YASD: RNG notices when you are being stupid

Archived from groups: rec.games.roguelike.nethack (More info?)

My Val-Hum-Fem-Neu was happily exploring DD after clearing Gnomish Mines
rather quickly and heading down again.
Took a look at #enhance .
Long Sword and Pick-axe maxxed out. Let's work on bare handed combat
next. So I decided to w-. Then in the next room (the first monster I met)
I began to bash away with my ungloved hands without even a first thought.
Instant petrification. Petrified by a chickatrice.

Remember, never play nethack when tired.
Sadly that's the only time I have to play the game.


Rami
--
C'est la nethack
14 answers Last reply
More about yasd notices stupid
  1. Archived from groups: rec.games.roguelike.nethack (More info?)

    Rami Lehti wrote:
    >
    > My Val-Hum-Fem-Neu was happily exploring DD after clearing Gnomish Mines
    > rather quickly and heading down again.
    > Took a look at #enhance .
    > Long Sword and Pick-axe maxxed out. Let's work on bare handed combat
    > next.

    Managing skill slots is an important part of the game.
    There are far better skills to advance than bare handed
    for a Valk. Western martial arts are weapon arts. For
    any character class able to get to Expert in dagger,
    #enhance-ing dagger is important. A Valk starts with
    long sword and dagger and is able to #twoweapon. Move
    up your skills in all 3 of those categories as early as
    possible until they are maxxed. To enhance other skills
    earlier than those 3 you should be able to explain why
    you're putting off being able to throw 3 daggers in one
    turn and #twoweapon as a killing machine face to face.

    > Remember, never play nethack when tired.
    > Sadly that's the only time I have to play the game.

    Very true. It is a conundrum.
  2. Archived from groups: rec.games.roguelike.nethack (More info?)

    On Mon, 12 Sep 2005 10:38:58 GMT, Rami Lehti <rammer@ipi.fi>
    wrote:

    <Please include your subject in your post as a courtesy
    to your readers. You do want people to read your post, right?>

    >YASD: RNG notices when you are being stupid

    NO. The Real Nethack God is trying to kill you *all* *the*
    *time*. Let your guard down and you'll die.

    >
    >My Val-Hum-Fem-Neu was happily exploring DD after clearing Gnomish Mines
    >rather quickly and heading down again.
    >Took a look at #enhance .
    >Long Sword and Pick-axe maxxed out. Let's work on bare handed combat
    >next. So I decided to w-. Then in the next room (the first monster I met)
    >I began to bash away with my ungloved hands without even a first thought.


    >Instant petrification. Petrified by a chickatrice.
    >

    Get into the habit of *always* using *ranged* attacks against
    cockatrice corpses. (Even if you're standing next to them. :-)


    Get into the habit of checking you're wearing gloves before
    picking up cockatrice corpses.


    Get into the habit of never wielding a cockatrice while moving.


    Then get into the habit of always immediately picking up
    cockatrice corpses and putting them into a container. Your bag
    will do.


    Or you may just have to blessed genocide 'c'. I don't know
    that I recommend it, but for some players it's the only answer.
    (As my water walking boots are for me.)


    Habits/reflexes will either kill you or keep you alive in
    Nethack, because *that's* how you'll play when tired, or
    confused, or just plain not paying attention. (Your fingers will
    kill you if you let them.)


    >Remember, never play nethack when tired.

    Fit to be inscribed on jade in letters of gold.


    Since Nethack gleefully lets you kill yourself, you're
    struggling against yourself as much as you are against
    the game. Learn your own weaknesses and develop habits
    that counter them.


    That's why *I* wear water-walking boots when I have them.
    (Because other boots make me walk into water. ;^)

    "You fight like you train."

    (It's lovely that Jens discussion of learning is applicable
    to learning both inside and outside the game. :-)


    >Sadly that's the only time I have to play the game.
    >

    Develop safer habits, or try explore mode.


    Thanks for using your experience to provide a lesson to the
    group. Especially at the risk of criticism/ridicule.


    --
    All the best,

    Jove
  3. Archived from groups: rec.games.roguelike.nethack (More info?)

    In article <slrndiamm2.rle.rammer@ipi.fi>, Rami Lehti <rammer@ipi.fi>
    says...
    > Long Sword and Pick-axe maxxed out. Let's work on bare handed combat
    > next.
    >
    It's not entirely clear here whether you understand how skill enhancement
    works - so I'll tell you :)

    In order to advance a skill, you need:

    a) Lots of successful hits with that weapon category. Available in
    unlimited quantities.

    b) Sufficient available "skill slots". Each increase in experience level
    gives an extra slot. The maximum XP level is 30, so there are only 29 skill
    slots a character can claim. Once gained, slots are spent when #enchancing
    a skill - be it weapon, spell, riding. Be careful where you spend your
    slots!

    The further advanced a skill is, the more skill slots are required for
    further enhancement - but, for melee weapons, the less the advantages of
    doing so are. IMHO advancing a melee weapon to Expert is a bad investment
    of slots, although being Skilled helps greatly in the early game.

    For some weapon categories OTOH there are substantial advantages in
    increasing skills as far as possible. These are:

    # Multi throw ranged weapons (dagger, shuriken, dart, bow, crossbow,
    sling). Max the skill most appropriate for your character - daggers for
    Valks. Some classes may wish to max two (e.g. Samurai, bow and shuriken).

    # Two weapon combat. Advance if available as far as possible, but there is
    no point in being more skilled in Twoweapon than in the primary weapon.

    # Lance and polearm. Specialist weapons, best used when riding, probably
    not a good choice for beginners. Polearm cannot be advanced to Expert by
    any class, and possibly shouldn't be anyway.

    Maxing out spell schools is usually but not always a good idea afaics -
    note that they cost less than weapon skills. Riding is specialist and I'm
    not sure there's any point in being Expert. Bare handed combat is pointless
    and a waste.
  4. Archived from groups: rec.games.roguelike.nethack (More info?)

    Jove wrote:

    >Get into the habit of *always* using *ranged* attacks against
    > cockatrice corpses.
    >Get into the habit of checking you're wearing gloves before
    > picking up cockatrice corpses.
    >Get into the habit of never wielding a cockatrice while moving.
    >... get into the habit of always immediately picking up
    > cockatrice corpses and putting them into a container.
    >

    A little type A are we?
  5. Archived from groups: rec.games.roguelike.nethack (More info?)

    I was hanging out with the cool kids in rec.games.roguelike.nethack when
    Andrew Kerr got out a spraycan and scrawled the following:
    [ choosing which skills to #enhance ]
    > Bare handed combat is pointless and a waste.

    ....unless you're playing a Monk. Tourists also start with no (wielded)
    weapon, so I tend to get them Skilled in it, too.

    --
    Glyn Kennington - remove caps from email address to reply
  6. Archived from groups: rec.games.roguelike.nethack (More info?)

    In article <1126554441.30073.0@doris.uk.clara.net>, Ugly Newt
    <gkennington@claIrVOYaNT.coLD.DuCk> says...
    > > Bare handed combat is pointless and a waste.
    >
    > ...unless you're playing a Monk.
    >
    Monks do Martial Arts, not Bare Handed.

    ;)
  7. Archived from groups: rec.games.roguelike.nethack (More info?)

    Ugly Newt <gkennington@claIrVOYaNT.coLD.DuCk> wrote in
    news:1126554441.30073.0@doris.uk.clara.net:

    > I was hanging out with the cool kids in rec.games.roguelike.nethack
    > when Andrew Kerr got out a spraycan and scrawled the following:
    > [ choosing which skills to #enhance ]
    >> Bare handed combat is pointless and a waste.
    >
    > ...unless you're playing a Monk.

    Martial arts != Bare-handed Combat.
  8. Archived from groups: rec.games.roguelike.nethack (More info?)

    Ugly Newt wrote:
    > Andrew Kerr wrote:
    >
    > > Monks do Martial Arts, not Bare Handed.
    >
    > Damn, I forgot that. Easy mistake to make, given that they're basically
    > the same thing ;-)

    Same thing to maybe half a digit's worth of accuracy.

    MA includes kicking, BH does not. MA can be #enhance-d
    all the way up to Grand Master (consuming a million
    skill slots in the process), BH can not. MA can include
    a resounding blow that pushes a monster back, BH can
    not. Body armor interferes with MA not with BH.
  9. Archived from groups: rec.games.roguelike.nethack (More info?)

    I was hanging out with the cool kids in rec.games.roguelike.nethack when
    Andrew Kerr got out a spraycan and scrawled the following:
    > In article <1126554441.30073.0@doris.uk.clara.net>, Ugly Newt
    > <gkennington@claIrVOYaNT.coLD.DuCk> says...
    > > > Bare handed combat is pointless and a waste.
    > >
    > > ...unless you're playing a Monk.
    > >
    > Monks do Martial Arts, not Bare Handed.
    >
    > ;)

    Damn, I forgot that. Easy mistake to make, given that they're basically
    the same thing ;-)

    --
    Glyn Kennington - remove caps from email address to reply
  10. Archived from groups: rec.games.roguelike.nethack (More info?)

    On Mon, 12 Sep 2005, Ugly Newt wrote:

    > I was hanging out with the cool kids in rec.games.roguelike.nethack when
    > Andrew Kerr got out a spraycan and scrawled the following:
    > [ choosing which skills to #enhance ]
    > > Bare handed combat is pointless and a waste.
    >
    > ...unless you're playing a Monk.

    In which case you'll probably want to improve "martial arts" rather than
    "bare handed combat" :-)

    > Tourists also start with no (wielded)
    > weapon, so I tend to get them Skilled in it, too.

    I tend to wait for the first goblin/kobold and train dagger instead... Of
    course, pet buc-id is helpful.

    --
    Hypocoristiquement,
    Jym.

    Adresse mail plus valide à partir de septembre 2005.
    Utiliser l'adresse de redirection permanente :
    Jean-Yves.Moyen `at` ens-lyon.org
  11. Archived from groups: rec.games.roguelike.nethack (More info?)

    On Tue, 13 Sep 2005 17:14:01 +0200, Jean-Yves.Moyen@ens-lyon.org
    wrote:

    >On Mon, 12 Sep 2005, Ugly Newt wrote:
    >
    >> I was hanging out with the cool kids in rec.games.roguelike.nethack when
    >> Andrew Kerr got out a spraycan and scrawled the following:
    >> [ choosing which skills to #enhance ]
    >> > Bare handed combat is pointless and a waste.
    >>
    >> ...unless you're playing a Monk.
    >
    >In which case you'll probably want to improve "martial arts" rather than
    >"bare handed combat" :-)
    >
    >> Tourists also start with no (wielded)
    >> weapon, so I tend to get them Skilled in it, too.
    >
    >I tend to wait for the first goblin/kobold and train dagger instead... Of
    >course, pet buc-id is helpful.

    Well-stated, since un-buc determined daggers can be thrown with
    no risk of them getting stuck to your hand(s).

    And cursed daggers will occasionally slip when thrown, making
    cursed id relatively easy and fairly safe without pet, altar
    or being a priest.

    It's only fairly safe because a dagger that slips when thrown
    may hit a peaceful monster and turn it hostile. (Ask me how I
    know that. ;^)


    --
    All the best,

    Jove
  12. Archived from groups: rec.games.roguelike.nethack (More info?)

    I was hanging out with the cool kids in rec.games.roguelike.nethack when
    Doug Freyburger got out a spraycan and scrawled the following:
    > Ugly Newt wrote:
    > > Andrew Kerr wrote:
    > >
    > > > Monks do Martial Arts, not Bare Handed.
    > >
    > > Damn, I forgot that. Easy mistake to make, given that they're basically
    > > the same thing ;-)
    >
    > Same thing to maybe half a digit's worth of accuracy.

    OK, so one's a subset of the other.

    > MA includes kicking, BH does not. MA can be #enhance-d
    > all the way up to Grand Master (consuming a million
    > skill slots in the process), BH can not.

    I'd considered MA was just "the Monk form of BH", and all those extra
    benefits arise because they're incredibly good at it.

    > MA can include
    > a resounding blow that pushes a monster back, BH can
    > not.

    . BH can have that effect, actually. It's just a lot
    more common with MA, because you can get so much more skilled at it.

    > Body armor interferes with MA not with BH.

    And that's another 'special case' for Monks. It also interferes with
    their spellcasting, but it's still spellcasting.

    --
    Glyn Kennington - remove caps from email address to reply
  13. Archived from groups: rec.games.roguelike.nethack (More info?)

    In article <1126636260.90718.0@doris.uk.clara.net>, Ugly Newt
    <gkennington@claIrVOYaNT.coLD.DuCk> says...
    > > MA includes kicking, BH does not. MA can be #enhance-d
    > > all the way up to Grand Master (consuming a million
    > > skill slots in the process), BH can not.
    >
    > I'd considered MA was just "the Monk form of BH", and all those extra
    > benefits arise because they're incredibly good at it.
    >
    Samurai also do MA, and can get to Master.

    Barb and caveman can get to Master in BH.
  14. Archived from groups: rec.games.roguelike.nethack (More info?)

    On Mon, 12 Sep 2005 19:35:53 -0500, Gary Olson
    <garyolson@pobox.NOSPAM.com> wrote:

    >Jove wrote:
    >
    >>Get into the habit of *always* using *ranged* attacks against
    >> cockatrice corpses.
    >>Get into the habit of checking you're wearing gloves before
    >> picking up cockatrice corpses.
    >>Get into the habit of never wielding a cockatrice while moving.
    >>... get into the habit of always immediately picking up
    >> cockatrice corpses and putting them into a container.
    >>
    >
    >A little type A are we?

    No, but I play one in Nethack. ;^)


    --
    All the best,

    Jove
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