YAAP - All 13 Roles!

T-Bone

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Woo-hoo! I finally completed all 13 roles!!! (And all races, genders,
and alignments.) I haven't been this excited since my first ascension!
(Well, maybe after my monk, too.)

Lenny the caveman walks through the door and slaps 15 diamonds on the
bar to buy a round of drinks for everyone present. While you enjoy
your drink, please allow me to introduce my table of demigods...

Game #407 - Miss Hoover (VAL-HUM-FEM-NEU Jan 26 - Mar 9, 2004) - First
ascension! Early altar for Mojo, large early shops, and /oW around
Sokoban made this happen. After that, the only big challenges were the
ever-present concern of YASD and some close calls with Pestilence.

#476 - Wiggum (ROG-hum-MAL-CHA Apr 28 - Jun 2, 2004) - Got stuck on
the quest, and took 189k moves to ascend. (Wiggum will never eat
leprechaun meat again for the rest of eternity.) Not a single random
altar the entire game.

#556 - Disco Stu (BAR-hum-mal-cha Jul 9-27, 2004) - Genoless,
polypileless, first PDA ascension. Genoless sure is annoying - or at
least liches are. Early altar produced Cleaver and Frosty. Thoth Amon
killed himself by missing invisible Disco Stu with a /oD and taking the
rebound off the wall.

#574 - Dr. Nick (MON-hum-mal-cha Aug 4-13, 2004) - Vegetarian,
near-weaponless (some pickaxe accidents). A foolish mistake on the
ascension run forced a tense end game. I stupidly had the Eyes of the
Overworld as my only source of MR, and double-trouble Rodneys stole
them and the "oY, then blasted my entire armor kit except my speed
boots before killing me the first time. I retreated to my stash, used
my last wish on a [CoMR, and returned with a -9 AC and was able to kill
both Wizards. On Air, I died a second time to a succession of air
elementals. On Astral, I made every move carefully, kept bugs around
me as a buffer, made liberal use of /oTel, and STILL died a third time
before reaching the first altar. With 1 "oLS, 16 /oTel charges, 4
/oDeath charges, and 1 ?oCharge left, I figured my odds were maybe
50/50 of making it to a second altar, and very slim indeed of making it
to the third. But as luck would have it, the first altar was correct!

#608 - Lunchlady Doris (ARC-DWA-fem-LAW Sep 16-24, 2004) - Polyless.
Grayswandir + silver saber rules! Geeky archaeologist ascended with a
7 charisma (started with 5).

#638 - Flanders (WIZ-ELF-mal-cha Oct 24, 2004 - Jan 26, 2005) - First
spellcaster to ascend. On Astral I thought I was dead for sure, to
Famine of all things. The finger missed a couple times, Famine hit,
and I found myself fainting. I somehow came to and #prayed, then was
able to take out Famine and ascend.

#643 - Uter (TOU-hum-mal-neu ? - Feb 16, 2005) - Polypileless. Uter
was helped out by saccing for Mojo early. Survived an elf with a /oD
in the mines thanks to Sokoban's "oR. Ascended decked out in a
Hawaiian shirt and lenses, carrying a towel and camera, with an ice box
full of Sam Adams (b!oBooze), Budweiser (uncursed), and Milwaukee's
Best (cursed).

#658 - Handsome Pete (KNI-hum-mal-law ? - Mar 22, 2005) - Polyless.
#Dipped for Excalibur as soon as I could, and sacced for Grayswandir
shortly after. Refrained from robbing shops or vaults. (I wish it
would ask to confirm before you attack a fleeing monster as a knight.)
Defeated Demogorgon (thanks, Orcus) in my first and so far only
encounter with the Big D. Had to ascend steedless after wasting 2
wishes on Ki-Rin figurines and having both get killed.

#666 - Jacques Strap (RAN-ORC-mal-cha ? - Apr 13, 2005) -
Polypileless. Ascended with 11 artifacts - sacrificed for Trollsbane,
Werebane, Ogresmasher, Grimtooth, and Frosty; got Vorpy from a bones
and the Longbow from the quest. With so many already, I got myself
crowned for Stormy and #named Sting and Orcrist. Sunsword on Astral
rounded out the set.

#667 - Dr. Hibbert (PRI-hum-mal-cha ? - Apr 13, 2005) - Polyselfless.
Wanted to go for for a fast ascension, and when my dog pulled a /oW out
of a shop on DL 3, I knew it was the best chance I'd get. Not the most
stylish ascension - I used 11 wishes, and survived YASD ("oLS from the
same shop!) from trying to lure a pet to the stairs in a dark room with
4 floating eyes and a bat. Finished in 33410 turns - not that fast,
but about half the turns of my next best count.

#674 - Grandma Bouvier (HEA-GNO-fem-neu ? - Apr 27, 2005) -
Successfully ran the protection racket, only to lose protection while
still in minetown courtesy of a wererat. 3 magic lamps in the mines
(SDSM, CoMR, light source) helped though. Ascended with pets Famine
and Pestilence.

#676 - Bleeding Gums (SAM-hum-mal-law May 9-24, 2005) - Wishless,
genoless, polyless. This conduct trifecta seems sort of like a rite of
passage. Genoless is still extremely annoying, but I thought wishless
was fun, living off what the dungeon provides. Ascended with all 9
Nazgul rings.

#707+ - Lenny (CAV-hum-mal-neu Jul 20 - Aug 6, 2005) - Polyless,
Cannibal, Near-wishless. By cannibal, I mean he ate nothing but human
meat. Was wishless until the last move, when I wished up a magic
whistle, since I accidentally left it on DL1. This was a difficult
game, I'll probably write up his own YAAP in a couple days.

And while I'm at it, there are a few honorable (and dishonorable)
mentions I'd like to make, but these characters are unfortunately not
able to be with us tonight:

#1 - Bart (Tou-Hum-Mal-Neu Apr 13, 2002) - First character since
playing Hack in the late '80s / early '90s. Killed by a rothe on level
2.

#80 - Abraham (Kni-Hum-Mal-Law Jun 24 - Jul 28, 2002) - First
character to reach the quest, though woefully unprepared. Killed by a
quasit on the quest home level.

#214 - Krusty the Klown (Arc-Hum-Mal-Neu Oct 14-30, 2002) - First
character with a realisic chance to ascend. Also my first encounter
with an eel since Hack. Killed by an eel on the quest home level.

#256 - Apu (Mon-Hum-Mal-Cha Nov 10, 2002 - Feb 23, 2003) - Second
character with a realistic chance to ascend. First character to
encounter a monster with a sickness attack. Died of illness after
slaying Juiblex.

#589 - Kang (Tou-Hum-Mal-Neu Aug 16 - Sep 9, 2004) - Died trying to
ascend with a cooler of booze. It wasn't until a later game (Uter, see
above) that I realized that wished-for ice boxes are generated full of
corpses, which is why Kang was never able to pick his up. Killed by
Famine on Astral.

#614 - Rainier Wolfcastle (Wiz-Elf-Mal-Cha Aug 31 - Oct 18, 2004) - I
had a good tourist going on my PDA at the same time as this game on my
PC. I got Rainier to Astral late at night and was excited that the
first altar I tried was neutral. Too bad this was my wizard, not my
tourist. Escaped in celestial disgrace.

#688+ - Drederick Tatum (Cav-Hum-Mal-Neu July 9-16, 2005) - This guy
was almost set to begin the ascension run when my PDA crashed and the
saved game was lost. I had a copy on my PC, but it was pre-quest, and
I died YASD largely because my heart wasn't in it anymore. Killed by
my PDA, then by Mr. Nieb, the shopkeeper.

Notes:

* On games that I started on my PDA and finished on my PC, the start
date didn't record properly.

* I lost probably 50 or more records from the PDA log file, so
Drederick and Lenny's game #s are much higher than listed here.

So what's next? Well, I'd like to try some oxymoronic-type conducts -
an illiterate wizard, atheist priest, pacifist barbarian, etc. I also
have a few other conduct ideas I'd like to try that probably aren't as
original as I think they are. But first, I want to play a few random
characters for the first time in probably about 200 games!
 

Alexis

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g56789@hotmail.com wrote:
> Woo-hoo! I finally completed all 13 roles!!! (And all races, genders,
> and alignments.) I haven't been this excited since my first ascension!
> (Well, maybe after my monk, too.)

Congratulations!

-- A.

--
My email address is hearse[AT]hotpop[DOT]com

Hearse Windows/Unix client: http://hearse.krollmark.com
Hearse announcements: http://groups.yahoo.com/group/hearseannounce
 

T-Bone

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Daniel Morris wrote:
> "T-Bone" <g56789@hotmail.com> wrote in message
> news:1123363511.129880.73080@g43g2000cwa.googlegroups.com...
> > Woo-hoo! I finally completed all 13 roles!!! (And all races, genders,
> > and alignments.) I haven't been this excited since my first ascension!
> > (Well, maybe after my monk, too.)
> >
> > Lenny the caveman walks through the door and slaps 15 diamonds on the
> > bar to buy a round of drinks for everyone present. While you enjoy
> > your drink, please allow me to introduce my table of demigods...
>
> Congratulations, feel free to use one of the nice shiny wands of wishing to
> stir yours.

Thank you!

> > * On games that I started on my PDA and finished on my PC, the start
> > date didn't record properly.
> >
> > * I lost probably 50 or more records from the PDA log file, so
> > Drederick and Lenny's game #s are much higher than listed here.
>
> My Ipaq has seen a lot of deaths as I try sillier and sillier conducts since
> rounding out my ascenders list. What kind of PDA do you use?

It's a ViewSonic. Happily, I'd merged the logfile and record with my
PC's, I think just before I started trying cavemen, so I think those
are the only records I lost. But there were a lot of deaths there, as
limiting myself to human meat turned out to be a much harder conduct
than I expected.

> > So what's next? Well, I'd like to try some oxymoronic-type conducts -
> > an illiterate wizard, atheist priest, pacifist barbarian, etc. I also
> > have a few other conduct ideas I'd like to try that probably aren't as
> > original as I think they are. But first, I want to play a few random
> > characters for the first time in probably about 200 games!
>
> Extinctionist, pacifist and foodless are the only conducts i've yet to
> ascend, having tried them. I've got an extinctionist going, but all my
> pacifists seem to die quickly.

I haven't tried anything harder than what I listed as ascending (normal
monk conducts and geno/poly/wishless), since I wanted to round out the
set.

I'm pretty confident I could ascend foodless if I were to try. Due to
the lack of human meat in the early-to-mid-game, cannibal and foodless
are pretty similar - first priority is a =oSD. The only real
difference as far as I can tell is that my caveman was able to save an
occasional food prayer by chowing down on soldiers and such later in
the game.

The other conducts will take some adjustment though, especially if I
try them with roles that typically depend on what I'm giving up.
 

T-Bone

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Alexis wrote:
> g56789@hotmail.com wrote:
> > Woo-hoo! I finally completed all 13 roles!!! (And all races, genders,
> > and alignments.) I haven't been this excited since my first ascension!
> > (Well, maybe after my monk, too.)
>
> Congratulations!

Thanks!
 
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"T-Bone" <g56789@hotmail.com> wrote in message
news:1123363511.129880.73080@g43g2000cwa.googlegroups.com...
> Woo-hoo! I finally completed all 13 roles!!! (And all races, genders,
> and alignments.) I haven't been this excited since my first ascension!
> (Well, maybe after my monk, too.)
>
> Lenny the caveman walks through the door and slaps 15 diamonds on the
> bar to buy a round of drinks for everyone present. While you enjoy
> your drink, please allow me to introduce my table of demigods...

Congratulations, feel free to use one of the nice shiny wands of wishing to
stir yours.

> * On games that I started on my PDA and finished on my PC, the start
> date didn't record properly.
>
> * I lost probably 50 or more records from the PDA log file, so
> Drederick and Lenny's game #s are much higher than listed here.

My Ipaq has seen a lot of deaths as I try sillier and sillier conducts since
rounding out my ascenders list. What kind of PDA do you use?

>
> So what's next? Well, I'd like to try some oxymoronic-type conducts -
> an illiterate wizard, atheist priest, pacifist barbarian, etc. I also
> have a few other conduct ideas I'd like to try that probably aren't as
> original as I think they are. But first, I want to play a few random
> characters for the first time in probably about 200 games!

Extinctionist, pacifist and foodless are the only conducts i've yet to
ascend, having tried them. I've got an extinctionist going, but all my
pacifists seem to die quickly.

Danny
Ascended all Roles
Best Conducts: Wish/Geno/poly/polyselfless,
Illiterate/atheist/geno/poly/polyselfless
Working on Extinctionist
 
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T-Bone wrote:
> Woo-hoo! I finally completed all 13 roles!!! (And all races, genders,
> and alignments.)
Wow, nice one.

> Not a single random altar the entire game.

*shudder* don't say that. I've played plenty of games without a random
altar, but I usually YASD before the oracle. The thought of an entire
dungeon without a nice altar for camping and stashing...

> [tourist]Ascended decked out in a
> Hawaiian shirt and lenses, carrying a towel and camera, with an ice box
> full of [Booze]

OK, now you're just showing off...

> Ascended with all 9 Nazgul rings.
Are they labelled as such, or are they just unremarkable =oI? I think
they should be different in some way, even if they are just named after
the LotR rings, with no special abilities beyond the normal
invisibility.


> By cannibal, I mean he ate nothing but human meat.

Never heard of this conduct before. It's a good idea, and I think it
ought to be tracked by the game.
 
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Boudewijn Waijers wrote:
> dogscoff@eudoramail.com wrote:
>
> >> Ascended with all 9 Nazgul rings.
>
> > Are they labelled as such, or are they just unremarkable =oI? I think
> > they should be different in some way, even if they are just named
> > after the LotR rings, with no special abilities beyond the normal
> > invisibility.
>
> I usually name them "Nazgul", but nothing more. I thought Tolkien sr.
> named only the three elven rings (Narya, Nenya and Vilya).

Oh, OK, I'll take your word for it. I've read LotR & The Hobbit, but
never the Silmarillion. I knew at least some of them were named, but
given Tolkien's tendency toward to completeness, I just asssumed the
rest would be as well.

> You couldn't
> make the analogy, anyway (when using elven rings), since the ring of
> invisibility then would have to be both red, diamond and sapphire...

Well, you don't have to follow the books to the letter, after all
nhinlotr. I just thought that for those players interested in
trophy-gathering, it would be quite cool if the game somehow marked
these rings as proof of Nazgul-spanking, rather than relying on the
player to name them.

Of course, if they were marked in some way, unspoiled players would
assume that they must somehow behave differently, and subsequently
spend hours trying to figure out their "special powers". (Not sure how
many unspoiled players would get the opportunity to whack a Nazgul, but
anyway...)
 

T-Bone

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dogscoff@eudoramail.com wrote:
> T-Bone wrote:
> > Woo-hoo! I finally completed all 13 roles!!! (And all races, genders,
> > and alignments.)
> Wow, nice one.

Thanks!

> > Not a single random altar the entire game.
>
> *shudder* don't say that. I've played plenty of games without a random
> altar, but I usually YASD before the oracle. The thought of an entire
> dungeon without a nice altar for camping and stashing...

Yeah, that was only my second ascension too, so I didn't realize at the
time how unusual that was. And IIRC, minetown was cross-aligned. I'm
sure he got an artifact eventually, but his primary weapons for the
late game were #twoweaponed silver daggers named Slice and Dice.

> > [tourist]Ascended decked out in a
> > Hawaiian shirt and lenses, carrying a towel and camera, with an ice box
> > full of [Booze]
>
> OK, now you're just showing off...

:) I thought it was a good look, but it cost me Kang, who died at the
altar doing the inventory shuffle trying to lift the bloody cooler.

> > Ascended with all 9 Nazgul rings.
> Are they labelled as such, or are they just unremarkable =oI? I think
> they should be different in some way, even if they are just named after
> the LotR rings, with no special abilities beyond the normal
> invisibility.

They are labelled "Nazgul 1" to "Nazgul 9". Surprisingly. Usually I
forget to name one, or name the class of rings instead of the specific
ring once, and end up wondering if a c=oI is #3, or if I've really only
killed 2 so far...

> > By cannibal, I mean he ate nothing but human meat.
>
> Never heard of this conduct before. It's a good idea, and I think it
> ought to be tracked by the game.

I wanted to ascend the last role doing something unusual, but not
necessarily too difficult, so I thought this was a good conduct for a
caveman. Turned out to be hard though, as kops were really the only
thing I could eat early on, and there was only a limited supply on a
couple levels. I thought about relaxing the conduct to just eating
meat, but while still playing as a cannibal I had a character I should
have ascended YASD to a poisoned spiked pit in Ludios. And I'm
stubborn, so I couldn't relax the conduct after that...
 
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Matthew Lahut wrote:

> Are you porting NetHack to Palms?
> No. Other people who've written in with information about them lead us
> to believe that it won't work on most models, but the largest ones *might*
> be able to run it, if someone wrote bridge code adapting some major
> NetHack assumptions. The UI would actually be the easy part -- that's
> split off from the rest of the code anyway. The hard part is that Palms
> have only memory (no disk) and a very limited heap, while NetHack is
> designed to run in low memory conditions by writing everything not used to
> disk and likes to keep those varying-but- often-large numbers of monsters
> and objects in the heap. A couple people have gone off to look at the
> exact constraints, but we haven't heard anything to suggest that actual
> porting has started, let alone successfully finished. Aside from advising
> such people on NetHack internals, and merging their port code back in
> should such ever appear, we have no plans in that area. Some people may be
> making progress.

Fortunately, this is outdated information that does not apply to
current Palm OS devices. Newer devices based on Palm OS 5 that run on
ARM processors have no real technical limitations to prevent NetHack
from working. In particular, code segment size and heap memory
lemitations are no longer a concern. Lack of a filesystem isn't really
an issue, either; files can still be created in memory, and lack of
directories isn't a concern.

> ["Some people" is a link to http://nethack-palm.sourceforge.net]

I'm the current maintainer of that site, and the one working on the
port now. Right now, it compiles and links fine; I just need to fill
in a bunch of stub functions. The system-dependant code in sys/palm is
95% done, but I've barely touched the UI code. That's next.

--
Karl Garrison
hermes_917@yahoo.com
 
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dogscoff@eudoramail.com wrote:
> T-Bone wrote:
>
> > Ascended with all 9 Nazgul rings.
>
> Are they labelled as such, or are they just unremarkable =oI?

They are guaranteed cursed but otherwise normal rings oI.

> I think
> they should be different in some way, even if they are just named after
> the LotR rings, with no special abilities beyond the normal
> invisibility.

It might be cool to have them named.

I've never thought to name species-based rings. Nine from
Nazguls, seven from dwarves (would need to kill a LOT of
dwarves be get that many from death-drop, three from elves.
Since NH is not LoTR the amulet is not a ring.
 
G

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dogscoff@eudoramail.com wrote:

>> Ascended with all 9 Nazgul rings.

> Are they labelled as such, or are they just unremarkable =oI? I think
> they should be different in some way, even if they are just named
> after the LotR rings, with no special abilities beyond the normal
> invisibility.

I usually name them "Nazgul", but nothing more. I thought Tolkien sr.
named only the three elven rings (Narya, Nenya and Vilya). You couldn't
make the analogy, anyway (when using elven rings), since the ring of
invisibility then would have to be both red, diamond and sapphire...

--
Boudewijn.

--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me
 
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Boudewijn Waijers wrote:

> I usually name them "Nazgul", but nothing more.

I number them, #1 to #n (hardly ever get all nine, usually four or so).

Raisse, killed by a Nazgul

--
irina@valdyas.org LegoHack: http://www.valdyas.org/irina/nethack/
Status of Raisse (piously neutral): Level 8 HP 63(67) AC -3, fast.
 

Sean

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dogscoff@eudoramail.com wrote:

>>You couldn't
>>make the analogy, anyway (when using elven rings), since the ring of
>>invisibility then would have to be both red, diamond and sapphire...
>
> Well, you don't have to follow the books to the letter, after all
> nhinlotr.

Incidentally, "Nhinlotr" sounds exactly like the sort of thing Tolkien'd
be likely to name them.
 
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Forgive me if this is in a FAQ somewhere, but where can I find nethack
for PDAs and is there one that gives a full screen view. I'd be willing
to purchase a PDA if I could also find a good version of nethack to play
on it. (I tried with an older Palm but couldn't find anything good).

Thanks in advance!

Dave
 
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On Mon, 8 Aug 2005, Dave Conrad wrote:

> Forgive me if this is in a FAQ somewhere, but where can I find nethack for
> PDAs and is there one that gives a full screen view. I'd be willing to
> purchase a PDA if I could also find a good version of nethack to play on it.
> (I tried with an older Palm but couldn't find anything good).

http://www.nethack.org/common/info.html

Are you porting NetHack to Palms?
No. Other people who've written in with information about them lead us
to believe that it won't work on most models, but the largest ones *might*
be able to run it, if someone wrote bridge code adapting some major
NetHack assumptions. The UI would actually be the easy part -- that's
split off from the rest of the code anyway. The hard part is that Palms
have only memory (no disk) and a very limited heap, while NetHack is
designed to run in low memory conditions by writing everything not used to
disk and likes to keep those varying-but- often-large numbers of monsters
and objects in the heap. A couple people have gone off to look at the
exact constraints, but we haven't heard anything to suggest that actual
porting has started, let alone successfully finished. Aside from advising
such people on NetHack internals, and merging their port code back in
should such ever appear, we have no plans in that area. Some people may be
making progress.

["Some people" is a link to http://nethack-palm.sourceforge.net]


- Matt
 
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Dave Conrad:

> Forgive me if this is in a FAQ somewhere, but where can I find nethack
> for PDAs and is there one that gives a full screen view. I'd be willing
> to purchase a PDA if I could also find a good version of nethack to play
> on it. (I tried with an older Palm but couldn't find anything good).

there is a PPC version on the download site(s). It runs quite well on
my Yakumo PDA with windows mobile. What do you mean by full screen
view? The Map will be either much too small to read or it will scroll
under the view. You can chose different sized Ascii layout or the
scrolling tiles set.

Sascha
--
www.nethack.de

download mirror for version 3.4.3:
http://www.nethack.de/download
 
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After going to <http://tinyurl.com/2tnqw>
"Doug Freyburger" <dfreybur@yahoo.com> wrote

>dogscoff@eudoramail.com wrote:
>> T-Bone wrote:
>>
>> > Ascended with all 9 Nazgul rings.
>>
>> Are they labelled as such, or are they just unremarkable =oI?
>
>They are guaranteed cursed but otherwise normal rings oI.
>
>> I think
>> they should be different in some way, even if they are just named after
>> the LotR rings, with no special abilities beyond the normal
>> invisibility.
>
>It might be cool to have them named.
>
>I've never thought to name species-based rings. Nine from
>Nazguls, seven from dwarves (would need to kill a LOT of
>dwarves be get that many from death-drop, three from elves.
>Since NH is not LoTR the amulet is not a ring.

This is what I remember happening to all the LotR rings:

The three elven rings eventually left middle earth with elrond, the "queen" of
the elves, and gandalf. Some of the dwarven rings were consumed by dragons, and
the rest (including the one held by thorins father) were captured by sauron.
The nine rings for the race of men stayed with their owners until they died.
The one ring got destroyed in mount doom.
--
no, i didn't forget the 'F's
http://www.geocities.com/jerk_o2002
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Archived from groups: rec.games.roguelike.nethack (More info?)

In news:<91vgf19vbcb74bhddmmv9d31n8kv8ek1uu@4ax.com>, jerk-o <jerk-
o@yomomma.org> says...
> This is what I remember happening to all the LotR rings:

I'm just filling in some things.

> The three elven rings

Those made by Celebrimbor alone, "unsullied" by Sauron.
"Vilya", "Narya" and "Nenya" (air, fire and water).

> eventually left middle earth with elrond,

"Vilya". Blue stone (sapphire?) in gold. To Elrond through Gil-Galad.

> the "queen" of the elves,

Galadriel.
"Nenya". White stone (diamond?) in mithril. Normally invisible IIRC.

> and gandalf.

"Narya". Set with a red stone (ruby?). To Gandalf through Gil-Galad and
Círdan.

> Some of the dwarven rings were consumed by dragons,

Four of them AFAIK.

> and the rest (including the one held by thorins father) were captured by
> sauron.

The remaining three, AFAIK. Thráin (II) was the name of his father.

> The nine rings for the race of men stayed with their owners until they died.

The rings are not named, and only one of the Nazgül are. Second in
command to "The Witch-king of Angmar" was the Easterling lord Khamül.
Other names you might have seen listed are usually taken from the MERP
game and were made up by the game makers at ICE.

> The one ring got destroyed in mount doom.

We all know about that one...

/Kristoffer

--
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Archived from groups: rec.games.roguelike.nethack (More info?)

Kristoffer Björkman wrote:

>>The nine rings for the race of men stayed with their owners until they died.
>
> The rings are not named, and only one of the Nazgül are. Second in
> command to "The Witch-king of Angmar" was the Easterling lord Khamül.
> Other names you might have seen listed are usually taken from the MERP
> game and were made up by the game makers at ICE.

Personally, I like the "names" the Nazgul got in Decipher's LotR card
game. They translated "fourth ringwraith" and "seventh ringwraith" and
so forth into one of the Elvish tongues, and named the cards with those
names. That gave each a unique name, that looked right, without making
up material.

--
Everett E. Johnson
"Let the Dragon ride again on the winds of time."