Archived from groups: rec.games.roguelike.nethack (More info?)
Dearest group,
i want to share with you my latest funny stupidity.
Uli, neutral human wizard, still very low level is going around on
dungeon level 3 or so.
Hey this door is locked. I am so lazy and besides i have this very cool
"force bolt"-spell i can use.
Uli sends the spell against the door. The spell crashes the door and
crashes also the door which is behind this door, 5 or 6 tiles away.
This door belongs to some shopkeeper which is extremely angered and
takes no prisoner.
Lesson #95839 from Nethack learned
Never force bolt a closed door when in doubt that something "valuable"
is on the other side.
Archived from groups: rec.games.roguelike.nethack (More info?)
Panu Lahtinen <pnuu@iki.fi> writes:
> Lesson # 95840: Next time don't zap force bolt straight at the door
> (north, west, south, east), do it diagonnally (north-west,
> south-west,...).
Not too good lesson. You might still hit a shop door that happens to
lie diagonally from the first door. A better one might be "never force
bolt a door if you don't know what is on the other side".
Archived from groups: rec.games.roguelike.nethack (More info?)
Tommi Syrjanen <tommi.syrjanen@enough.spam.hut.fi> wrote:
> Panu Lahtinen <pnuu@iki.fi> writes:
>
>> Lesson # 95840: Next time don't zap force bolt straight at the door
>> (north, west, south, east), do it diagonnally (north-west,
>> south-west,...).
>
> Not too good lesson. You might still hit a shop door that happens to
> lie diagonally from the first door. A better one might be "never force
> bolt a door if you don't know what is on the other side".
The odds of that happening are pretty small, though.
Actually, having a door in line with a shop door at all is pretty
uncommon in my experience (shops are usually, as far as I've seen,
at the end of a long hallway after a turn to the side, or down a long
diagonal passage that isn't in line with another door).
While "don't force bolt a door if you don't know what's on the other
side" is probably a good idea, I think the frequency with which is
matters is pretty low.
Of course, if I don't have a different door opener, I tend to kick them
open rather than force bolt.
Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
Archived from groups: rec.games.roguelike.nethack (More info?)
On Thu, 04 Aug 2005 15:03:30 +0300
Tommi Syrjanen <tommi.syrjanen@enough.spam.hut.fi> wrote:
>Panu Lahtinen <pnuu@iki.fi> writes:
>
>> Lesson # 95840: Next time don't zap force bolt straight at the door
>> (north, west, south, east), do it diagonnally (north-west,
>> south-west,...).
>
>Not too good lesson. You might still hit a shop door that happens to
>lie diagonally from the first door. A better one might be "never force
>bolt a door if you don't know what is on the other side".
Or "never force bolt a door if you can't kill a shopkeeper".
Archived from groups: rec.games.roguelike.nethack (More info?)
In article <7jmznxc3jh.fsf@cronotopology.tcs.hut.fi>, Tommi Syrjanen wrote:
> Panu Lahtinen <pnuu@iki.fi> writes:
>> Lesson # 95840: Next time don't zap force bolt straight at the door
>> (north, west, south, east), do it diagonnally (north-west,
>> south-west,...).
> Not too good lesson. You might still hit a shop door that happens to
> lie diagonally from the first door. A better one might be "never force
> bolt a door if you don't know what is on the other side".
I realised this a moment after posting. Should've corrected. And as others
have already stated, hitting a shop door when braking a door is pretty
rare.
--
Panu
"You haven't really been anywhere until you've got back home",
Twoflower in "The Light Fantastic"
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