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Archived from groups: rec.games.roguelike.nethack (More info?)
YANI: Push
A new extended command, #push. Allows you to (attempt to) shove
monsters about.
You push the black pudding --more--
A trap door opens beneath the black pudding!
You push the goblin --more--
the goblin triggers a rolling boulder trap --more--
You push the white dragon as hard as you can --more--
the white dragon is too heavy. It doesn't budge --more--
the white dragon bites --more--
you die...
You push the floating eye --more--
you are frozen by the floating eye's gaze
You push the cockatrice --more--
You feel yourself slowing down --more--
-Pushing on its own does no damage.
-Pushing a sleeping monster (or trying to) wakes it up. However
paralysed monsters can be shoved about as much as you like.
-Pushing counts as an attack for reflexive attacks (acid blobs etc)
-Pushing a monster while levitating is just like trying to push a
boulder while levitating.
-Depending on the monster's weight, pushing might increase hunger like
boulder-shoving.
-You can use #push on mosters as well, for objects that are too heavy
to kick, but that you don't want to pick up (loadstones spring to mind)
-Monsters get a chance to avoid the push. If this succeeds, you and the
monster swap places, and you are helpless for a turn.
-Levitating monsters are easier to push than ones on the ground.
-You can't push away a monster that's holding you (owlbear, big mimic
etc)
-Pushing peacefuls should have a 50% chance of making the peaceful
angry. 100% if the push results in the peaceful getting hurt.
-Shopkeepers and priests always get angry if you try to shove them out
of their rooms.
-Pushing tame monsters (for example, hurriedly shoving Tiddles out of
the lighting store after he's picked up a magic lamp) should reduce
tameness.
-If there is a wall or other immovable object behind the monster,
pushing it should have no effect (except a wasted turn).
-Xorns are exempt from the rule above (you can shove them through
walls)
-If there is a movable object behind the monster (ie another monster, a
boulder) then the player tries to push both of them: The two weights
are combined, and compared to the player's strength.
-Pushing a monster into an unlocked door should have a chance of
pushing the door open and the monster into the space.
-Pushing monsters onto a down staircase should give a small chance of
the monster falling down the stairs and taking damage.
-In squabble-patched games (Slashem has very limited squabbling, for
example) then pushing monsters into one another could result in fights.
YANI: Push
A new extended command, #push. Allows you to (attempt to) shove
monsters about.
You push the black pudding --more--
A trap door opens beneath the black pudding!
You push the goblin --more--
the goblin triggers a rolling boulder trap --more--
You push the white dragon as hard as you can --more--
the white dragon is too heavy. It doesn't budge --more--
the white dragon bites --more--
you die...
You push the floating eye --more--
you are frozen by the floating eye's gaze
You push the cockatrice --more--
You feel yourself slowing down --more--
-Pushing on its own does no damage.
-Pushing a sleeping monster (or trying to) wakes it up. However
paralysed monsters can be shoved about as much as you like.
-Pushing counts as an attack for reflexive attacks (acid blobs etc)
-Pushing a monster while levitating is just like trying to push a
boulder while levitating.
-Depending on the monster's weight, pushing might increase hunger like
boulder-shoving.
-You can use #push on mosters as well, for objects that are too heavy
to kick, but that you don't want to pick up (loadstones spring to mind)
-Monsters get a chance to avoid the push. If this succeeds, you and the
monster swap places, and you are helpless for a turn.
-Levitating monsters are easier to push than ones on the ground.
-You can't push away a monster that's holding you (owlbear, big mimic
etc)
-Pushing peacefuls should have a 50% chance of making the peaceful
angry. 100% if the push results in the peaceful getting hurt.
-Shopkeepers and priests always get angry if you try to shove them out
of their rooms.
-Pushing tame monsters (for example, hurriedly shoving Tiddles out of
the lighting store after he's picked up a magic lamp) should reduce
tameness.
-If there is a wall or other immovable object behind the monster,
pushing it should have no effect (except a wasted turn).
-Xorns are exempt from the rule above (you can shove them through
walls)
-If there is a movable object behind the monster (ie another monster, a
boulder) then the player tries to push both of them: The two weights
are combined, and compared to the player's strength.
-Pushing a monster into an unlocked door should have a chance of
pushing the door open and the monster into the space.
-Pushing monsters onto a down staircase should give a small chance of
the monster falling down the stairs and taking damage.
-In squabble-patched games (Slashem has very limited squabbling, for
example) then pushing monsters into one another could result in fights.