Archived from groups: rec.games.roguelike.nethack (
More info?)
Cyde Weys wrote:
> I'm looking at nethack.alt.org's stats and I've noticed something very
> interesting. The most deadly level in the dungeon by far is dlvl6.
>>From dlvl1 to dlvl5 the number of deaths steadily drop but then all of
> a sudden at dlvl6 they jump up to NINE TIMES the fatality rate of dlvl5
> and then starts falling off again. What is the cause? I can think of
> two things: dlvl6 is the first level that Minetown can occur on, and
> also, don't poison spike pit traps start at dlvl6?
>
> The info is here:
>
http://alt.org/nethack/statnethack/statnethack-d.txt
My opinion is differing to the prevalent presumption in this thread.
I had always the impression that it is not minetown, but the Oracle
level that is some barrier. (At least for me.)
I got curious and inspected your link; it also matches the Oracle
level range, with an appropriate mean value and expected distribution.
Then I inspected my logfile■ and sorted it by level _and_ by dungeon
branch; the deaths have to an overwhelming extent been in the main
branch (roughly 85%), not in the mines (roughly 15%). Though with one
single exception, level _5_ (which might or not be the mine town); on
level 5 there is a distribution of 62% for main dungeon and 38% mines.
There are fixed (non-guard) monsters associated with the special levels:
13 in every intermediate mine level, 9,10,8,13,16,14,19 (avg. 12.7) in
the different mine town variants; so there is no difference between the
intermediate mine fill levels and the mine town levels with respect to
the amount of fixed monsters.[**]
There are some monsters that can be generated only on special levels;
e.g. and AFAIR, (baby) crocodiles on Oracle.
Now, it would be interesting to see the distribution of the monster
generation for each level and dungeon branch. Maybe it's just the type
of monsters generated that is crucial (soldier ants come to my mind).
Janis
■ YMMV, since logfiles also reflect the specific player strategy. You
may want to make the analysis on your logfiles, too (column 3 is the
branch (0=main dungeon, 2=mines), and column 4 the level of feath).
[**] Assuming for a moment that it has always been minetown at level 5;
then it might also be possible that there is the peak because one usually
stays longer on the town level than on other mine levels (due to shopping,
price-ID'ing, sacrificing, etc.), thus increasing the time interval to
possibly get killed.