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So, I'm standing at the gates of The Wizard of Yendor's tower, ready to
dash in and get the Book of the Dead. From this point onwards, I'll
have to be constantly on the run - I've been relatively cautious and
slow-moving lately, but that'll change as soon as Rodney's up and
moving. I have a good way of getting back up to DL1 (there's a
level-teleporter right outside Rod's tower), but I'm not sure if I
should wait and power up my ranger some more, or charge in as-is.
Here's my stats:
Lathanel the Aleax St:18 Dx:18 Co:15 In:22 Wi:19 Ch:16
Chaotic
Dlvl:39 $:0 HP:161(161) Pw:173(173) AC:-44 HD:10 T:141122
* Level 22, I think.
* Base Attributes:
Starting
name : Lathanel
race : elf
role : Ranger
gender : male
alignment : chaotic
Current
race : Aleax
role (base) : Ranger
gender : male
gender (base) : female
alignment : chaotic
* My stuff:
Amulets
E - an uncursed amulet of unchanging (being worn)
Weapons
n - the blessed +5 Longbow of Diana (alternate weapon; not wielded)
o - a blessed rustproof +7 long sword named Orion's Might (weapon in
hand)
v - 17 blessed arrows (in quiver)
Armor
c - a blessed +5 gray dragon scale mail (being worn)
h - a blessed fireproof +4 cloak of displacement (being worn)
j - a burnt +0 pair of jumping boots (being worn)
x - a blessed corroded +5 helm of brilliance (being worn)
z - a blessed rustproof +5 large shield named rustproof (being worn)
T - an uncursed +0 T-shirt (being worn)
Z - a blessed +1 pair of leather gloves (being worn)
* I lost my +4 gauntlets of dexterity somewhere along the way, and I
think Sirius II has my spares. Grr.
Rings
b - an uncursed ring of teleport control (on right hand)
i - an uncursed ring of regeneration (on left hand)
Wands
d - a wand of polymorph
* 1 charge left, but I could wrest one easily enough.
Tools
a - an uncursed magic whistle
k - an uncursed key
m - a blessed +0 unicorn horn
q - a blessed greased bag of holding named SECONDARY
G - a blessed bag of holding named MAIN
U - an uncursed towel
Gems
y - a blessed luckstone
* Inside the bag of holding named MAIN:
Amulets
a - an uncursed amulet of magical breathing
Weapons
b - the blessed +1 Frost Brand
c - an uncursed war hammer named Ogresmasher
d - an uncursed broadsword named Dragonbane
e - a blessed long sword named Fire Brand
f - the blessed rustproof +5 Stormbringer
g - an elven broadsword named Orcrist
* I know I should drop these, but they'll make nice souvenirs.
Armor
h - an uncursed +0 pair of levitation boots
i - a blessed +1 pair of speed boots
Scrolls
j - 10 blessed scrolls of blank paper
Spellbooks
k - a blessed spellbook of identify
l - an uncursed spellbook of create monster
Potions
m - 8 potions of holy water
n - a potion of water (this is cursed)
Rings
o - an uncursed rusty ring of levitation
a - a blessed ring of polymorph control
b - an uncursed ring of free action
c - an uncursed ring called polymorph
Wands
d - a wand of fire
e - a wand of death
f - a wand of digging (0:6)
g - a blessed wand of digging
h - an uncursed wand of teleportation
i - a wand of death
j - a wand of digging
k - a wand of cold
l - a wand of death
m - a wand of digging
n - a rusty wand of teleportation
o - a rusty wand of teleportation
p - a wand of digging
* Each of these wands has at least one charge.
Tools
q - a +0 pick-axe
Gems
r - 11 rubies
s - 13 white gems
t - 2 blessed touchstones
u - a blessed luckstone
* Inside the bag of holding named SECONDARY:
a - 62 C-rations
* My spells (when naked):
Name Level Category Fail
a - light 1* divination 21%
b - force bolt 1* attack 21%
c - extra healing 3 healing 39%
d - magic mapping 5 divination 65%
e - wizard lock 2* matter 21%
f - cone of cold 4* attack 75%
g - sleep 1* enchantment 21%
h - healing 1 healing 39%
i - detect monsters 1* divination 21%
j - fireball 4* attack 75%
k - slow monster 2* enchantment 21%
l - cause fear 3* enchantment 21%
m - magic missile 2 attack 21%
n - levitation 4 escape 75%
o - clairvoyance 3* divination 21%
p - detect treasure 4* divination 21%
q - invisibility 4 escape 58%
r - jumping 1* escape 21%
s - cure sickness 3* healing 39%
t - create monster 2 clerical 21%
u - detect unseen 3* divination 21%
v - restore ability 4* healing 83%
w - haste self 3 escape 21%
x - detect food 2 divination 21%
y - identify 3 divination 21%
z - cure blindness 2 healing 39%
A - create familiar 6 clerical 100%
B - protection 1 clerical 21%
C - dig 5 matter 90%
D - stone to flesh 3 healing 21%
E - charm monster 3 enchantment 21%
* Most of these are probably out-of-date; I don't carry around
spellbooks for the most part.
There's a wand of polymorph that I could wrest a charge from a few
levels back, and a major stash in Mine Town (and one in Ludios). Also,
a there's a +0 cloak of protection I've been eyeing for the MC.
Besides that, what else do I need? Any general tips for Rodney,
Moloch's Sanctum, the Planes, etc.?
So, I'm standing at the gates of The Wizard of Yendor's tower, ready to
dash in and get the Book of the Dead. From this point onwards, I'll
have to be constantly on the run - I've been relatively cautious and
slow-moving lately, but that'll change as soon as Rodney's up and
moving. I have a good way of getting back up to DL1 (there's a
level-teleporter right outside Rod's tower), but I'm not sure if I
should wait and power up my ranger some more, or charge in as-is.
Here's my stats:
Lathanel the Aleax St:18 Dx:18 Co:15 In:22 Wi:19 Ch:16
Chaotic
Dlvl:39 $:0 HP:161(161) Pw:173(173) AC:-44 HD:10 T:141122
* Level 22, I think.
* Base Attributes:
Starting
name : Lathanel
race : elf
role : Ranger
gender : male
alignment : chaotic
Current
race : Aleax
role (base) : Ranger
gender : male
gender (base) : female
alignment : chaotic
* My stuff:
Amulets
E - an uncursed amulet of unchanging (being worn)
Weapons
n - the blessed +5 Longbow of Diana (alternate weapon; not wielded)
o - a blessed rustproof +7 long sword named Orion's Might (weapon in
hand)
v - 17 blessed arrows (in quiver)
Armor
c - a blessed +5 gray dragon scale mail (being worn)
h - a blessed fireproof +4 cloak of displacement (being worn)
j - a burnt +0 pair of jumping boots (being worn)
x - a blessed corroded +5 helm of brilliance (being worn)
z - a blessed rustproof +5 large shield named rustproof (being worn)
T - an uncursed +0 T-shirt (being worn)
Z - a blessed +1 pair of leather gloves (being worn)
* I lost my +4 gauntlets of dexterity somewhere along the way, and I
think Sirius II has my spares. Grr.
Rings
b - an uncursed ring of teleport control (on right hand)
i - an uncursed ring of regeneration (on left hand)
Wands
d - a wand of polymorph
* 1 charge left, but I could wrest one easily enough.
Tools
a - an uncursed magic whistle
k - an uncursed key
m - a blessed +0 unicorn horn
q - a blessed greased bag of holding named SECONDARY
G - a blessed bag of holding named MAIN
U - an uncursed towel
Gems
y - a blessed luckstone
* Inside the bag of holding named MAIN:
Amulets
a - an uncursed amulet of magical breathing
Weapons
b - the blessed +1 Frost Brand
c - an uncursed war hammer named Ogresmasher
d - an uncursed broadsword named Dragonbane
e - a blessed long sword named Fire Brand
f - the blessed rustproof +5 Stormbringer
g - an elven broadsword named Orcrist
* I know I should drop these, but they'll make nice souvenirs.
Armor
h - an uncursed +0 pair of levitation boots
i - a blessed +1 pair of speed boots
Scrolls
j - 10 blessed scrolls of blank paper
Spellbooks
k - a blessed spellbook of identify
l - an uncursed spellbook of create monster
Potions
m - 8 potions of holy water
n - a potion of water (this is cursed)
Rings
o - an uncursed rusty ring of levitation
a - a blessed ring of polymorph control
b - an uncursed ring of free action
c - an uncursed ring called polymorph
Wands
d - a wand of fire
e - a wand of death
f - a wand of digging (0:6)
g - a blessed wand of digging
h - an uncursed wand of teleportation
i - a wand of death
j - a wand of digging
k - a wand of cold
l - a wand of death
m - a wand of digging
n - a rusty wand of teleportation
o - a rusty wand of teleportation
p - a wand of digging
* Each of these wands has at least one charge.
Tools
q - a +0 pick-axe
Gems
r - 11 rubies
s - 13 white gems
t - 2 blessed touchstones
u - a blessed luckstone
* Inside the bag of holding named SECONDARY:
a - 62 C-rations
* My spells (when naked):
Name Level Category Fail
a - light 1* divination 21%
b - force bolt 1* attack 21%
c - extra healing 3 healing 39%
d - magic mapping 5 divination 65%
e - wizard lock 2* matter 21%
f - cone of cold 4* attack 75%
g - sleep 1* enchantment 21%
h - healing 1 healing 39%
i - detect monsters 1* divination 21%
j - fireball 4* attack 75%
k - slow monster 2* enchantment 21%
l - cause fear 3* enchantment 21%
m - magic missile 2 attack 21%
n - levitation 4 escape 75%
o - clairvoyance 3* divination 21%
p - detect treasure 4* divination 21%
q - invisibility 4 escape 58%
r - jumping 1* escape 21%
s - cure sickness 3* healing 39%
t - create monster 2 clerical 21%
u - detect unseen 3* divination 21%
v - restore ability 4* healing 83%
w - haste self 3 escape 21%
x - detect food 2 divination 21%
y - identify 3 divination 21%
z - cure blindness 2 healing 39%
A - create familiar 6 clerical 100%
B - protection 1 clerical 21%
C - dig 5 matter 90%
D - stone to flesh 3 healing 21%
E - charm monster 3 enchantment 21%
* Most of these are probably out-of-date; I don't carry around
spellbooks for the most part.
There's a wand of polymorph that I could wrest a charge from a few
levels back, and a major stash in Mine Town (and one in Ludios). Also,
a there's a +0 cloak of protection I've been eyeing for the MC.
Besides that, what else do I need? Any general tips for Rodney,
Moloch's Sanctum, the Planes, etc.?