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Archived from groups: rec.games.roguelike.nethack (More info?)
YANI: Thundercloud - Inspired by a recent "how to fill pits with water"
thread.
Ever seen those cartoons where unhappy or unlucky characters have their
own personal little thundercloud that hovers above their head and
follows them around?
How to get one:
===============
#dip what?
a - a scroll of stinking cloud.
dip it into what?
Z - an uncursed potion of water
The words on the scroll seem to distort and flow into one another
--more--
Z - a scroll labelled "HXTNA MDUA"
read what?
You read the scroll labelled "HXTNA MDUA" --more--
A dark cloud forms above your head --more--
It begins to rain.
How to get rid of one:
======================
-The scroll identifies as a "scroll of weather". If the player doesn't
already have a cloud, reading the scroll creates a cloud regardless of
the scroll's BUC status. However if the player does already have a
cloud, a blessed scroll of weather will remove it. Confused reading of
the scroll will polymorph the player into a fog cloud.
-The cloud can also be dispersed by prayer.
-If the player's luck is positive, the cloud has a 1 in 2000 chance of
disappearing each turn.
When a player has a cloud:
==========================
-The player's "@" symbol becomes masked by a single "#".
-Each turn, the cloud's rain causes rust/ water damage (same as going
for a swim) to any susceptible items in the players inventory or at the
player's feet.
-The cloud's rain will fill any pits the player may be in in/over.
Although useful in some circumstances, theoretically this could drown
the player if they weren't careful.
-The cloud extinguishes any candles, lamps, torches etc the player
might try to use. It also reduces the success rate of casting fire
spells.
-The cloud's rain will cause a small amount of damage to any adjacent
firey monsters like fire elementals, flaming spheres.
-The cloud extinguishes firetraps before they can do any damage, and
causes a small reduction in the amount of damage taken from other fire
attacks. It also reduces the chances of inventory items suffering fire
damage.
-Every turn, there is a 1 in 100 chance that the cloud "rumbles
ominously", which wakes any sleeping monsters on the level.
-Every turn, there is a 1 in 250 chance that the cloud "crashes with
thunder", which not only wakes monsters, but scares many of them as
well (including pets).
-Every turn, there is a 1 in 500 chance that the cloud "flashes with
lightning". In this case a single bolt of lightning is issued, which
*will* hit either the player or an adjacent monster. The chance-to-hit
is divided evenly between the player and any adjacent monsters/ pets,
so if there are no adjacent monsters, there is a 100% chance that the
player will be zapped. If there is one adjacent monster, the player has
a 50% chance of being the unlucky one- there is an equal chance that
the monster will take the hit. If there are two adjacent monsters, the
player has only a one third chance of being hit, and so on. The
lightning strike does normal damage as per wand of lightning, including
blinding and inventory damage.
There you have it. Like all the best nethack features, it is both a
blessing (create pools, scare/zap monsters, fire protection) and a
curse (zap player, scare/zap pets, damage inventory).
This YANI also begs the addition of another item: The umbrella. I'll
let someone else suggest all the details.
YANI: Thundercloud - Inspired by a recent "how to fill pits with water"
thread.
Ever seen those cartoons where unhappy or unlucky characters have their
own personal little thundercloud that hovers above their head and
follows them around?
How to get one:
===============
#dip what?
a - a scroll of stinking cloud.
dip it into what?
Z - an uncursed potion of water
The words on the scroll seem to distort and flow into one another
--more--
Z - a scroll labelled "HXTNA MDUA"
read what?
You read the scroll labelled "HXTNA MDUA" --more--
A dark cloud forms above your head --more--
It begins to rain.
How to get rid of one:
======================
-The scroll identifies as a "scroll of weather". If the player doesn't
already have a cloud, reading the scroll creates a cloud regardless of
the scroll's BUC status. However if the player does already have a
cloud, a blessed scroll of weather will remove it. Confused reading of
the scroll will polymorph the player into a fog cloud.
-The cloud can also be dispersed by prayer.
-If the player's luck is positive, the cloud has a 1 in 2000 chance of
disappearing each turn.
When a player has a cloud:
==========================
-The player's "@" symbol becomes masked by a single "#".
-Each turn, the cloud's rain causes rust/ water damage (same as going
for a swim) to any susceptible items in the players inventory or at the
player's feet.
-The cloud's rain will fill any pits the player may be in in/over.
Although useful in some circumstances, theoretically this could drown
the player if they weren't careful.
-The cloud extinguishes any candles, lamps, torches etc the player
might try to use. It also reduces the success rate of casting fire
spells.
-The cloud's rain will cause a small amount of damage to any adjacent
firey monsters like fire elementals, flaming spheres.
-The cloud extinguishes firetraps before they can do any damage, and
causes a small reduction in the amount of damage taken from other fire
attacks. It also reduces the chances of inventory items suffering fire
damage.
-Every turn, there is a 1 in 100 chance that the cloud "rumbles
ominously", which wakes any sleeping monsters on the level.
-Every turn, there is a 1 in 250 chance that the cloud "crashes with
thunder", which not only wakes monsters, but scares many of them as
well (including pets).
-Every turn, there is a 1 in 500 chance that the cloud "flashes with
lightning". In this case a single bolt of lightning is issued, which
*will* hit either the player or an adjacent monster. The chance-to-hit
is divided evenly between the player and any adjacent monsters/ pets,
so if there are no adjacent monsters, there is a 100% chance that the
player will be zapped. If there is one adjacent monster, the player has
a 50% chance of being the unlucky one- there is an equal chance that
the monster will take the hit. If there are two adjacent monsters, the
player has only a one third chance of being hit, and so on. The
lightning strike does normal damage as per wand of lightning, including
blinding and inventory damage.
There you have it. Like all the best nethack features, it is both a
blessing (create pools, scare/zap monsters, fire protection) and a
curse (zap player, scare/zap pets, damage inventory).
This YANI also begs the addition of another item: The umbrella. I'll
let someone else suggest all the details.