G
Guest
Guest
Archived from groups: rec.games.roguelike.nethack (More info?)
I've just finished version 0.2 of the Jedi Class patch for S007E7F1.
Changes are:
- now diffed against an unpatched tree of S instead of my productive one
- added placeholder tiles for new monsters
- added a few missing #ifdef
- patch sys/unix/Makefile.dat instead of dat/Makefile
Thanks to Jym for pointing out these errors.
Things still to do:
- create real tiles
- patch the Makefiles of other architectures than unix
If you know something about these things I'd owe you a beer if you help
me out there
Get the patch on:
http://www.crash-override.net/patchesslashem.html
(Yes, I restructured a bit since the last time)
Greetings,
Benjamin
--
The Nethack IdleRPG! Idle to your favorite Nethack messages!
http://pallas.crash-override.net/nethackidle/
I've just finished version 0.2 of the Jedi Class patch for S007E7F1.
Changes are:
- now diffed against an unpatched tree of S instead of my productive one
- added placeholder tiles for new monsters
- added a few missing #ifdef
- patch sys/unix/Makefile.dat instead of dat/Makefile
Thanks to Jym for pointing out these errors.
Things still to do:
- create real tiles
- patch the Makefiles of other architectures than unix
If you know something about these things I'd owe you a beer if you help
me out there
Get the patch on:
http://www.crash-override.net/patchesslashem.html
(Yes, I restructured a bit since the last time)
Greetings,
Benjamin
--
The Nethack IdleRPG! Idle to your favorite Nethack messages!
http://pallas.crash-override.net/nethackidle/