YANI: Monster & tnning kits

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Intelligent NPC monsters should be taught how to pick up and use
tinning kits.
They don't really have to eat so they wouldn't use the tinning kits
much, but every now and again you might stumble upon a bones file with
a smug little gnome clutching a cursed tin of [player] meat...
 
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dogscoff@eudoramail.com wrote:
> Intelligent NPC monsters should be taught how to pick up and use
> tinning kits.
> They don't really have to eat so they wouldn't use the tinning kits
> much, but every now and again you might stumble upon a bones file with
> a smug little gnome clutching a cursed tin of [player] meat...

That would be neat! :)
But how would you handle the almost preternatural sense of smell
of the characters, who are able to distinguish between gnome and
gnome lord by smell when opening an unidentified tin? (if I'm
not mistaken)
Will the message be: "This smells like <player race>',
or "This smells like <player>", or "This smells like a poor
character that died on a quest to hard for him"?
 
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Ohle Claussen wrote:
> On 2005-08-16, dogscoff@eudoramail.com wrote:
> > Intelligent NPC monsters should be taught how to pick up and use
> > tinning kits.
> > They don't really have to eat so they wouldn't use the tinning kits
> > much, but every now and again you might stumble upon a bones file with
> > a smug little gnome clutching a cursed tin of [player] meat...

> How would that work? There are no [player] corpses!

Aren't there? The bones files in my games often contain player corpses.
Maybe it's a thing...
 
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On 2005-08-16, dogscoff@eudoramail.com wrote:
> Intelligent NPC monsters should be taught how to pick up and use
> tinning kits.
> They don't really have to eat so they wouldn't use the tinning kits
> much, but every now and again you might stumble upon a bones file with
> a smug little gnome clutching a cursed tin of [player] meat...
>
How would that work? There are no [player] corpses! The idea is neat
though, you could just implement it via a random chance of generating
such a tin upon bonesfile generation. Maybe couple it to nearby
monsters. And maybe YAFM if a player of the same name and class (one
that would be recognised by an angry shopkeeper) ate it.

Ohle
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http://www.stud.uni-goettingen.de/~s251251
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Ohle Claussen wrote:

> There are no [player] corpses!

Ever been in the Valley of the Dead?

Raisse, killed by the ghost of Senthi

--
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Status of Raisse (piously neutral): Level 8 HP 63(67) AC -3, fast.
 
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On 2005-08-16, Raisse the Thaumaturge wrote:
> Ohle Claussen wrote:
>
>> There are no [player] corpses!
>
> Ever been in the Valley of the Dead?
>
Gnahh, special cases...

--
Jann Ohle Claussen | GPG-Key-ID E7149169
http://www.stud.uni-goettingen.de/~s251251
BOFH Excuse #301:
appears to be a Slow/Narrow SCSI-0 Interface problem
 
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_.-In rec.games.roguelike.nethack, dogscoff@eudoramail.com wrote the following -._
> Aren't there? The bones files in my games often contain player corpses.
> Maybe it's a thing...

it is a [v] thing as well. I have bumped into my own corpses many a
time. by then the dwarf with /oFire has taken off and I know that I
had better skip this level for now.

What would be nice is if we could get points for burrying dead player
chars.

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On 2005-08-16, Faux_Pseudo wrote:
> _.-In rec.games.roguelike.nethack, dogscoff@eudoramail.com wrote the following -._
>> Aren't there? The bones files in my games often contain player corpses.
>> Maybe it's a thing...
>
> it is a [v] thing as well. I have bumped into my own corpses many a
> time. by then the dwarf with /oFire has taken off and I know that I
> had better skip this level for now.
>
Hmm, then I must have imagined it. Funny, I thought I had never seen my
own corpse.

--
Jann Ohle Claussen | GPG-Key-ID E7149169
http://www.stud.uni-goettingen.de/~s251251
BOFH Excuse #213:
Change your language to Finnish.