaligned altar on level 3 until afterwards. This was the biggest
piece of luck I had all game, I think.
I went to Sokoban first, and picked up elven mithril, cloak of
protection, and some other uninteresting armor along the way, putting
me at about 0 or -2 AC. Sokoban gave me an amulet of reflection; the
Mines didn't give me much except divine protection which put me at
about -6 or so, all told. I explored the rest of the dungeon down to
Medusa's Island and came up with gauntlets of power and dexterity; I
wore the gauntlets of power and went on the Quest (without magic
resistance, not sure if that was a good idea). I survived though, and
the Orb of Detection gave me my magic resistance, so good enough for
me. I went to minetown and took away the watch captain's silver saber
(cursed -2), then cleared Ludios hoping for some dragon scales to make
into DSM. I got yellow scales, which were good enough for me. Then
cleared Medusa's Island and the Castle, switching to SDSM when I got
some silver scales. (Incidentally, this is the first time I've ever
made it far enough to kill a dragon without already getting dragon
scale mail from an early wish. It makes things different!)
Castle wand was (0:1); I wished for a magic marker and wrote my own
charging scroll, then wished for speed boots, 2 blessed scrolls of
genocide (h and L), blessed amulet of life saving, and a +2 helm of
brilliance (probably a mistake). I decided to save my last wish until
I cleared the Valley of the Dead; if the priestess of Moloch had a
robe, I'd wish for a T-shirt; otherwise I'd get a robe. As it turned
out, not only did she have a robe, but there was a blessed magic lamp
sitting in her temple. I not only got to have my cake and eat it too,
but I received a gift certificate for a THIRD cake, with which I could
do what I pleased. Nice. I wished for my blessed fireproof +3 T-shirt
and an extra blessed magic marker; I badly needed to enchant my weapons
and armor. I got Grayswandir up to +6 (wasted a lot of scrolls trying
to get it higher) and my other silver saber up to +4; rustproofed all
my armor and got my AC to -30. Finally, I wrote a scroll of charging
to charge my ring of increase damage to +4 (bonus applies to both of my
#twoweapon attacks?)
Gehennom wasn't very hard. For whatever reason, Orcus held off with
the wand of death; he never zapped me with it as far as I can tell, so
I got it at (0:5). An Olog-hai was carrying another one, so I got two
wands of death to play with; I saved them for the Wizard. In fact the
rest of the game was really way too easy. I guess #twoweaponing
Grayswandir and a silver saber is pretty powerful, as even with a -30
AC I was never in any real danger. The Wizard took three or four, but
most of the ten times I saw him I zapped him with a wand of death or
hit him with a c corpse. Even the Riders went down in only a couple
hits. This was much harder with my Valkyrie, even with half damage
from the Orb of Fate. Weird.
Pestilence went down easy, all three times I had to kill him, but his
altar was chaotic. Famine went down before he could even attack me,
and his altar was the right one. Game over.
I didn't save all the data, but here are a couple highlights.
Amulets:
-uncursed amulet of life saving (being worn) //another one in BoH
Weapons:
-blessed +6 Grayswandir (in hand)
-blessed +4 silver saber (in other hand)
Armor
-uncursed fireproof +0 robe (being worn)
-uncursed fireproof +3 speed boots (being worn)
-uncursed -2 oilskin cloak //found it cursed, kept it just in case
-uncursed +0 SDSM (being worn)
-blessed burnt fireproof +5 gauntlets of dexterity (being worn)
-blessed rustproof +5 helm of brilliance (being worn)
-uncursed fireproof +5 T-shirt (being worn)
Rings:
- +4 ring of increase damage (being worn)
- Free action (being worn)
- levitation, conflict
Wands:
- 2 depleted wands of death
- 3 wands of cancellation
- bunch of others
Tools:
-uncursed sack
-blessed bag of holding
-blessed +0 unicorn horn
-uncursed magic whistle
-blessed Orb of Detection (0:0)
Gems:
-blessed luckstone
-handful of gems
---
In the bag of holding:
-Amulets of life saving, magical breathing, and reflection (1 each)
-4 potions of holy water
-Bunch of old scrolls
-corroded very rusty +0 pick-axe
-tinning kit
-a lot of other stuff, I forget what
In the sack:
-2 potions of holy water.
Genocided all h, all L (11 types of monsters)
Used 6 wishes, no artifact wishes.
---------------
Notable things for me:
-Both of my two ascensions represent the only two times that I've been
able to wear an amulet of life saving instead of reflection; yet I
never actually NEEDED my life saved either time. Lucky me, I guess.
-All the advice I've read on here is to play the Archaeologist as a
fighter-spellcaster. Yet, I never really found much use for his
spellcasting abilities. Until I reached the Castle I had to wear
mithril, so I could hardly cast anything in combat. After that I wore
a robe, gauntlets of dexterity, and a helm of brilliance to become a
better spellcaster, but by that point I was a tank; I could fight
anything in the game with straight-up melee, and had no need for
spellcasting. I got a lot of use out of the "identify" and "magic
mapping" spells, but that's about it.
So for all you experts out there, what's the point in spells for an
Archaeologist? Would you have worn studded leather in the early game,
so you could cast "sleep" at monsters?