Bottom of the mines?

G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

So i'm at the bottom of the Gnomish Mines, where all the walls are too
hard, and i'm quite stuck. I've found a side of the map that I can dig
on, but every swing spawns some monsters and there's nothing worth
finding... Where's this alleged luckstone? Would someone explain what's
going on down here?
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

I ought to alter this to a YASD post, being that I ate some corpse that
was toxic (go newbie powers!)... And thanks for the maps - I was on the
Wine Cellar, and it seems I dug *around* the area with the stone.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

"Alpha" <brandon.nortness@gmail.com> writes:
> So i'm at the bottom of the Gnomish Mines, where all the walls are too
> hard, and i'm quite stuck. I've found a side of the map that I can dig
> on, but every swing spawns some monsters and there's nothing worth
> finding...

Swinging doesn't spawn monsters. Swinging uses turns, and the passage
of turns spawns monsters. (The passage of turns also allows monsters
already roaming the level the opportunity to find you.)

The number of turns it takes you to dig out a square of wall is not
constant; it is a function of a number of variables, most of which you
can control. If lots of monsters are showing up, it may be because
your digging is going very slowly, which may be a consequence of your
technique or equipment (or both).

> Where's this alleged luckstone? Would someone explain what's going
> on down here?

There's always a luckstone on mines' end, but there are also always
impostors, and the locations vary from game to game.

For the gory details, check out:
http://www.spod-central.org/~psmith/nh/gazetteer/minesend.html

Mines' end is usually worth doing, but think carefully about whether
it is worth doing _now_, and remember it is optional. (Especially so,
if, e.g., you killed your Quest nemesis and all you got was this stupid
Heart...)
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Alpha wrote:

> So i'm at the bottom of the Gnomish Mines, where all the walls are too
> hard, and i'm quite stuck. I've found a side of the map that I can
> dig on, but every swing spawns some monsters and there's nothing worth
> finding... Where's this alleged luckstone? Would someone explain
> what's going on down here?

You're doing fine. Never mind the monsters generated while you're
digging. Dig on.

--
Boudewijn.

--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me
 

seraphim

Distinguished
Mar 27, 2003
184
0
18,680
Archived from groups: rec.games.roguelike.nethack (More info?)

"Alpha" <brandon.nortness@gmail.com> wrote in
news:1125451515.401752.189340@g43g2000cwa.googlegroups.com:

> I ought to alter this to a YASD post, being that I ate some corpse that
> was toxic (go newbie powers!)... And thanks for the maps - I was on the
> Wine Cellar, and it seems I dug *around* the area with the stone.

There should be a potion on the level somewhere that would let you avoid
that in the future.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

I couldn't seem to find *any* potions.. There was one room on the left
that had a few gnomes and wolves in it, but I couldn't find any secret
door and all the walls around it were undiggable.. Oh well! *gives it
the ol' college try*
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Alpha wrote:
>
> I couldn't seem to find *any* potions.. There was one room on the left
> that had a few gnomes and wolves in it, but I couldn't find any secret
> door and all the walls around it were undiggable.. Oh well! *gives it
> the ol' college try*

The potion that will tell you where to look is
commonly carried by nymphs. Kill a bunch of
nymphs (which you will certainly want to do
whenever they show up) and you will have one.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Doug Freyburger wrote:
> Alpha wrote:

>> I couldn't seem to find *any* potions.. There was one room on the
>> left that had a few gnomes and wolves in it, but I couldn't find any
>> secret door and all the walls around it were undiggable.. Oh well!
>> *gives it the ol' college try*

> The potion that will tell you where to look is
> commonly carried by nymphs.

At the left of the level, there is a secret door at the bottom of the
northwestern corridor, giving access to the Gnome King's Wine Cellar.

There are mostly some potions of booze there, but also at least one
potion of object detection.

> Kill a bunch of nymphs (which you will certainly want to do
> whenever they show up) and you will have one.

Whenever I see a nymph, I try to sneak around them and leave them asleep
(which most of them start off as). One shouldn't wake up a sleeping
dog^H^H^Hnymph, as the Dutch saying goes.

--
Boudewijn.

--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

On Fri, 2 Sep 2005 02:52:53 +0200, "Boudewijn Waijers"
<kroisos@REMOVETHISWORD.home.nl> wrote:

>Whenever I see a nymph, I try to sneak around them and leave them asleep
>(which most of them start off as). One shouldn't wake up a sleeping
>dog^H^H^Hnymph, as the Dutch saying goes.
>

Excellent advice. (If only Fluffy would do the same....)

Especially since nymphs are excellent ways of removing
accidentally worn cursed armor/rings/towels/weapons.

(I was so proud the first time that worked on a cursed
orcish helm. :)

They don't always need to be saved for accidents, either.
Try on a conical hat near a sleeping nymph in case it's a
dunce cap. Ditto possible HoOA (if no divine protection.)

Or special items if there's no pet and no time for finding an
altar. (Is this randomly generated Werebane cursed?)







--
All the best,

Jove
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Jove wrote:
> "Boudewijn Waijers" wrote:

>> Whenever I see a nymph, I try to sneak around them and leave them
>> asleep (which most of them start off as). One shouldn't wake up a
>> sleeping dog^H^H^Hnymph, as the Dutch saying goes.

> Excellent advice. (If only Fluffy would do the same....)

I don't mind about Fluffy. I sometimes even deliberately lock him in a
room with a nymph. He wakes her up, she tries to reach me. Unfortunately
for her, I'm hiding in a corridor, behind a locked door.

> Especially since nymphs are excellent ways of removing
> accidentally worn cursed armor/rings/towels/weapons.

I don't think I've had that problem in the last two years, so I'm not
really inclined to keep nymphs alive for this purpose. I never wear
items that I didn't BUC-ID first.

> Try on a conical hat near a sleeping nymph in case it's a
> dunce cap. Ditto possible HoOA (if no divine protection.)

Only wizards may potentially benefit from conical hats, so this won't
often be useful. I just don't try on unidentified headgear, ever, no
matter the BUC-status. I wait until I can identify them.

> Or special items if there's no pet and no time for finding an
> altar. (Is this randomly generated Werebane cursed?)

If there's no pet, make one. Also, there's *always* time to find an
altar, if you find an unIDed piece of armour. All you need is patience,
there's really no hurry.

--
Boudewijn.

--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me