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Archived from groups: rec.games.roguelike.nethack (More info?)
One of the things I thought Nethack didn't have enough of was useless
artifact weapons. I mean Werebane, Demonbane, Giantslayer, Orcrist, Sting,
Dragonbane, Ogresmasher, and Trollsbane ... well, there just ain't enough
of 'em. I was thinking, what about an anti-mummy weapon? Mummybane! But
there's no point in adding in another useless artifact weapon if it's just
going to be ... well, useless. So, what would go along with Mummybane?
Then I looked at the list of mummies in the game. Frankly, there aren't
enough of them. Kobold, gnome, orc, dwarf, elf, human, ettin, giant ...
that's all kind of, well, boring. Standard mummy fare, really. So I was
thinking, why not add more mummies? Some initial ideas I thought of were
dragon mummies (all eight varieties!), gelatinous mummy, mummified cat,
mummy lich, etc. Frankly, mummies should be the largest monster class
because /anything/ can become mummified. And of course, mummies would be
more powerful versions of their non-mummified counterparts (once you come
back from the dead, you're understandably very angry). This would add more
challenge to the endgame.
So, now I have all of these extra mummy types. What to do next? Make a
concentrated mummy area, of course! So I came up with the concept of a
Burial Chamber. Like an anthive or a beehive, but full of mummies! The
floors of the burial chamber would have random gems and money. The message
when entering a burial chamber would be "You enter a dazzling burial
chamber!"
And with all of these new mummies, surely they should drop interesting
items? They already drop mummy wrappings, but that's pretty much the only
mummy-exclusive item we currently have. So I was thinking of adding in
more mummy-specific items. Why can't mummies drop mummy gloves? That's
all I've come up with so far, but I'm sure you all can think of some other
things that go along with Egyptian lore. Maybe scarab carapaces?
Right now the Egyptian patch is only in the development stages, but I
assure you, it's going to be a blast when it all comes together. It'll be
an exciting combination of a new weapon, new enemies, new items, and a new
dungeon room type.
--
~ Cyde Weys ~
Mana du vortes, mana du vortes
Aeria gloris, aeria gloris
One of the things I thought Nethack didn't have enough of was useless
artifact weapons. I mean Werebane, Demonbane, Giantslayer, Orcrist, Sting,
Dragonbane, Ogresmasher, and Trollsbane ... well, there just ain't enough
of 'em. I was thinking, what about an anti-mummy weapon? Mummybane! But
there's no point in adding in another useless artifact weapon if it's just
going to be ... well, useless. So, what would go along with Mummybane?
Then I looked at the list of mummies in the game. Frankly, there aren't
enough of them. Kobold, gnome, orc, dwarf, elf, human, ettin, giant ...
that's all kind of, well, boring. Standard mummy fare, really. So I was
thinking, why not add more mummies? Some initial ideas I thought of were
dragon mummies (all eight varieties!), gelatinous mummy, mummified cat,
mummy lich, etc. Frankly, mummies should be the largest monster class
because /anything/ can become mummified. And of course, mummies would be
more powerful versions of their non-mummified counterparts (once you come
back from the dead, you're understandably very angry). This would add more
challenge to the endgame.
So, now I have all of these extra mummy types. What to do next? Make a
concentrated mummy area, of course! So I came up with the concept of a
Burial Chamber. Like an anthive or a beehive, but full of mummies! The
floors of the burial chamber would have random gems and money. The message
when entering a burial chamber would be "You enter a dazzling burial
chamber!"
And with all of these new mummies, surely they should drop interesting
items? They already drop mummy wrappings, but that's pretty much the only
mummy-exclusive item we currently have. So I was thinking of adding in
more mummy-specific items. Why can't mummies drop mummy gloves? That's
all I've come up with so far, but I'm sure you all can think of some other
things that go along with Egyptian lore. Maybe scarab carapaces?
Right now the Egyptian patch is only in the development stages, but I
assure you, it's going to be a blast when it all comes together. It'll be
an exciting combination of a new weapon, new enemies, new items, and a new
dungeon room type.
--
~ Cyde Weys ~
Mana du vortes, mana du vortes
Aeria gloris, aeria gloris