Archived from groups: rec.games.roguelike.nethack (More info?)
Hello all and especially David,
I was thinking that something like this might be added to David's
excelent document: The NetHack Object Identification Spoiler.
Under the heading 'Wands' somewhere in the first paragraph:
Consider wearing an unidentified ring and amulet before engraving so
that if the wand is identified as enlightenment you'll be able to
identify the ring and the amulet.
Topi
--
"The whole problem with the world is that fools and fanatics are
always so certain of themselves, but wiser people so full of doubts."
- Bertrand Russell
"How come he didn't put 'I think' at the end of it?" - Anonymous
Archived from groups: rec.games.roguelike.nethack (More info?)
Quoting Topi Linkala <nes@iki.fi>:
>I was thinking that something like this might be added to David's
>excelent document: The NetHack Object Identification Spoiler.
>Under the heading 'Wands' somewhere in the first paragraph:
>Consider wearing an unidentified ring and amulet before engraving so
>that if the wand is identified as enlightenment you'll be able to
>identify the ring and the amulet.
Earlier on I say;
Some objects can be identified if you zap a wand (or drink a potion) of
enlightenment while wearing/carrying them, but the possibilities there are
too great to number - for instance, one can distinguish flint stones and
luckstones, but this technique is most useful on uncursed rings and
amulets.
but I agree that something could be added in the wands section.
I think there ought to be a new version before this year's Tournament - I
shall be needing it then. :-)
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is First Monday, August.
Archived from groups: rec.games.roguelike.nethack (More info?)
On 24 Aug 2005 00:48:44 GMT, chucko@nil.car wrote:
>
>> I think there ought to be a new version before this year's Tournament - I
>> shall be needing it then. :-)
>
>I don't know if it's done, but it might not be a bad idea for people who
>generate spoilers to create a post when one has been updated.
Weren't the spoiler regularly posted to rgrn, once upon a time?
Archived from groups: rec.games.roguelike.nethack (More info?)
"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> writes:
> Jove wrote:
> > On 24 Aug 2005 00:48:44 GMT, chucko@nil.car wrote:
>
> >> I don't know if it's done, but it might not be a bad idea for people
> >> who generate spoilers to create a post when one has been updated.
>
> > Weren't the spoiler regularly posted to rgrn, once upon a time?
>
> I used to post one daily, when I was maintaining them. If one changed,
> it meant that the new one automatically took over.
>
> Dylan keeps them now, and he doesn't post them:
Except when updated for new versions, _if_ the changes have been
significant enough to warrant it. I make enough ongoing minor tweaks,
additions, clarifications, typo-fixes and general fiddling that
posting every time I change something would be a Bad Idea.
Tarballed, actually :-) But most people should be able to cope with
that.
--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Go not to Usenet for counsel, for they will say both :
: 'No' and 'Yes' and 'Try another newsgroup'." :
: -- Usenet Rule 17. :
Archived from groups: rec.games.roguelike.nethack (More info?)
Quoting Shawn Moore <sartak@gmail.com>:
>David, are you aware of the inability to name certain ordinary objects
>as certain artifacts?
No, I wasn't. Thanks. I can see that would be useful under some
circumstances, too.
--
David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!
Today is First Tuesday, August.
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