Archived from groups: rec.games.roguelike.nethack (More info?)
Hi all,
First post to RGRN, but I have a long and sordid history with NetHack.
Been playing for upwards of 6 years at least, and I've read all the
spoilers, but after looking around RGRN I'm noticing that I may have
been going about this all wrong.
It's always been my belief that more experience levels = better chance
of survival, mostly because of the increased HP and PW. But I notice
people ascending at XP levels < 20, and more importantly, with only
maybe 50 HP more than I've had (I've gotten scores above 1 million
points, but the farthest I've ever gotten in the dungeon was the Medusa
level - though I could probably have gone deeper if it hadn't been for
a fatal mistake involving a damn cockatrice).
So my question is a simple one, but the answer may not be
straightforward: How is everybody doing more with less? I have some
specific questions though, pursuant to this general one.
1. AC seems to be crucial, and everybody has a better AC than I do.
So I get the idea of running straight to Minetown to buy some cheap
protection, but the methods for enchanting armors well eludes me. Can
you use a scroll of charging to increasee the enchantment on an
armor/weapon as on a ring? Is the general method to find a scroll of
enchant (armor|weapon), read it, then get a magic marker and a bunch of
blank scrolls and write away?
2. A big one: high XP level = bad? So what's the preferred method -
get a bunch of gain ability/full healing (how?) and bless with holy
water?
To give you a sense of perspective on my skill level, I do pretty much
know the spoilers and tables forward and backwards, but I've come to
RGRN for more general strategies and tidbits that just aren't in the
spoilers. (Like how to use nurses to your advantage.) And believe me,
even though I haven't looked around here very much yet I've picked up
quite a bit.
Bottom line: how do you approach a NetHack character, particularly in
the early game? I think it's time I got wise, revamped my style, and
pushed my game to the next level.
Thanks for any advice,
- Drew
PS. Bonus! YAAD: So I'm in Minetown, rather strong Valkyrie, Mjollnir
and the like, and I have an amulet of life saving. Everything's going
fine, until I turn the corner and there's a troll with a wand of death.
Hmm. Zap! But wait! My medallion begins to glow... Now I'm sitting
there thinking, okay, I'll retreat, maybe take him on with ranged
attacks, or just come back when I have reflection, but oh no. Not this
time. VERY SAME TURN the death ray bounces off the wall behind me and
hits me on the return trip. Killed, in a single turn, with full hit
points, TWICE! Grr...
Archived from groups: rec.games.roguelike.nethack (More info?)
rhapsodyindrew wrote:
>
> It's always been my belief that more experience levels = better chance
> of survival, mostly because of the increased HP and PW.
Experience level for example influences the monster types generated;
you'll get tougher creatures. It's a balance issue.
> But I notice
> people ascending at XP levels < 20, and more importantly, with only
> maybe 50 HP more than I've had
Yes. But it depends how many possibilities you experienced and know
to solve any given problems. An more experienced player need not that
many HP's, though a less experienced one might gain a lot from some HP
buffer.
> (I've gotten scores above 1 million
> points, but the farthest I've ever gotten in the dungeon was the Medusa
> level - though I could probably have gone deeper if it hadn't been for
> a fatal mistake involving a damn cockatrice).
Medusa is already quite good, many people out there would be happy to
be there. But there is some edge somewhere between Medusa/Castle/Valley;
once you finished the castle you will have made another big step.
> So my question is a simple one, but the answer may not be
> straightforward: How is everybody doing more with less? I have some
> specific questions though, pursuant to this general one.
I mentioned it above. First, you need to know a lot possibilities to
handle all possible solutions, and be prepared (resp. prepare yourself)
to face them without being surprised. Second, you may delay some actions
to get overall better results; for example, if you collected a couple of
healing potions, don't drink them immediately, but wait until you have
a big bunch of these, all identified and in one inventory stack, and use
alchemy to advance them to blessed full healing. Third, you need some
feeling what you need for specific (ad-hoc or mandatory) situations, and
what you still lack, and how you may best obtain them.
It seems to condense to knowledge, experience, a bit luck, and patience.
> 1. AC seems to be crucial, and everybody has a better AC than I do.
> So I get the idea of running straight to Minetown to buy some cheap
> protection, but the methods for enchanting armors well eludes me.
Enchanting is simple when you follow the spoilers. Wait, if possible,
until you collected a stack of these, and bless them before you read them.
One very valuable exception is to kill some dragon, wear its scales, then
read some enchant armor scroll; you'll get the best type of armor (mind
the dragon color) existing.
> Can you use a scroll of charging to increasee the enchantment on an
> armor/weapon as on a ring?
No.
> Is the general method to find a scroll of
> enchant (armor|weapon), read it, then get a magic marker and a bunch of
> blank scrolls and write away?
Yes and no. First consider collecting a couple scrolls before you read
them as I said. Then if you have need for more scrolls (and don't want
to write other types of scrolls) you can use the marker. But these scrolls
are not too uncommon (as opposed to magic markers!), so there is usually
little need to do so.
> 2. A big one: high XP level = bad? So what's the preferred method -
> get a bunch of gain ability/full healing (how?) and bless with holy
> water?
The advantage of a few HP's gained may vanish compared to the creates
created. But I won't call it bad; it's just that the statistics of the
game changes. Blessing is always (read: mostly) good, especially in the
case of these two potions.
> Bottom line: how do you approach a NetHack character, particularly in
> the early game? I think it's time I got wise, revamped my style, and
> pushed my game to the next level.
Don't fight in melee, if you can avoid it. Get daggers (from the gnomes
in the mines), get darts (from disarming traps), and throw them at the
monsters before they come close. Then do melee. If you get in troubles
flee (make sure you always (read: mostly) can!).
> PS. Bonus! YAAD: So I'm in Minetown, rather strong Valkyrie, Mjollnir
> and the like, and I have an amulet of life saving. Everything's going
> fine, until I turn the corner and there's a troll with a wand of death.
> Hmm. Zap! But wait! My medallion begins to glow... Now I'm sitting
> there thinking, okay, I'll retreat, maybe take him on with ranged
> attacks,
No, at the moment you have a line of sight, the troll has it too. You'll
bite the dust.
> or just come back when I have reflection, but oh no.
That would be one solution. Or obtain magic resistance.
> Not this
> time. VERY SAME TURN the death ray bounces off the wall behind me and
> hits me on the return trip. Killed, in a single turn, with full hit
> points, TWICE! Grr...
Bad luck. And unavoidable.
I had _once_ good luck with such a situation; the death ray missed me,
bounced, missed me again, and killed the zapper.
Archived from groups: rec.games.roguelike.nethack (More info?)
On 8/6/05 5:47 AM, rhapsodyindrew wrote:
> So my question is a simple one, but the answer may not be
> straightforward: How is everybody doing more with less? I have some
> specific questions though, pursuant to this general one.
>
> 1. AC seems to be crucial, and everybody has a better AC than I do.
> So I get the idea of running straight to Minetown to buy some cheap
> protection,
If you read r.g.r.n, you know that this method, while widely practiced,
is controversial. Not necessarily the best idea, especially if you find
yourself losing a lot of characters trying to get to Minetown at low XL,
or just after.
> but the methods for enchanting armors well eludes me. <snip> Is the
> general method to find a scroll of enchant (armor|weapon), read it,
> then get a magic marker and a bunch of blank scrolls and write away?
Well, first of all, try not to read scrolls of enchant armor unless
they're blessed; you want the biggest bang for your buck. Second, try to
apply them to pieces of armor you're going to be keeping around for a
long time; it's no good enchanting your dwarvish iron shoes to +5 if
you're going to swap them for speed boots anyway. Third, yes, IMO one of
the best wishes is for magic markers and one of the best uses for magic
markers is for scrolls of enchant armor, if you don't have good enough
armor class by that point in the game. And fourth, try on every suitable
piece of non-cursed armor you find for possible enchantment points.
> 2. A big one: high XP level = bad? So what's the preferred method -
> get a bunch of gain ability/full healing (how?) and bless with holy
> water?
Too *early* high XP level can be bad, since it helps to generate
higher-level monsters. It helps to let your pet do a lot of killing in
the early game to buff up, and sometimes it helps to tame additional
pets. This can be of benefit when attacked by multiple monsters, and
when needing a buffer for a hasty retreat. Learning when to retreat, and
keeping an avenue open for retreat, is an important part of the early
game. The second biggest killer of characters, in my estimation, is, "I
know I'm low on hit points, but just one more whack, and [insert type of
monster here] is sure to go down!" [1]
Getting a bunch of full healing potions is indeed one of the best ways
to buff up your character in the mid-late game. If you've read all the
spoilers, you should know how to do alchemy. It's a good idea to collect
potions of healing, extra healing, full healing, speed, gain level, gain
energy and holy water. Save them in your stash. When you get a bunch,
mix them together (with, perhaps, judicious use of scrolls of remove
curse and a handy altar to BUC ID) in the proper amounts and order, and
you can have a bunch of (diluted) blessed potions of full healing. Quaff
several for the additional hit points; save a few for emergency situations.
> Bottom line: how do you approach a NetHack character, particularly in
> the early game? I think it's time I got wise, revamped my style, and
> pushed my game to the next level.
I think the main point is to play very cautiously. What do you find your
characters frequently dying from? Starvation? Soldier ants? Seemingly
out-of-depth tough monsters? If we know that, we may be able to help
you. For instance, I used to have enormous trouble with soldier ants,
until I found out they respected Elbereth. Now I play Elberethless, but
I'm more cautious and use pets more, so I don't die to ants much anymore.
--
Kevin Wayne
[1] The first biggest killer is, "I'm too busy with combat to check the
status line."
Archived from groups: rec.games.roguelike.nethack (More info?)
sjdevnull@yahoo.com wrote:
>
> As others noted, higher xp level = tougher monsters generated. For
> spellcasters, higher xp level is worth it (your magic missile gets more
> and more powerful). For others, once you can do the quest (xp level 14
> I think) there's no reason to advance xp levels.
Well, under some circumstances and for some character roles, you may
still want to get beyond level 14; to obtain some intrinsics (Bar:
stealth; Cav, Hea, Pri: warning; Mon: shock; Mon, Wiz: tele-control;
Pri: fire; Ran: see-invis; Tou: poison), of which some can be quite
easy obtained as intrinsics by other means. Beyond level 20 you will
get no more intrinsics, beyond level 17 no more intrinsics that you
won't get easily by other means.
Another reason to get (at least a bit) farther than level 14 is when
you need another slot to enhance some weapon or spell proficieny.
Archived from groups: rec.games.roguelike.nethack (More info?)
Janis Papanagnou <Janis_Papanagnou@hotmail.com> wrote in
newsd3q7u$15n$1@online.de:
> sjdevnull@yahoo.com wrote:
>>
>> As others noted, higher xp level = tougher monsters generated. For
>> spellcasters, higher xp level is worth it (your magic missile gets
>> more and more powerful). For others, once you can do the quest (xp
>> level 14 I think) there's no reason to advance xp levels.
>
> Well, under some circumstances and for some character roles, you may
> still want to get beyond level 14; to obtain some intrinsics (Bar:
> stealth; Cav, Hea, Pri: warning; Mon: shock; Mon, Wiz: tele-control;
> Pri: fire; Ran: see-invis; Tou: poison), of which some can be quite
> easy obtained as intrinsics by other means. Beyond level 20 you will
> get no more intrinsics, beyond level 17 no more intrinsics that you
> won't get easily by other means.
>
> Another reason to get (at least a bit) farther than level 14 is when
> you need another slot to enhance some weapon or spell proficieny.
IIRC spellcasters should also look at going to high levels due to the
fact that the power of some attack spells also increases with increasing
level. As a result 30th level wizard will do a lot more dammage with
magic missle then a 14th level wizard. As the monsters at the end of the
game are more or less of a fixed difficulty this can be a useful things.
Archived from groups: rec.games.roguelike.nethack (More info?)
sjdevnull@yahoo.com wrote:
> Magic markers I use almost exclusively for enchant armor and charging
> scrolls, maybe genocide. Bless the marker before using.
I'be always stated that there is no need to bless the marker as blessed
marker cannot write cursed scrolls but uncursed marker can write blessed
scrolls.
But look at it like this:
You've have collected scrolls and magic markers and finally you found
wand of cancellation. So you gather all those scrolls that you think you
don't need for blanking and end up with 50 blank scrolls. Now here are
the questions:
How many holy waters you need to bless fifty blank scrolls?
How many holy waters you need to bless all the markers that you need to
write those 50 scrolls?
Topi
--
"The whole problem with the world is that fools and fanatics are
always so certain of themselves, but wiser people so full of doubts."
- Bertrand Russell
"How come he didn't put 'I think' at the end of it?" - Anonymous
Archived from groups: rec.games.roguelike.nethack (More info?)
> If you've read all the spoilers, you should know how
> to do alchemy. It's a good idea to collect potions of
> healing, extra healing, full healing, speed, gain level,
> gain energy and holy water. Save them in your stash.
> When you get a bunch, mix them together (with, perhaps,
> judicious use of scrolls of remove curse and a handy
> altar to BUC ID) in the proper amounts and order, and
> you can have a bunch of (diluted) blessed potions of
> full healing.
I do know plenty about alchemy, except for your mention of diluted
blessed potions of full healing. Why diluted? Can you somehow turn 1
uncursed water + 1 full healing into 2 diluted full healings? Or what
did you mean?
> I think the main point is to play very cautiously. What
> do you find your characters frequently dying from?
> Starvation? Soldier ants? Seemingly out-of-depth tough
> monsters?
I think the number one killer of my characters is a failure to ALWAYS
have my guard up. Sometimes it's stuff I didn't expect (e.g. my
million point game was ended when, blinded and without gloves, I walked
over a cockatrice corpse: "You try to feel what is on the ground here.
You turn to stone." Ouch.) but most of the time, especially with
characters that aren't seeming very promising, I do let my guard down
for a second, and the game punishes me accordingly. I think that,
coupled with the excellent advice I'm getting here (thanks, all!), a
little caution will take me a long way. That, and a new appreciation
for
1. Sokoban (I think I finished it once before, but it was the BoH
version so its full value was never impressed upon me)
2. Mine's End (never been there, but never really realized you could
get a BoH/luckstone there either)
3. Pets. I'd never grieved over the loss of a pet before, figuring all
I was really losing was the convenience of their BUC identify and
stealing from shops. What fun, in the game I started yesterday, to get
a stethoscope in Minetown only to discover that my dog was stronger
than I was!
Which brings me to my next issue: is there a preferred method for
letting your pet get experience but not flirting with starvation in the
early phases of the game? Lock'em in a room for a while?
Thanks,
- Drew (found a blessed +5 pair of iron shoes today)
Archived from groups: rec.games.roguelike.nethack (More info?)
rhapsodyindrew wrote:
> I do know plenty about alchemy, except for your mention of diluted
> blessed potions of full healing. Why diluted? Can you somehow turn 1
> uncursed water + 1 full healing into 2 diluted full healings? Or what
> did you mean?
When you mix potions and they turn into something else, the mixture ends
up diluted. No uncursed water required; on the contrary, dipping diluted
potions into water (bottled or running) turns them into water.
Archived from groups: rec.games.roguelike.nethack (More info?)
rhapsodyindrew wrote:
>
> Which brings me to my next issue: is there a preferred method for
> letting your pet get experience but not flirting with starvation in the
> early phases of the game? Lock'em in a room for a while?
The pet gets experienced by killing monsters, not by eating them; so, be
fast (and unburdened whichs lows you down, in this case significantly).
And/or let pets kill the small creatures with little nutrition and handle
the big and healthy ones yourself.
Archived from groups: rec.games.roguelike.nethack (More info?)
On 8/7/05 5:31 AM, Topi Linkala wrote:
> I'be always stated that there is no need to bless the marker as blessed
> marker cannot write cursed scrolls but uncursed marker can write blessed
> scrolls.
It depends on how much use you have for cursed scrolls.
>
> But look at it like this:
>
> You've have collected scrolls and magic markers and finally you found
> wand of cancellation. So you gather all those scrolls that you think you
> don't need for blanking and end up with 50 blank scrolls. Now here are
> the questions:
>
> How many holy waters you need to bless fifty blank scrolls?
> How many holy waters you need to bless all the markers that you need to
> write those 50 scrolls?
Right, and if I found myself in that situation, I'd bless the stack of
scrolls, too. However, if I already have some blankable scrolls and find
a magic marker, I'm not going to run around collecting more scrolls and
trying to find a wand of cancellation. (And in what dungeon are you
finding enough magic markers to worry about how many holy waters you're
using on them?)
At that point, do I want to bless three scrolls, and a little later on,
three more, and then another four, and then one more in a pinch.... or
do I want to bless the magic marker itself and be ready to write blessed
scrolls whenever I have a blank one?
Once again, a matter of style.
--
Kevin Wayne
"Sorry, so sorry. I just get carried away."
--Sir Lancelot
Archived from groups: rec.games.roguelike.nethack (More info?)
"rhapsodyindrew" <drew.levitt@yale.edu> wrote:
>Which brings me to my next issue: is there a preferred method for
>letting your pet get experience but not flirting with starvation in the
>early phases of the game? Lock'em in a room for a while?
Avoid needing to pray for anything except food; if your hunger status is
Weak (or worse), your god will feed you when you successfully pray. And
don't linger. Explore levels as fully as you can readily manage, but don't
waste time hunting for secret doors if you've found the next set of
stairs and a decent proportion of the loot.
--
Martin Read - my opinions are my own. share them if you wish.
illusion/kinetics controlling is love
Archived from groups: rec.games.roguelike.nethack (More info?)
manchu wrote:
> I would concur with the above, though I don't do quite the prep work
> myself. I tend to play very reckless in the early game, read
> everything, quaff everything, drink fountains, descend too quickly,
> etc. My rationale is that the early game takes so little time that if
> my character survives it is usually the result of a lucky equipement
> find or a nice wand discovery, something like that.
I sometimes do that for the first dungeon level or 2. But as soon as I
get anything halfway decent I go back to super-careful. And at DL1 or
2, halfway decent includes things like a pair of iron shoes, studded
leather armor, skeleton key, and so forth--it doesn't have to be a
shield of reflection, wand of polymorph, etc.
Archived from groups: rec.games.roguelike.nethack (More info?)
Kevin Wayne wrote:
> On 8/7/05 5:31 AM, Topi Linkala wrote:
> > How many holy waters you need to bless fifty blank scrolls?
> > How many holy waters you need to bless all the markers that you need to
> > write those 50 scrolls?
>
> Right, and if I found myself in that situation, I'd bless the stack of
> scrolls, too. However, if I already have some blankable scrolls and find
> a magic marker, I'm not going to run around collecting more scrolls and
> trying to find a wand of cancellation. (And in what dungeon are you
> finding enough magic markers to worry about how many holy waters you're
> using on them?)
>
> At that point, do I want to bless three scrolls, and a little later on,
> three more, and then another four, and then one more in a pinch.... or
> do I want to bless the magic marker itself and be ready to write blessed
> scrolls whenever I have a blank one?
The point I think you're both missing is that holy water is really one
of the least scarce of your vital Nethack resources. It can be a lot of
work to get any (for non-priests), but once you have some you have an
unlimited amount. I only bless blank scrolls just before writing on
them, so only in the quantity I need. And if I've ever had a blessed
magic marker, then it was generated that way; I don't bless them or
wish for them blessed.
Archived from groups: rec.games.roguelike.nethack (More info?)
In article <1123321628.443462.82010@g47g2000cwa.googlegroups.com>,
rhapsodyindrew <drew.levitt@yale.edu> wrote:
>Hi all,
>First post to RGRN, but I have a long and sordid history with NetHack.
Welcome.
>Been playing for upwards of 6 years at least, and I've read all the
>spoilers, but after looking around RGRN I'm noticing that I may have
>been going about this all wrong.
There are a bunch of different styles. One reason that I hang out here
is to learn the different ways that folks play NH.
>It's always been my belief that more experience levels = better chance
>of survival, mostly because of the increased HP and PW.
You'll come to find out that the two are orthogonal. There are potions and
prayers that give you addition HP without gaining levels. There are scrolls
and potions that give you PW points without a gain in level.
The minimum requirement for acension is that you attain a minimum level
of 14 for the Quest. Other than that, you can technically ascend as a
level 1 character.
> But I notice
>people ascending at XP levels < 20, and more importantly, with only
>maybe 50 HP more than I've had (I've gotten scores above 1 million
>points, but the farthest I've ever gotten in the dungeon was the Medusa
>level - though I could probably have gone deeper if it hadn't been for
>a fatal mistake involving a damn cockatrice).
cockatrices are bad news. Wear your gloves, be unburdened, and keep them
in a sack. They are bad news in general, but really really great for
clearing out large groups of monsters.
>So my question is a simple one, but the answer may not be
>straightforward: How is everybody doing more with less?
By using other techniques for gaining the required attributes.
>I have some
>specific questions though, pursuant to this general one.
>1. AC seems to be crucial, and everybody has a better AC than I do.
>So I get the idea of running straight to Minetown to buy some cheap
>protection, but the methods for enchanting armors well eludes me. Can
>you use a scroll of charging to increasee the enchantment on an
>armor/weapon as on a ring?
Nope. A ring of protection will lower your AC though.
> Is the general method to find a scroll of
>enchant (armor|weapon), read it, then get a magic marker and a bunch of
>blank scrolls and write away?
Bingo. Also blessing them makes them infinitely more potent.
>2. A big one: high XP level = bad?
It has its issues. The levels of randomly generated monsters depends on
the character level and the dungeon level. So the lower level the character
is, generally the lower level of the monsters the character encounters.
Now of course there are a bunch of fixed monsters in the dungeon. However,
even at a lower XP, a well equipped character can pretty easily tackle them.
>(2A) So what's the preferred method -
>get a bunch of gain ability/full healing (how?) and bless with holy
>water?
That's certainly one technique. I generally like to save FH for the
ascention run.
Here are some others:
1) Praying at an altar. If you keep creating and scrificing monsters, your
god will buff you up. Divine protection directly from your god lowers you
AC. and there are no restrictions as to how low you can go. Golden glows
at 5HP to your max. It's one of the reasons that as boring as it can be, that
pudding farming is so intriguing. With a level full of black puddings you
can spend days getting items, golden glows and protections from your god.
This is in addition to the death drop items from the puddings themselves.
2) Nurse dancing. Dangerous but extremely beneficial to HP. One technique is
to reverse genocide a group of nurses in sokoban. They can't teleport so they
will stick around giving you a ton of HPs.
3) One spoiler that I recently found. Blessed scrolls of charging will add
5d4 of power to you when read while confused. But you have to be at your
power max when you read it. If not, you'll be taken to your power max. So
if you have 400 PW points max and you expended yourself down to 50 (which
is easy to do in an ascension run with the amulet) you can get confused and
get charged back to 400 in no time flat.
4) Blessed gain energys are straightforward. However, I generally save them
for converting Xhealings to FH.
>To give you a sense of perspective on my skill level, I do pretty much
>know the spoilers and tables forward and backwards, but I've come to
>RGRN for more general strategies and tidbits that just aren't in the
>spoilers. (Like how to use nurses to your advantage.) And believe me,
>even though I haven't looked around here very much yet I've picked up
>quite a bit.
That's how you do it. Generally after you've ascended the first time, you
have a pretty good grasp of all the big issues in the game. Scrounging
around for nuances is the interesting part.
>Bottom line: how do you approach a NetHack character, particularly in
>the early game? I think it's time I got wise, revamped my style, and
>pushed my game to the next level.
Actually I play pacifist in the early game until I get my protection from
the Minetown priest(ess). Keeping the XP at level one makes it cheap to
get protection. It also gives my pet an opportunity to get up to XL9. It
keeps random monsters at a really low level. Generally I only kill kobold
zombies because it help improve the god alignment of my character while
only costing 3 XPs each. Clearing out the shops in the early leveles,
getting the AC down to something reasonable, buffing up the pet, and
getting to minetown in one piece are early game goals.
Getting the AC starts midgame for me. The next goals are setting up for the
quest. So that means buffing up to 14XL, getting the AC down, and acquiring
MR, reflection, holy water, and a bag of holding. I'll use the time getting
skill slots in weapons and spells that I'm interested in.
Generally I'll get down to a dungeon depth that starts generating wraiths.
I use wraith corpses to get those last 2 to 3 levels from 11 to 14 for
the quest. If I can convert an altar along the way then I'll start
sacrificing for artifacts, spellbooks, golden glows, and protection.
My current game is interesting. I've cleared out the castle and the VotD.
But I hadn't been crowned. So I decided to sacfest at my altar base camp
at level 23. While casting create monster what pops out but a black pudding!
I proceeded very carefully as I wasn't prepared for pudding farming. I went
ahead and prepped the altar area with Elbereths (written in lightning) and
boulders (due to the fortuitous circumstance of pick-axe carrying dwarves
tearing up the level. I sacfested away until I got crowned. But this time
I got smart and killed and sacced all of the puddings (kill them with a
unihorn so they don't split). The only mistake I made was praying before
the prayer timeout and losing all my protection. I think I'll go kick a
sink in a upper level, draw in another pudding and have at it again
until I get my 10-15 points of protection back before tackling Gehennom.
I'll pick up another 100 HP in the process. Coupled with a HP in the -40
range should make everything work out just fine.
There are a bunch of different styles of play. But getting to 30th level
in XL isn't a requirement.
Archived from groups: rec.games.roguelike.nethack (More info?)
Byron A Jeff wrote:
> cockatrices are bad news. Wear your gloves, be unburdened, and keep
> them in a sack. They are bad news in general, but really really great
> for clearing out large groups of monsters.
I don't think keeping them in a sack is necessary. You'll be safe, as
long as you don't *wield* them and move at the same time.
Boudewijn.
--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me
Archived from groups: rec.games.roguelike.nethack (More info?)
Byron A Jeff wrote:
> Welcome.
Welcome indeed. I've gotten oodles of useful information out of this
thread, and it pleases me to give a positive update: after successfully
pulling off the protection run to Minetown as a healer, I've been
playing a Valkyrie with great success. DL 2 gave me an altar, which,
after surprisingly extensive camping, got me Mjollnir (it took forever
because I kept needing food prayers). On DL 6 I found a throne room
which was very very good to me...I found a BoH on the ground and I got
a wish from the throne. Blessed +2 SDSM suits me fine, and went well
with my blessed +5 orcish helm, which I found randomly. I just cleared
out Sokoban (getting another BoH) and I'm off to greater places...in
this case, probably Mine's End.
Final question (in this thread at least): I have a wand of polymorph,
but I don't know how many charges I have in it. Is it worth it to try
to polymorph my (large and sturdy) dog?
Archived from groups: rec.games.roguelike.nethack (More info?)
John Campbell wrote:
> And if you get something really good and still have charges
> left, you can keep it and take a shot at getting something really good
> out of your current pet, too.
You could also try to align your pets in such a way that you have a
double chance of getting something good in one shot.
--
Boudewijn.
--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me
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