Pei-chenStop making RPG into MMO, it'll just be wipeout by WOW. Besides, the story line would have to be simplified to fit MMO test.
I was annoyed by this as well. There are certain games that would be perfectly suited to be made into MMO's.
KotOR isn't on of them. This seems like a money move, as I cannot see the story working well in the MMO enviroment. Hopefully they won't do what Galaxies eventually did, and offer Jedi as a starting class (ruined the game).
Eitherway, I want to know what happened to Revan, and I don't want to have to pay $15 bucks a month for a year to get little details they want to string along for me, as I play a passive observer(or get treated like I'm special, when everyone is treated that way).
I think KoToR is perfect for an MMO. Good MMO's need a vast amount of material to build from and Star Wars has that in spare, and the timeline lets them have freedom to create as they see fit (since 3000 years can wipe out anything that would contradict with the movies).
The only problem I have with this article is that they even bring up Bioware's Aurora Engine and that they are surprised that it is not being used. Aurora from a development standpoint was never designed to host the data communication requirements nor the rendering of so many dynamic objects (players) as a MMO would require. I think it is a good move on Bioware's part to use an existing MMO code base. They have lots of experience with RPG's and story, but the MMO architecture is completely new to them. This way they get a starting code base that has already been tested and debugged, and they can concentrait on gameplay and story mechanics ... something they are really good at.
1. the aurora engine is teh engine used on nwn 1 NOT nwn2 the aurora engine is over 9 years old now !
Wrong. Are you trying to tell me that biowares aurora engine was released in 1999? That would indicate that it was being developed before the RPG series Baldur's Gate, and Baldur's Gate II, which is just not possible. The aurora engine was released late 2001 making it 7 years old.
2. The egine you mean to talk about is The Electron engine which is closerto 2 and 1/2 years old now and it is the one used in Witcher
Wrong. The witcher did use the Aurora Engine. The Aurora engine was updated in 2004, 2005 and 2007. The Witcher uses the 2007 update.
3. Bioware DID NOT make the electron engine Obsidian Entertainment made this engine ,however the upfront rights to it ARE owned by bioware since the Electron engine is based heavily off the aurora engine even though there are vast diferneces between the 2.
The electron engine is almost exactly the same. The only difference is the graphics system, which is literally just a pasted over add on to the Auroa engine.
LOL a little more research before you write an article please.
The information about the age of the aurora engine is slightly skewed in the article, so I dont see a problem with correcting the bad information. But get your own info right, and dont try and overstate what's already wrong. And the moduals you've built is completely irrelivant. I've run two major PW's on both nwn and nwn2, and I'm more than confident you've played on at least one.
everygamerI think KoToR is perfect for an MMO. Good MMO's need a vast amount of material to build from and Star Wars has that in spare, and the timeline lets them have freedom to create as they see fit (since 3000 years can wipe out anything that would contradict with the movies).
That would be great, if they wrapped up what happened to Revan. If KotOR 3 came out, and wrapped up what they started, I would be fine with an MMO. But I just want some closure I won't have to pay $15 a month for.
WoW is coming to its end. Cata is the last big expansion, and many people have turned from it. Its full of new kiddies and rent-a-raiders.
I have stopped playing and several people I know after 3.3
That game engine is a fossil and WoW looks terrible compared to some new MMO's.
I am looking forward to a next-gen MMORPG and am very excited about this title.