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YAAP -- Link the Male Human Neutral Tourist

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August 14, 2005 7:21:12 PM

Archived from groups: rec.games.roguelike.nethack (More info?)

YAAP -- Link the Male Human Neutral Tourist

Early in the Gnomish mines, I fell down a trap door. I read a magic
mapping scroll so that I could quickly go back upstairs, and waited for
my pet to find me.

I went to Minetown and had my pets clear out the guards. I think I had
2 pets at this time, so I felt that at least one of them would survive
the battle with the watch captain. The watch captain dropped a silver
saber, which is great because it doesn't rust. I went to the bottom of
the mines hitting most the stuff with the silver saber (so I could
level up on sabers). The difficult monsters got hit with my broad
pick. Some monsters got zapped with my camera, so I could run away and
hope my pets would kill them for me.

At the bottom of the mines I collected the gems and luckstone. Then
spent a while trying to throw them at the gray unicorn. After that
adventure was done, my luck was maxed out. I duel wielded the silver
saber with a runed broadsword, which meant I had 2 rust-proof weapons.
Rust-proof weapons are important since I hit way too many rust traps in
the Gnomish Mines.

I saw a pyrolisk. I zapped it with my camera and hoped that blind
pyrolisks can't fiery gaze. They can't.

The big room had some scary monsters, due to them jumping into the
polymorph trap. There was a minotaur, some high level quadraped, and a
couple other scary things. So I zapped all the scary monsters with my
camera, and read a scroll of teleportation (which landed me on the
other side of the level). The scary monsters stumbled around blindly,
while everything else ran across the level toward me. I killed all the
non-scary monsters as they ran toward me, then killed the scary blind
monsters one by one.

The quest had a second silver saber.

Nothing else exciting happened until I got the castle wand of wishing.
Since the fort didn't get generated this game, I took everything to the
Minetown altar for the "ascension preperation". I did the mass
identify (shop IDing takes too long, so I shop ID the identify scroll,
and do one big mass identifying after I get the castle wand). I
polypiled all the magical junk I collected too.

I genocided all "L" and all "h", and wished of the Orb of Fate. I
probably could have beaten the game without losing those two conducts,
but I'm still too scared too go polyless/genoless. There was no way I
could have gone wishless/polyless/genoless, because the game gave me
around 2 scrolls of enchant armor, around 3 scrolls of enchant weapon,
and 0 magic markers.

Nothing exciting happened until the Astral plane. I found a
non-neutral altar, and then realized that the helm of opposite
alignment probably doesn't work very well on neutral characters. I
decided not to use the helm, and the second altar ended up being the
neutral altar.


Amulets
h - an uncursed amulet of life saving
p - a blessed amulet of life saving (being worn)
u - an uncursed amulet of life saving
Weapons
o - 21 blessed +6 darts named mith DL7 dwarmith DL9 stuff DL9 (in
quiver)
w - a blessed +7 silver saber named !c (weapon in hand)
J - a +7 silver saber (wielded in other hand)
Armor
j - a blessed fireproof +4 cloak of magic resistance named charm
monster DL7 (
r - an uncursed fireproof -1 pair of levitation boots
C - a blessed fireproof +4 Hawaiian shirt (being worn)
M - a blessed +4 silver dragon scale mail (being worn)
Q - a blessed fireproof +3 pair of speed boots (being worn)
T - an uncursed rustproof +4 pair of gauntlets of power (being worn)
U - a blessed rustproof +4 helm of brilliance (being worn)
Comestibles
n - an uncursed lembas wafer
X - an uncursed lizard corpse
Scrolls
k - a blessed scroll of scare monster
s - an uncursed scroll of scare monster
Potions
t - 2 uncursed diluted potions of full healing
R - an uncursed potion of paralysis
Rings
b - an uncursed +4 ring of increase damage
B - an uncursed +6 ring of increase damage (on left hand)
F - an uncursed ring of free action (on right hand)
I - an uncursed ring of conflict
Wands
v - a wand of death (1:5)
y - a wand of teleportation (3:1)
D - a wand of death (1:3)
E - a wand of digging (0:6)
K - a wand of teleportation (1:8)
L - a wand of teleportation (1:13)
N - a wand of teleportation (2:4)
O - a wand of cancellation (0:5)
P - a blessed wand of polymorph (2:1)
S - a wand of death (1:4)
Y - a wand of teleportation (1:5)
(1 of 2)
Tools
a - an uncursed blindfold named 42805
e - an expensive camera (1:69)
g - an uncursed greased sack
i - the blessed Platinum Yendorian Express Card
l - an uncursed skeleton key named CC66061
m - a blessed +0 unicorn horn
q - a blessed greased bag of holding named BoH
x - the blessed Orb of Fate (0:0)
G - an uncursed stethoscope
W - an uncursed oil lamp
Gems
z - 2 uncursed luckstones named lucky
A - a cursed aquamarine stone named H
(2 of 2)

Contents of the sack:

a potion of holy water
--More--

Contents of the bag of holding named BoH:

an uncursed ring of levitation
a blessed magic marker (1:46)
an uncursed ring of teleport control
an uncursed ring of teleportation
a cursed scroll of blank paper
a can of grease (1:3)
a wand of cold (1:4)
an uncursed lizard corpse
an uncursed sapphire
3 potions of holy water
an uncursed blindfold
an uncursed skeleton key
a +0 unicorn horn
5 uncursed diluted potions of full healing
a wand of fire (0:8)
a cursed -2 helm of opposite alignment
an uncursed topaz stone named H
3 uncursed diamonds named H
an uncursed ring of polymorph control
a cursed scroll of taming
an uncursed scroll of charging
a blessed scroll of remove curse
2 uncursed scrolls of remove curse
6 uncursed scrolls of blank paper
an uncursed tin of floating eye meat
4 uncursed K-rations
a blessed potion of oil
2 uncursed potions of paralysis
--More--

Do you want to see your conduct? [ynq] (n)
Voluntary challenges:

You genocided 11 types of monsters.
You used 6 wishes.
--More--


Aloha Link the Demigod...

You went to your reward with 2660612 points,
The Platinum Yendorian Express Card (worth 7000 zorkmids and 17500
points)
The Orb of Fate (worth 3500 zorkmids and 8750 points)
3 diamonds (worth 12000 zorkmids),
1 sapphire (worth 3000 zorkmids),
1 aquamarine stone (worth 1500 zorkmids),
1 topaz stone (worth 900 zorkmids),
3 amulets of life saving (worth 450 zorkmids),
and 14 pieces of gold, after 66472 moves.
You were level 19 with a maximum of 177 hit points when you ascended.
August 16, 2005 8:27:43 AM

Archived from groups: rec.games.roguelike.nethack (More info?)

Link wrote:
> YAAP -- Link the Male Human Neutral Tourist

Congrats!

> The watch captain dropped a silver
> saber, which is great because it doesn't rust.

Not to mention the extra silver damage, though I guess this wasn't too
important at this point.

> Some monsters got zapped with my camera, so I could run away and
> hope my pets would kill them for me.

As detailed on page 1 of the Dungeons of Doom Tour Guidebook.

> I saw a pyrolisk. I zapped it with my camera and hoped that blind
> pyrolisks can't fiery gaze. They can't.

I did not know that. Makes sense though. [Makes mental note...]

> The big room had some scary monsters, due to them jumping into the
> polymorph trap. There was a minotaur, some high level quadraped, and a
> couple other scary things. So I zapped all the scary monsters with my
> camera, and read a scroll of teleportation (which landed me on the
> other side of the level). The scary monsters stumbled around blindly,
> while everything else ran across the level toward me. I killed all the
> non-scary monsters as they ran toward me, then killed the scary blind
> monsters one by one.

I've found a ?oEarth is also useful for big rooms.

> o - 21 blessed +6 darts named mith DL7 dwarmith DL9 stuff DL9 (in
> quiver)
> w - a blessed +7 silver saber named !c (weapon in hand)
> j - a blessed fireproof +4 cloak of magic resistance named charm
> monster DL7 (
> a - an uncursed blindfold named 42805
> l - an uncursed skeleton key named CC66061
> q - a blessed greased bag of holding named BoH
> z - 2 uncursed luckstones named lucky
> A - a cursed aquamarine stone named H
> an uncursed topaz stone named H
> 3 uncursed diamonds named H

Ok, let's see here... The saber passed a pet-test... The BoH was IDed
by testing it. (Why name the individual item instead of the class of
items though?) The luckstones were IDed because mine's end must not
have had flint or a touchstone... What do the other names mean?

> You went to your reward with 2660612 points,
> [some stuff],
> and 14 pieces of gold, after 66472 moves.

Low point total. Must not have had that many kills? Pretty normal
turn count though.

Nice going!
Anonymous
August 16, 2005 11:27:12 AM

Archived from groups: rec.games.roguelike.nethack (More info?)

T-Bone wrote:
> Link wrote:

> > I saw a pyrolisk. I zapped it with my camera and hoped that blind
> > pyrolisks can't fiery gaze. They can't.
>
> I did not know that. Makes sense though. [Makes mental note...]

Not only that, but if you are blind, they cannot use their fiery gaze
against you either. If you think that makes no sense, then consider
the other effect of fiery gaze ... your potions boiling away and your
scrolls going up in flames. Yep, if you are blinded, even your potions
and scrolls are protected from the pyrolisk. It definitely helps to
know this when, say, you get caught by a pyrolisk without all of your
stuff put away, or if you don't have a bag.
Related resources
Can't find your answer ? Ask !
August 16, 2005 12:44:15 PM

Archived from groups: rec.games.roguelike.nethack (More info?)

> > o - 21 blessed +6 darts named mith DL7 dwarmith DL9 stuff DL9 (in
> > quiver)
> > w - a blessed +7 silver saber named !c (weapon in hand)
> > j - a blessed fireproof +4 cloak of magic resistance named charm
> > monster DL7 (
> > a - an uncursed blindfold named 42805
> > l - an uncursed skeleton key named CC66061
> > q - a blessed greased bag of holding named BoH
> > z - 2 uncursed luckstones named lucky
> > A - a cursed aquamarine stone named H
> > an uncursed topaz stone named H
> > 3 uncursed diamonds named H
>
> Ok, let's see here... The saber passed a pet-test... The BoH was IDed
> by testing it. (Why name the individual item instead of the class of
> items though?) The luckstones were IDed because mine's end must not
> have had flint or a touchstone... What do the other names mean?

"!c" weapons are sometimes IDed by passing a monster test. Sometimes
I'll drop a weapon, lure an intelligent monster to the weapon, and see
if the weapon sticks to the monster's hand when they wield it.

I'm not sure how to name a class of items. I thought 'N'ame was used
on objects, and 'C'all was used on pets/monsters?

"mith DL7 dwarmith DL9 stuff DL9" = elven mithril on gnomish mines
level 7, dwarvish mithril on gnomish mines level 9, stuff (which was a
bunch of weapons, which included a broad pick and a runed broadsword)
on gnomish mines level 9.

"charm monster DL7" = spellbook of charm monster on normal dungeon
level 7. I got this spellbook after the castle wand, but just in case
for some reason I was forgetting the spell by the time I got on the
ascension run... I knew where I stashed the spellbook. I ended up
never using charm monster.

"42805" = prayed on turn 42805

"CC66061" = credit card 66061 = invoked tourist quest artifact on turn
66061

"H" = hard gem. I collect all the hard gems I find so I can throw them
at co-aligned unicorns. I also always keep at least one hard gem so I
can engrave if needed.


Here are some other names that weren't in my final inventory:

"BAR" = wand didn't do anything when I tried to engrave ID it. BAR is
from the "foo, bar, baz" series of random variable names.

"ID" on a potion = potion found on a nymph corpse. Most likely an
object detection potion.

"Blind" on a monster = I sometimes call a monster "Blind" when I zap it
with the camera.


> > You went to your reward with 2660612 points,
> > [some stuff],
> > and 14 pieces of gold, after 66472 moves.
>
> Low point total. Must not have had that many kills? Pretty normal
> turn count though.

I used a couple of gain level potions. I also never #offered anything,
and I only prayed on an altar once so that I could have holy water.
I'm not sure if that is meaningful, since I never read any score
spoilers.

My Tourists usually spend alot of time in the Gnomish Mines. Since
they have alot of constitution and food, if I get hurt I'll usually dig
myself a sanctuary and wait until I'm fully healed. So my turn count
might get effected from all the wait-healing I do.


> Nice going!

Thanks!
Anonymous
August 16, 2005 1:31:00 PM

Archived from groups: rec.games.roguelike.nethack (More info?)

Link wrote:
>
> I'm not sure how to name a class of items. I thought 'N'ame was used
> on objects, and 'C'all was used on pets/monsters?

#name asks a yes-no question. A yes response gives an
individual item a name (prayed turn 124381). A no
response gives a class to name (gem called black glass)
after a unicorn drops it.
Anonymous
August 16, 2005 8:02:33 PM

Archived from groups: rec.games.roguelike.nethack (More info?)

T-Bone <g56789@hotmail.com> wrote:
>> a - an uncursed blindfold named 42805
>> l - an uncursed skeleton key named CC66061
>> A - a cursed aquamarine stone named H

> What do the other names mean?

H probably means "hard", from identifying gemstones that way. Beats
me what the key name might mean, or why you would even name a key.


>> and 14 pieces of gold, after 66472 moves.

> Low point total. Must not have had that many kills? Pretty normal
> turn count though.

Normal? I thought that looked pretty low. Of my three ascensions,
two were over 120k moves (and I forgot to save the turn count for the
third so I don't know how many it was). Then again, I tend to play in
in a pretty cautious fashion - lots of trips back to my stash(es),
mapping out Gehennom and digging paths, etc.

--
Oh to have a lodge in some vast wilderness. Where rumors of oppression
and deceit, of unsuccessful and successful wars may never reach me
anymore.
-- William Cowper
Anonymous
August 16, 2005 9:55:54 PM

Archived from groups: rec.games.roguelike.nethack (More info?)

Cyde Weys wrote:
> Not only that, but if you are blind, they cannot use their fiery gaze
> against you either. If you think that makes no sense, then consider
> the other effect of fiery gaze ... your potions boiling away and your
> scrolls going up in flames. Yep, if you are blinded, even your potions
> and scrolls are protected from the pyrolisk. It definitely helps to
> know this when, say, you get caught by a pyrolisk without all of your
> stuff put away, or if you don't have a bag.

Like the legendary Bugblatter Beast, pyrolisks assume that if
you can't see them, then they can't see you.

--
John Campbell
jcampbel@lynn.ci-n.com
Anonymous
August 17, 2005 12:02:55 AM

Archived from groups: rec.games.roguelike.nethack (More info?)

John Campbell wrote:

> Like the legendary Bugblatter Beast, pyrolisks assume that if
> you can't see them, then they can't see you.

I was expecting Eric the Viking to make this comment.

--
Boudewijn.

--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me
August 17, 2005 2:52:21 PM

Archived from groups: rec.games.roguelike.nethack (More info?)

Jeremiah DeWitt Weiner wrote:
> Beats me what the key name might mean, or why you would even name a key.

The Tourist artifact wouldn't let me name it, so i named a key instead.
!