samurai = easiest class?

ANON

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After the discussion on barbarians and their glaring weakness in missile
weapons, I decided to try a samurai, because they can use bow at expert.
Wow. I can't believe how powerful this class is. First of all, I was
expecting them to have poor physical stats like knights, but they have
excellent physical stats, which quickly max out to 18. Secondly, their
skill in bow alone puts them head and shoulders over most of the other
fighter classes. Thirdly, the katana is not only an awesome weapon (d10
SDAM d12 LDAM), but because it's a longsword, is tailor-made for
two-weaponing, especially with artifact longswords like Frostbrand. But
even without an artifact weapon, and no weapon enhancements, my samurai
is already doing a whopping 6-24 SDAM 6-28 LDAM with just a katana and a
longsword. (+2 DAM from skill, and +2 DAM from strength) Oh yeah, and
have I mentioned that they can two-weapon at expert?

So what exactly is the drawback to this class? I really can't think of
any, other than the fact that they may be too easy.
 

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anon wrote:
[samurai = easiest class?]

Hmm... Well, some would probably argue that wizard is the easiest, but
I personally prefer a hack-and-slash style. The biggest differentiator
between the combat classes IMHO is the weapon. B, K, S, and V all
start with good weapons. They can all get a decent artifact weapon
relatively easily, the best of which is probably V's Mojo. And all can
get to at least basic in two-weapon combat (b, s, E, and s
respectively).

I guess for my money, V is the easiest, with S and B close behind.
2-weaponing Mojo and a saber rules, and the Orb of Weight is a good
quest artifact. K's limitations are well-known. Since Cleaver is
2-handed, B has to be lucky or patient to get a good artifact that can
be #twoweaponed. S's quest artifact gives the nemesis a chance to
insta-kill you, but isn't that useful once you get it.
 
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So what exactly does Bushido encompass in the scope of this game?? Real
bushido is a system of honor and fealty, similar to chivalry. How would
that impact gameplay? Don't attack peacefuls?? Don't attack sleeping??
Beyond that, are there any actions which impact you negatively?? I
imagine food is not a problem. Maybe not stealing??


Just curious...I know with classes like Monk you might get a message if
you have broken your code of conduct (eg, eat meat and you get a 'You
feel guilty...' message.) Never seen anything while playing a samurai
that indicated I acted improperly.

Samurai are pretty cool. They have a good starting inventory; great
melee weps, a bow (a huge benefit), a nice piece of erodeproof armor
that will last you until you get dragon scale, and even a little food.
Great weapon skills, too.

My only complaint (and it is very minor) is that, being restricted to
human, you get no racial intrinsics...But, this problem is not
insurmountable, since there are no eating restrictions.



Anyone know the low-down on samurai's code of conduct in the game?
 
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Brigand wrote:

> So what exactly does Bushido encompass in the scope of this game?? Real
> bushido is a system of honor and fealty, similar to chivalry. How would
> that impact gameplay? Don't attack peacefuls?? Don't attack sleeping??
> Beyond that, are there any actions which impact you negatively?? I
> imagine food is not a problem. Maybe not stealing??
>
> Just curious...I know with classes like Monk you might get a message if
> you have broken your code of conduct (eg, eat meat and you get a 'You
> feel guilty...' message.) Never seen anything while playing a samurai
> that indicated I acted improperly.

I haven't checked spoilers, but I don't remember anything other than the
usual restrictions for lawfuls.

> Samurai are pretty cool. They have a good starting inventory; great
> melee weps, a bow (a huge benefit), a nice piece of erodeproof armor
> that will last you until you get dragon scale,

Hopefully some dwarvish mithril in between, and possibly elvish before that
if weight/MC is a concern. That splint is bloody heavy, and mithril gives
MC3 to splint's MC1. You likely won't have an MC3 cloak in the early game.

--
Benjamin Lewis

All what we got here is American made.
It's a little bit cheesy, but it's nicely displayed. -- FZ
 
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Dylan O'Donnell wrote:

> "Brigand" <markashall@hotmail.com> writes:
>> So what exactly does Bushido encompass in the scope of this game?? Real
>> bushido is a system of honor and fealty, similar to chivalry. How would
>> that impact gameplay? Don't attack peacefuls?? Don't attack sleeping??
>> Beyond that, are there any actions which impact you negatively?? I
>> imagine food is not a problem. Maybe not stealing??
>
> The actions for which Samurai (in particular) take an alignment
> penalty are:
>
> * digging up graves (if you're still lawful)
> * attacking peaceful monsters
> * hitting a monster with a poisoned weapon

Well, that explains why I never noticed these. They aren't things I ever
do as a lawful anyway. It might be nice to add something that would make
following the code be at least a little bit irksome, like the knight's code
can be.

--
Benjamin Lewis

All what we got here is American made.
It's a little bit cheesy, but it's nicely displayed. -- FZ
 
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anon <anon@anon.com> writes:

[Samurai rock]

> So what exactly is the drawback to this class? I really can't think of
> any, other than the fact that they may be too easy.

They're lawful, which means they suffer more from the mysterious force
in Gehennom, and have a code of bushido that can cause them some
problems in the early game. Their Quest Nemesis needs to be treated
with a certain amount of caution, but their Quest Artifact is
(currently) not that great once they get their hands on it. They're
not particularly cut out for spellcasting (but then, they usually
don't need to).

But yes, in my estimation Samurai are the second easiest class after
Valks. My first ascension was with a Samurai :)

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard :
: them eating endives there, that's very cheap at this time of the year. :
: [...] But now we're going to talk about shirts." -- Bonzo Dog Band :
 
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On 20 Jul 2005 08:55:41 -0700
"Brigand" <markashall@hotmail.com> wrote:

>Never seen anything while playing a samurai
>that indicated I acted improperly.

If you attack a peaceful:
"You dishonorably attack the innocent!"
And lose some alignment IIRC.
 
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anon <anon@anon.com> writes:

[Samurai]
> So what exactly is the drawback to this class? I really can't think of
> any, other than the fact that they may be too easy.

Well, they get a useless quest artifact, but for the rest they're
quite easy.

Best,
Jakob
 
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anon <anon@anon.com> wrote:
>So what exactly is the drawback to this class? I really can't think of
>any, other than the fact that they may be too easy.

Not all classes are supposed to be equally hard.
--
Martin Read - my opinions are my own. share them if you wish.
illusion/kinetics controlling is love
 
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i always loved the tsurugi of muramasa for bisecting (probably i was lucky,
but i happened to bisect the 50% of the monster i encountered, named too)
and was always my second wish with any lawful fighting classes.
 
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"Brigand" <markashall@hotmail.com> writes:
> So what exactly does Bushido encompass in the scope of this game?? Real
> bushido is a system of honor and fealty, similar to chivalry. How would
> that impact gameplay? Don't attack peacefuls?? Don't attack sleeping??
> Beyond that, are there any actions which impact you negatively?? I
> imagine food is not a problem. Maybe not stealing??

The actions for which Samurai (in particular) take an alignment
penalty are:

* digging up graves (if you're still lawful)
* attacking peaceful monsters
* hitting a monster with a poisoned weapon

It's Knights that need to worry about attacking sleeping hostile
monsters; and all lawfuls take a penalty for stealing.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard :
: them eating endives there, that's very cheap at this time of the year. :
: [...] But now we're going to talk about shirts." -- Bonzo Dog Band :
 
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I think the lack of infravision prevents the Samurai from being the
easiest class. I think that not having infravision in the Gnomish
Mines is a huge handicap.

The wizard is probably the easiest class in vanilla nethack if you
conserve spells in the early/mid game until they are needed. Like you
hit the lesser monsters with physical damage, and save the magic for
the scary monsters you need dead right away. The fact that the wizard
has a "this needs to die now" ability puts it ahead of most the other
characters.

I think SLASH'EM absolutly ruined the cone of cold and fireball spells,
which makes the SLASH'EM wizard totally lame in the mid/late game. And
the 50% chance of not being able to start the game with force bolt
taunts the RNG to send a pack of sword wielding elves at you.
 
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chillynois@yahoo.com wrote:

> I think SLASH'EM absolutly ruined the cone of cold and fireball spells,
> which makes the SLASH'EM wizard totally lame in the mid/late game.

What's wrong with magic missile? I thought it was about the only
offensive spell a mid/late -game wizard ever needs.

> the 50% chance of not being able to start the game with force bolt
> taunts the RNG to send a pack of sword wielding elves at you.

Yeah, but if you start with the sleep spell you hardly kill anything
anyway, so you level up slowly while your pet buffs itself on all those
sleepy monsters. Therefore, by the time you start seeing elves in a
+oSleep game, your pet(s) should be pretty much maxed out and your slow
progression through the dungeon should mean you have focussed your
#enhancements on daggers (rather than spells or quarterstaff), while
acquiring other means of dealing with sleep-resistant melee monsters-
for instance magicbane, a decent dagger stack, a +oMM, or maybe just a
good old wand of BOING.

A quick look through my logfile of almost 2000 wizards (probably
less than 100 non-wizards in there) shows only 7 deaths to
grey/green/woodland elves. Of course, I can't remember which ones
started with which spells, or which other deaths might have had elves
involved, but I don't think elves are a major threat to wizards. Also,
a lot of those deaths will be at pre-elf levels, so my statistics don't
mean an awful lot.
 
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psmithnews@spod-central.org (Dylan O'Donnell) writes:

> It's Knights that need to worry about attacking sleeping hostile
> monsters; and all lawfuls take a penalty for stealing.

While polied into a nymph, or is there another feature of
nh I'm not aware of yet?

Best,
Jakob
 
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Jakob Creutzig <creutzig@mathematik.tu-darmstadt.de> writes:
> psmithnews@spod-central.org (Dylan O'Donnell) writes:
>
> > It's Knights that need to worry about attacking sleeping hostile
> > monsters; and all lawfuls take a penalty for stealing.
>
> While polied into a nymph, or is there another feature of
> nh I'm not aware of yet?

s/stealing/shoplifting/, to be more precise.

(By direct means.)

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard :
: them eating endives there, that's very cheap at this time of the year. :
: [...] But now we're going to talk about shirts." -- Bonzo Dog Band :
 
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chillynois@yahoo.com wrote:
>I think the lack of infravision prevents the Samurai from being the
>easiest class. I think that not having infravision in the Gnomish
>Mines is a huge handicap.

I think this is a serious exaggeration. Light sources aren't that hard
to come by, and the section of the mines above Minetown isn't all *that*
dangerous.

I've done the mines plenty of times with combat wombats of every stripe,
and the number of deaths I've had that infravision would have let me
avoid is very small.
--
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illusion/kinetics controlling is love
 
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chillynois@yahoo.com wrote:
> I think the lack of infravision prevents the Samurai from being the
> easiest class. I think that not having infravision in the Gnomish
> Mines is a huge handicap.

Perhaps, but I note that a human valkyrie is still the easiest class,
even if a dwarven one is even easier.

--
Boudewijn.

--
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as my signature..." - Me
 
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"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote in news:dbogcm
$osh$2@news4.zwoll1.ov.home.nl:

> Perhaps, but I note that a human valkyrie is still the easiest class,
> even if a dwarven one is even easier.

Dwarven valk w/ 20 CON + GoP == teh pwnage
 
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I think it's a lot harder without infravision, but I don't think a lack
of infravision makes a character less ascendable if someone is
experienced in dealing without infravision.

Infravision makes the Gnomish mines a lot easier. You can see a really
large part of the level, and easily figure out where you should go.
For instance, if there are monsters spread out around the level, and
they are all coming at you, infravision can allow you to see them from
far away, so you can sometimes hunt them all down before they can form
a mob. You can also see from far away if you can probably handle a
group of monsters, or if you should try to find/make a chokepoint so
you can attack them 1 on 1.

Infravision also helps in pet management. Sometimes you want to move
over to your pet, so your pet can help you kill stuff. But if you
don't have infravision, moving over to your pet isn't very easy if they
are out of your light source range. It also helps keep your pet alive.
If your pet decided to wander outside of your light source range,
infravision can let you see what is attacking your pet, so you can
determine if you need to help your pet. For instance, a pet can kill a
lot of weaponless monsters, but if infravision allows you to figure out
your pet is getting whacked with a pickaxe, you can get a better idea
if your pet will need to rest up some HP after the battle. Also, if
your pet is having pathing issues trying to get to you, infravision can
help you more quickly find where your pet is having his issues.
Granted you could try to prevent this stuff by always staying near your
pet, but that takes extra turns (i.e. you want to explore a square to
see if the stairs are there, but your pet doesn't want to randomly walk
near there). It's also harder to eat corpses when you are always near
your pet, since pets like to jump in front of you to eat every corpse
it can safely eat.

Lack of infravision is worse for the dagger classes. Dagger management
is harder without infravision. Not only do the dagger classes tend to
want to be able to kill things before they are in melee range (which is
hard since the light source range isn't very big), infravision makes it
alot easier to figure out where your daggers are. Alot of monsters in
the Mines like to pick up daggers, and infravision makes it easier to
find targets you can kill and retrieve daggers from before something
else picks it up. If you throw daggers in more than one direction,
some of your daggers might be outside of light source range when you
move to retrieve the daggers. Infravision can allow you to see what
monsters are picking up your daggers, so you can hunt them down first.

I'll try an analogy to explain my stance on infravision. I think magic
mapping makes finding Vlad's tower alot easier. However, I don't think
the lack of magic mapping makes a character less ascendable, and I
don't think it is difficult to find Vlad's tower without magic mapping.
Similarily I think infravision makes the Gnomish mines alot easier,
but I don't think the lack of infravision hurts experienced players.


<<What's wrong with magic missile? I thought it was about the only
offensive spell a mid/late -game wizard ever needs.>>

Vanilla nethack cone of cold / fireballs allow you to attack things
that aren't lined up with you. Sometimes you want to avoid ranged
attacks (i.e. dragon breath, wands, etc), or maybe you are getting
zapped with a wand you want, and you want to kill the wand holder
without it getting another chance to use a wand charge.

Vanilla nethack cone of cold / fireballs also did a really large amount
of damage. Like it seems faster to kill single targets by centering a
cone of cold on them, than to magic missile them. And clearing out a
group of monsters seems faster with a cone of cold also. It's
perfectly doable to just use magic missile, but I really like having
the option of an uber nuke that's not stuck on a really really long
technique timer.

<<Yeah, but if you start with the sleep spell you hardly kill anything
anyway, so you level up slowly while your pet buffs itself on all those

sleepy monsters. Therefore, by the time you start seeing elves in a
+oSleep game, your pet(s) should be pretty much maxed out and your slow

progression through the dungeon should mean you have focussed your
#enhancements on daggers (rather than spells or quarterstaff), while
acquiring other means of dealing with sleep-resistant melee monsters-
for instance magicbane, a decent dagger stack, a +oMM, or maybe just a
good old wand of BOING>>

I think the main scenario I fear is getting a +sleep wizard to the
bottom of the mines to find out it's the undead version. I think the
+sleep wizard isn't balanced. A +force bolt wizard has an easy time at
destroying almost anything that need to be dead. A +sleep wizard has a
super easy time at killing non-sleep resistant monsters, but a hard
time killing sleep resistant monsters. I've gotten Tourists through
the undead version of the bottom of the mines, so I'm not worried that
the +sleep wizard would be in danger of dying... it's just that the two
wizard types have very different play styles, and I don't like the
+sleep style.
 
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I think it's a lot harder without infravision, but I don't think a lack
of infravision makes a character less ascendable if someone is
experienced in dealing without infravision.

Infravision makes the Gnomish mines a lot easier. You can see a really
large part of the level, and easily figure out where you should go.
For instance, if there are monsters spread out around the level, and
they are all coming at you, infravision can allow you to see them from
far away, so you can sometimes hunt them all down before they can form
a mob. You can also see from far away if you can probably handle a
group of monsters, or if you should try to find/make a chokepoint so
you can attack them 1 on 1.

Infravision also helps in pet management. Sometimes you want to move
over to your pet, so your pet can help you kill stuff. But if you
don't have infravision, moving over to your pet isn't very easy if they
are out of your light source range. It also helps keep your pet alive.
If your pet decided to wander outside of your light source range,
infravision can let you see what is attacking your pet, so you can
determine if you need to help your pet. For instance, a pet can kill a
lot of weaponless monsters, but if infravision allows you to figure out
your pet is getting whacked with a pickaxe, you can get a better idea
if your pet will need to rest up some HP after the battle. Also, if
your pet is having pathing issues trying to get to you, infravision can
help you more quickly find where your pet is having his issues.
Granted you could try to prevent this stuff by always staying near your
pet, but that takes extra turns (i.e. you want to explore a square to
see if the stairs are there, but your pet doesn't want to randomly walk
near there). It's also harder to eat corpses when you are always near
your pet, since pets like to jump in front of you to eat every corpse
it can safely eat.

Lack of infravision is worse for the dagger classes. Dagger management
is harder without infravision. Not only do the dagger classes tend to
want to be able to kill things before they are in melee range (which is
hard since the light source range isn't very big), infravision makes it
alot easier to figure out where your daggers are. Alot of monsters in
the Mines like to pick up daggers, and infravision makes it easier to
find targets you can kill and retrieve daggers from before something
else picks it up. If you throw daggers in more than one direction,
some of your daggers might be outside of light source range when you
move to retrieve the daggers. Infravision can allow you to see what
monsters are picking up your daggers, so you can hunt them down first.

I'll try an analogy to explain my stance on infravision. I think magic
mapping makes finding Vlad's tower alot easier. However, I don't think
the lack of magic mapping makes a character less ascendable, and I
don't think it is difficult to find Vlad's tower without magic mapping.
Similarily I think infravision makes the Gnomish mines alot easier,
but I don't think the lack of infravision hurts experienced players.


<<What's wrong with magic missile? I thought it was about the only
offensive spell a mid/late -game wizard ever needs.>>

Vanilla nethack cone of cold / fireballs allow you to attack things
that aren't lined up with you. Sometimes you want to avoid ranged
attacks (i.e. dragon breath, wands, etc), or maybe you are getting
zapped with a wand you want, and you want to kill the wand holder
without it getting another chance to use a wand charge.

Vanilla nethack cone of cold / fireballs also did a really large amount
of damage. Like it seems faster to kill single targets by centering a
cone of cold on them, than to magic missile them. And clearing out a
group of monsters seems faster with a cone of cold also. It's
perfectly doable to just use magic missile, but I really like having
the option of an uber nuke that's not stuck on a really really long
technique timer.

<<Yeah, but if you start with the sleep spell you hardly kill anything
anyway, so you level up slowly while your pet buffs itself on all those

sleepy monsters. Therefore, by the time you start seeing elves in a
+oSleep game, your pet(s) should be pretty much maxed out and your slow

progression through the dungeon should mean you have focussed your
#enhancements on daggers (rather than spells or quarterstaff), while
acquiring other means of dealing with sleep-resistant melee monsters-
for instance magicbane, a decent dagger stack, a +oMM, or maybe just a
good old wand of BOING>>

I think the main scenario I fear is getting a +sleep wizard to the
bottom of the mines to find out it's the undead version. I think the
+sleep wizard isn't balanced. A +force bolt wizard has an easy time at
destroying almost anything that need to be dead. A +sleep wizard has a
super easy time at killing non-sleep resistant monsters, but a hard
time killing sleep resistant monsters. I've gotten Tourists through
the undead version of the bottom of the mines, so I'm not worried that
the +sleep wizard would be in danger of dying... it's just that the two
wizard types have very different play styles, and I don't like the
+sleep style.
 
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Boudewijn Waijers wrote:
> Martin Read wrote:
> > "Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote:
> >> Haakon Studebaker wrote:
> >>> Dwarven valk w/ 20 CON + GoP == teh pwnage
> >> ^^^^^^^^^^
> >> ???
>
> > A ghastly neologism meaning "extreme and brutal power to punish,
> > smite, brutalise, and otherwise inflict grievous defeat", m'lud.

> Is it Welsh? How would I pronounce it? Where does it come from?

Nope, it's l33t-speak.

To "Own" (or "0wn") someone in an online game (generally a fps, but any
online game, really) means to massively and humiliatingly outclass
and defeat them.

"Own" appears to have been nouned to "ownage" somewhere along the line.

Finally, much as "the" is often replaced in l33t by its common typo
"teh", "ownage" mutated to it's typo, "pwnage",
 
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dogsc...@eudoramail.com wrote:
> Boudewijn Waijers wrote:
> > Martin Read wrote:
> > > "Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote:
> > >> Haakon Studebaker wrote:
> > >>> Dwarven valk w/ 20 CON + GoP == teh pwnage
> > >> ^^^^^^^^^^
> > >> ???
> >
> > > A ghastly neologism meaning "extreme and brutal power to punish,
> > > smite, brutalise, and otherwise inflict grievous defeat", m'lud.

Sorry to double-post, but just to address the point I missed, and to
clarify something.

> > Is it Welsh? How would I pronounce it? Where does it come from?

l33t is used almost exclusively online, so I don't think it's actually
"spoken". That's the joke in this sketch:
http://www.megatokyo.com/index.php?strip_id=9


> Finally, much as "the" is often replaced in l33t by its common typo
> "teh", "ownage" mutated to it's typo, "pwnage",

The use of these typoes is deliberate, by the way, not accidental. It's
an affectation.
 
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Haakon Studebaker wrote:
> "Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote:

>> Perhaps, but I note that a human valkyrie is still the easiest class,
>> even if a dwarven one is even easier.

> Dwarven valk w/ 20 CON + GoP == teh pwnage
^^^^^^^^^^
???

--
Boudewijn.

--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me
 
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"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote:
>Haakon Studebaker wrote:
>> Dwarven valk w/ 20 CON + GoP == teh pwnage
> ^^^^^^^^^^
>???

A ghastly neologism meaning "extreme and brutal power to punish, smite,
brutalise, and otherwise inflict grievous defeat", m'lud.
--
Martin Read - my opinions are my own. share them if you wish.
illusion/kinetics controlling is love
 
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On Sat, 23 Jul 2005 01:17:14 +1200
"BWIGLEY" <bwigley@xtra.co.nz> wrote:

>I think origionally it was used by hackers
Not hackers, zcr|pt k|dd|3z.