plain old vanilla orcs?

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Goblins, hobgoblins, orcs, hill orcs, Mordor orcs, Uruk-hai, orc shamans
and orc captains are the orcs featured in Nethack.

I've never, ever come across any plain old orcs. When I reverse genocided
them I got a red "o". Are these special orcs that only appear on a quest
level? Do they appear as often as woodchucks? Are orcs meant to fill the
slot that the player would fill should they choose that race?
 
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Haakon Studebaker wrote:
> Goblins, hobgoblins, orcs, hill orcs, Mordor orcs, Uruk-hai, orc shamans
> and orc captains are the orcs featured in Nethack.
>
> I've never, ever come across any plain old orcs. When I reverse genocided
> them I got a red "o". Are these special orcs that only appear on a quest
> level? Do they appear as often as woodchucks? Are orcs meant to fill the
> slot that the player would fill should they choose that race?

Plain Orcs are the base monsters off of which Orc Zombies were based:
dead Orc Zombies leave a plain Orc corpse.

Used to be, if you zapped a Wand of Undead Turning at the corpse left
from a zombie, you could make a generic version of that monster, which
worked for several races. These days however it just seems to revive
the zombie.

- John H.
 
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John H. wrote:
> Used to be, if you zapped a Wand of Undead Turning at the corpse left
> from a zombie, you could make a generic version of that monster, which
> worked for several races. These days however it just seems to revive
> the zombie.
>

YANI: Undead turning a corpse of a monster with a "zombie version" will
always create the zombie.

YAevil-but-harder-to-implementNI: Same as above, with the addition that
"zombie versions" for all living monsters are added.
 
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BManx2000 wrote:
> John H. wrote:
>
>> Used to be, if you zapped a Wand of Undead Turning at the corpse left
>> from a zombie, you could make a generic version of that monster, which
>> worked for several races. These days however it just seems to revive
>> the zombie.
>>
>
> YANI: Undead turning a corpse of a monster with a "zombie version" will
> always create the zombie.
>
> YAevil-but-harder-to-implementNI: Same as above, with the addition that
> "zombie versions" for all living monsters are added.

Additionally, zapping the wand at a corpse that used to be undead makes
it un-undead, thus back to the normal non-zombie version.

If a scroll is on the square, a mummy is created instead.

Humans have a chance to become vampires (if nighttime?).

I'd love my zombie jabberwock steed.
 
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BManx2000 wrote:

> YANI: Undead turning a corpse of a monster with a "zombie version" will
> always create the zombie.

I thought the purpose of the wand was to fight against undead, not make
'em....

- John H.
 
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Andy Johnson wrote:

> BManx2000 wrote:
>
>> John H. wrote:
>>
>>> Used to be, if you zapped a Wand of Undead Turning at the corpse left
>>> from a zombie, you could make a generic version of that monster, which
>>> worked for several races. These days however it just seems to revive
>>> the zombie.
>>>
>>
>> YANI: Undead turning a corpse of a monster with a "zombie version"
>> will always create the zombie.
>>
>> YAevil-but-harder-to-implementNI: Same as above, with the addition
>> that "zombie versions" for all living monsters are added.
>
>
> Additionally, zapping the wand at a corpse that used to be undead makes
> it un-undead, thus back to the normal non-zombie version.
>
> If a scroll is on the square, a mummy is created instead.

Why scroll? Why not mummy wrapping?

Topi
--
"The whole problem with the world is that fools and fanatics are
always so certain of themselves, but wiser people so full of doubts."
- Bertrand Russell
"How come he didn't put 'I think' at the end of it?" - Anonymous
 
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"John H." <JohnWH@gmail.com> wrote in news:1124558529.673148.54360
@f14g2000cwb.googlegroups.com:

> I thought the purpose of the wand was to fight against undead, not make
> 'em....


Also to revive dearly departed pets who were kind enough to leave a corpse.
 
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Haakon Studebaker wrote:
> Goblins, hobgoblins, orcs, hill orcs, Mordor orcs, Uruk-hai, orc shamans
> and orc captains are the orcs featured in Nethack.
>
> I've never, ever come across any plain old orcs. When I reverse genocided
> them I got a red "o". Are these special orcs that only appear on a quest
> level? Do they appear as often as woodchucks? Are orcs meant to fill the
> slot that the player would fill should they choose that race?

"Humans" are also listed in monster lists, but one never runs across a
generic "human." A killed vampire or human mummy will leave a human
corpse, though.

--
Kevin Wayne

"I should have been a pair of ragged claws
Scuttling across the floors of silent seas." --Prufrock
 
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John H. <JohnWH@gmail.com> wrote:
> BManx2000 wrote:
>
>> YANI: Undead turning a corpse of a monster with a "zombie version" will
>> always create the zombie.
>
> I thought the purpose of the wand was to fight against undead, not make
> 'em....

Consider how many things are *not* used for their intended purpose,
though.


Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
 
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On Sat, 20 Aug 2005 10:22:09 -0700, John H. wrote:

[ Wand of Undead Turning ]
> I thought the purpose of the wand was to fight against undead, not make
> 'em....

If you "turn" something 180 degrees twice, it comes back around.
 
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Kevin Wayne wrote:
> Haakon Studebaker wrote:

>> I've never, ever come across any plain old orcs. When I reverse
>> genocided them I got a red "o". Are these special orcs that only
>> appear on a quest level?

The are the originals of human zombies.

> "Humans" are also listed in monster lists, but one never runs across a
> generic "human." A killed vampire or human mummy will leave a human
> corpse, though.

One *does* run across them, in exactly the same way as described above
for generic orcs, which you could have easily tested in wizard mode.

--
Boudewijn.

--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me
 
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On 8/20/05 8:13 PM, Boudewijn Waijers wrote:
> Kevin Wayne wrote:
>
>>"Humans" are also listed in monster lists, but one never runs across a
>>generic "human." A killed vampire or human mummy will leave a human
>>corpse, though.
>
> One *does* run across them, in exactly the same way as described above
> for generic orcs, which you could have easily tested in wizard mode.

My statement was meant to imply that they are never randomly generated,
and are never specifically created by level generation of any special level.

The fact that they can be deliberately created by reverse genocide is
irrelevant--though I don't see why anyone ever would, other than To
Prove That I Can Be Done.

To "run across" means to encounter by chance. Dr. Frankenstein did not
"run across" a reanimated corpse; he created one.

--
Kevin Wayne

"Stark raving sane."
--Rosencrantz and Guildenstern
 
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On 8/21/05 1:39 AM, Kevin Wayne wrote:
> The fact that they can be deliberately created by reverse genocide is
> irrelevant--though I don't see why anyone ever would, other than To
> Prove That I Can Be Done.

Erm, "To Prove That It Can Be Done."

--
Kevin Wayne

"Stark raving sane."
--Rosencrantz and Guildenstern