Archived from groups: rec.games.roguelike.nethack (
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On Wed, 07 Sep 2005 06:22:01 +0200, Jens Oestergaard
<joester@jabberwock.pc.dk> wrote:
>Jove wrote:
>
>>
>> Or Jens is right, but that's already been factored into skill
>> advancement.
>>
>> Meaning skill advancement actually becomes almost exponentially
>> difficult as skill goes up. But the (already) advanced skill
>> improves learning ability to the point that the difficulty looks
>> linear.
>>
>
>Ah, that's another way of creating the same effect. If I understand you
>correctly it will also makes the skill gain from lower level spells
>relativly smaller as the player reaches higher skill levels.
That's a good point and does seem to follow from my argument.
The best I can do is point out that you're still casting the
lower level *spells* at a higher *skill* level. (Emphasis added
for my own benefit.)
It's kind of like: "It's what you learn after you know it all
that really counts."
Spells in a school tend to become more effective as skill in
that school goes up. So you're casting it "smarter" as your
skill goes up. So it's arguable that doing so continues to
improve your skill at learning.
This rationale is necessary because any spell successfully cast
contributes the same to learning its school in Nethack.
This could also be reflected in the failure rate for spells.
Once you lower the failure rate to 0%, you're starting to
really learn to make use of the spell, instead of concentrating
most of the effort on getting the *&^%#$ spell to work in the
first place.
More evidence for: "The best way to study a subject is to know
it thoroughly before you start."
There's also a school of thought (mine) that says some things
just take time to learn. So more exposure even at a low level
is useful. Think of marinating steak instead of pounding it with
a tenderizing hammer. Or of a box of laundry detergent. The
gentle shaking it gets being moved from the factory to your home
causes the contents to "settle", even if it was packed full at
the factory. If the factory tried to achieve the same effect by
compressing the contents, they'd get a solid block of detergent,
instead of usefully free-flowing material.
And I believe it's true that just watching someone really
*good* at what they do (painting (portraits or walls), cooking,
acting, plumbing or dancing) can be an education by itself.
Even if they're doing something simple.
>
>Just out of curiosity: What will be the optimum spell level to train a
>skill. How high a fail rate is acceptable before the number of failed
>attempts neutralizes the extra gain per succesful attempt (statistically)?
>
It depends on the usefulness of the spell, its power cost,
and how quickly it improves.
I'll practice the spell of haste self early, even with a
failure rate of 77%. Because early wizards desperately need
speed, the mana cost is low enough, and one #enhancement
will give a 0% failure rate (depending on armor).
I'll even take off spell-hindering armor to do so.
All of those qualifications also apply to the spells of
identification and remove curse.
The spell of wizard lock meets all those conditions except
one: usefulness. So it doesn't get practiced.
The spell of protection generally starts out at 0% failure
with low mana cost. But it's still barely worth casting enough
to improve the skill level, and is generally ignored until a
better spell in the clerical school is available. Then it's
giving +protection enough attention to enhance clerical skill.
Ditto spell of detect food.
Spells of jumping and light start out 0% fail, or close to it.
And are worth casting for themselves and to improve skill level.
Spell of create monster: by the time I want to use it, I'll
generally go ahead and cast it even with a mid-level failure
rate (~40%) because I want the effects. Even if I could be
casting protection at 0% failure instead.
Something else to remember is that failure rates and spell
effectiveness also depend to a certain extent on the character's
experience level. Magic missile is a level 2 spell, but does
one d6 damage for every experience level the caster has.
So more than just experience in a spell school affects how
effectively those spells are cast.
--
All the best,
Jove