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Archived from groups: rec.games.roguelike.nethack (More info?)
Yet another Neat Idea that will never be implemented ('cause it's a
terrible programming job):
This is based on the most excellent strip "Knights of the Dinner Table"
which formerly appeared in Shadis and Dragon and is now put out by
Kenzerco.
http://www.kenzerco.com/xcart/customer/product.php?productid=16732
If you like D&D or related fantasy role-playing, you're missing out if
you're not following the often-silly adventures of Brian, Bob, Dave,
and Sarah as they scheme once again to outwit their easily-duped GM,
B.A., playing a game that bears more than a passing resemblance to D&D.
Anyways, everyone knows that bags of holding are an alternate
dimension, right?
Well, it turns out that in Hackmaster ALL bags of holding go to the
same dimension. In fact, it is possible with proper magical
preparation to navigate Bagworld BETWEEN bags of holding, entering one
bag and coming out another. This is no mean feat, as Bagworld is nearly
unnavigable, but it IS possible.
This has given rise to the profession of "Bag Raider", wherein parties
of adventurers will enter Bagworld through a Bag of Holding, then scour
the world looking for other loot in other people's bags of holding.
>From their perspective there's all this loot in Bagworld, just sitting
around for the taking.
Of course, not everyone is unaware of this gambit. So some folks have
taken to hiring mercenaries to enter their bags of holding and stand
guard over their loot.
Care must be taken. Our brave party had taken to storing an entire
spellbook library and a warehouse of provisions, food, equipment in
their collective bags of holding and had put hirelings in the bag with
the permanent job of categorizing and inventorying all the stuff there.
Unfortunately they forgot about them... when they realized their
mistake, they entered the bag only to find their hirelings had built a
fortress with all their stuff on the inside. All the loot saved up for
years of game time was now stored in the castle and used against them
in their attempts to recover their property from their hirelings, who
had been surviving off their stored food and by raiding other bagzones.
So what bizarre effects could this have on Nethack play?
Well ....
* Possibility of finding something in the bag of holding that wasn't
there before (dropped by raider)
* Possibility of losing something stored in bag (stolen by raiders)
* Possibility of ENTERING bag and entire new dungeon branch --
bagworld, with monsters and treasure.
* Possible quest -- bag raiders are on the loose in bagworld, and
they've stolen your stuff! To solve the problem, you must enter bag
world, track the looters to their lair, and defeat them.
* New tool for navigating bag world -- bag-compass, or something like?
In the story, the characters found their way by giving the rebels a
gift containing a "finding" charm built in, which they could then use
as a bearing when entering through another BoH.
*New Instadeath -- lost in bagworld forever, starve to death, unable to
find way out.
* New traveling mode -- step into 1 bag, step out of another somewhere
else
*BANG!*
That sound was various programmers putting guns to their heads at the
thought of all the work this would entail ... a full new major release,
yes?
So it won't happen.
Still fun to think about though.
Respectfully,
Brian P.
Yet another Neat Idea that will never be implemented ('cause it's a
terrible programming job):
This is based on the most excellent strip "Knights of the Dinner Table"
which formerly appeared in Shadis and Dragon and is now put out by
Kenzerco.
http://www.kenzerco.com/xcart/customer/product.php?productid=16732
If you like D&D or related fantasy role-playing, you're missing out if
you're not following the often-silly adventures of Brian, Bob, Dave,
and Sarah as they scheme once again to outwit their easily-duped GM,
B.A., playing a game that bears more than a passing resemblance to D&D.
Anyways, everyone knows that bags of holding are an alternate
dimension, right?
Well, it turns out that in Hackmaster ALL bags of holding go to the
same dimension. In fact, it is possible with proper magical
preparation to navigate Bagworld BETWEEN bags of holding, entering one
bag and coming out another. This is no mean feat, as Bagworld is nearly
unnavigable, but it IS possible.
This has given rise to the profession of "Bag Raider", wherein parties
of adventurers will enter Bagworld through a Bag of Holding, then scour
the world looking for other loot in other people's bags of holding.
>From their perspective there's all this loot in Bagworld, just sitting
around for the taking.
Of course, not everyone is unaware of this gambit. So some folks have
taken to hiring mercenaries to enter their bags of holding and stand
guard over their loot.
Care must be taken. Our brave party had taken to storing an entire
spellbook library and a warehouse of provisions, food, equipment in
their collective bags of holding and had put hirelings in the bag with
the permanent job of categorizing and inventorying all the stuff there.
Unfortunately they forgot about them... when they realized their
mistake, they entered the bag only to find their hirelings had built a
fortress with all their stuff on the inside. All the loot saved up for
years of game time was now stored in the castle and used against them
in their attempts to recover their property from their hirelings, who
had been surviving off their stored food and by raiding other bagzones.
So what bizarre effects could this have on Nethack play?
Well ....
* Possibility of finding something in the bag of holding that wasn't
there before (dropped by raider)
* Possibility of losing something stored in bag (stolen by raiders)
* Possibility of ENTERING bag and entire new dungeon branch --
bagworld, with monsters and treasure.
* Possible quest -- bag raiders are on the loose in bagworld, and
they've stolen your stuff! To solve the problem, you must enter bag
world, track the looters to their lair, and defeat them.
* New tool for navigating bag world -- bag-compass, or something like?
In the story, the characters found their way by giving the rebels a
gift containing a "finding" charm built in, which they could then use
as a bearing when entering through another BoH.
*New Instadeath -- lost in bagworld forever, starve to death, unable to
find way out.
* New traveling mode -- step into 1 bag, step out of another somewhere
else
*BANG!*
That sound was various programmers putting guns to their heads at the
thought of all the work this would entail ... a full new major release,
yes?
So it won't happen.
Still fun to think about though.
Respectfully,
Brian P.