Archived from groups: rec.games.roguelike.nethack (
More info?)
On Wed, 07 Sep 2005 05:44:12 GMT, Kevin Wayne
<killedbyafoo@yahoo.com> wrote:
>On 9/6/05 5:28 PM, Jove wrote:
>> On Tue, 6 Sep 2005 16:22:49 -0400, "Shedletsky"
>> <mylastname@stanford.edu> wrote:
>>
>>>How does that make sense at all? Get drunk to confusedly cast enchant weapon
>>>to uncorrode something?
>>>
>>>That just seems very random to me.
>>
>>[Defense of why confused ?oEA makes sense.]
No no no no no No! That's not what I meant! I was defending
confused ?oEW against the poster's impression that it was
"very random." Slightly random? Perhaps. Just plain random?
No. Very random? Definitely not.
(Plus Shedletsky seemed to have other confused notions that
I felt should be cleared up.)
(Much reformatting follows: Paragraphs, Kevin! Paragraphs!)
>
>For what it's worth, criticism of Nethack in r.g.r.misc largely revolves
>around nonintuitive things like this.
>Basically, winning at Nethack involves spoiling yourself enough (or
>trying enough random actions--a strategy more likely to get yourself
>killed than anything else) to learn the tricks that make it possible
>to survive until you've become an unstoppable killing machine.
That is how 99.99% of hackers play Nethack, imho. I've just
started criticising that myself. See:
<http://groups.google.com/group/rec.games.roguelike.nethack/msg/df9da81be6682eae?dmode=source>
>Most of them are nonintuitive and don't really arise from any
>particular strategy; you either know the trick or you don't. So
>Nethack goes from feeling impossible to feeling reasonably "doable."
>At that point, you either
> 1) challenge yourself with conducts;
> 2) get frustrated because you still YASD even though you "know better";
> 3) move on to something you feel is more challenging.
A better criticism of Nethack I cannot imagine. (unless you
said something about the state of its source code.
>
>Yes, I expect to get flamed for saying that. And I'm not saying I've
>lost the charm of Nethack. But I'd sort of like to see a discussion of
>this issue among people who *do* like Nethack. I'd like to hear from
>those who are well-acquainted with other roguelikes.
Think of the confused ?EA capability as an Easter Egg. Players
*love* quirky little things like this. As soon as someone tells
them the first thing they want to do is run out and tell someone
else.
And why any question in rgrn tends to get answered as fully and
spoilily as possible as quickly as possible. Heck, play on NAO
and people will send you e-mail to "correct" your style.
Much more later. I wish I hadn't seen this post just as I was
going to bed. In the meantime, if you haven't read Krysia's
Crusader's posts in rgrn, please do so.
--
All the best,
Jove