Archived from groups: rec.games.roguelike.nethack (
More info?)
Jove wrote:
> "Boudewijn Waijers" wrote:
>> Whenever I see a nymph, I try to sneak around them and leave them
>> asleep (which most of them start off as). One shouldn't wake up a
>> sleeping dog^H^H^Hnymph, as the Dutch saying goes.
> Excellent advice. (If only Fluffy would do the same....)
I don't mind about Fluffy. I sometimes even deliberately lock him in a
room with a nymph. He wakes her up, she tries to reach me. Unfortunately
for her, I'm hiding in a corridor, behind a locked door.
> Especially since nymphs are excellent ways of removing
> accidentally worn cursed armor/rings/towels/weapons.
I don't think I've had that problem in the last two years, so I'm not
really inclined to keep nymphs alive for this purpose. I never wear
items that I didn't BUC-ID first.
> Try on a conical hat near a sleeping nymph in case it's a
> dunce cap. Ditto possible HoOA (if no divine protection.)
Only wizards may potentially benefit from conical hats, so this won't
often be useful. I just don't try on unidentified headgear, ever, no
matter the BUC-status. I wait until I can identify them.
> Or special items if there's no pet and no time for finding an
> altar. (Is this randomly generated Werebane cursed?)
If there's no pet, make one. Also, there's *always* time to find an
altar, if you find an unIDed piece of armour. All you need is patience,
there's really no hurry.
--
Boudewijn.
--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me