G
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Archived from groups: rec.games.roguelike.nethack (More info?)
Hi All,
It came to me recently that something that would allow detection of
magic would be quite useful and probably an appropriate thing to
include. Also some thoughts on BUC-id.
Brainstorming follows:
I can see it working in a couple of different ways:
1. mini-identify
. by examining an item you can determine whether it is enchanted (or
possibly if it has any charges, if a charged item), but not how
much (you don't learn bonus or malus on an item, nor how many
charges)
. possibly behave as ID in terms of single item, multiple items, all
items
. spell or scroll
2. similar to detect object
. you flash and can see where there's magic on the map
. no indication of what items in inventory are magic (I don't like
this so much)
3. as telepathy
. when blinded, can sense magic items
4. as priest BUC-id
. pick it up, you know.
Option: could it identify 'magic-but-empty' items such as tapped wands
and the like? An 'unmagic wand' might be out of charges or a wand of
nothing. Scrolls, books, and potions are fairly easy to tell (water
BUC status makes a big difference, of course).
now, how to get it?
1. intrinsic, gained by
. eating wizard, shaman, or similar -- probably low, low frequency;
you meet a lot of these creatures early on
. eating a disenchanter? Probably a higher frequency of success,
possibly with a chance of canceling yourself -- an item or even an
intrinsic?
. performing some action?
. could be as telepathy or priest BUC-id
2. class ability
. probably not wizard. Wizard is probably the most appropriate in
terms of feel, but wizards already get a lot of mojo.
. barbarian, perhaps? They 'fear magic in some stories, giving them
an instinctive ability to discern magic could be appropriate. At
least until they do something to overcome this fear (perhaps learn
or cast a spell would be best; using weapons and armor shouldn't
remove the ability, potions should be safe, maybe wands would
remove it)
. could be as priest BUC-id, possibly telepathy (but probably not)
3. place
. not a good solution IMO, since with a bit of (meta)game knowledge,
price-ID in combination with BUC determination can usually give a
pretty good idea of whether something is enchanted and how much.
Those items that don't (whistles and lamps, for example) can
usually be determined fairly easily otherwise.
. as altar BUC-id, probably
4. spell
. a lower-level spell than /identify/. It's not as useful; could be
made a scroll as well.
. as detect object or identify
5. object
. similar to touchstone?
. potion?
. as touchstone, priest BUC-id, telepathy, depending how it works or
what item -- could be several possibilities.
Similarly, could a portable BUC-id ability be created? Making priest
BUC-id an intrinsic would do it. Several class bennies are also
intrinsics -- cold resistance, speed, and stealth all leap to mind, so
being able to 'learn' or otherwise acquire the ability doesn't seem
unreasonable.
OTOH, 'altarstone' -- a chip from an altar analogous to a touchstone --
could be appropriate. Perhaps only from an aligned altar and it angers
your god (and the priest, if there's one there), maybe taking one from a
cross-aligned altar brings down the wrath of $Other.
*or*, you can make one 'freely' (if you have the necessary materials, of
course) from any altar (but it annoys the attendant priest)... but it
acts as a loadstone. Blessed if a coaligned altar, cursed otherwise
(probably). You might even be able to find one. Makes leaving
#kick-tested stones more troublesome, I think -- is it a loadstone, or
an altarstone?
Is an altarstone valuable enough that it should carry the weight of a
loadstone? I like the idea for a few reasons (makes things that look
like loadstones non-ignorable, a portable BUC-id is quite handy)...
but is it *that* useful? A touchstone makes it dead easy to score
lots of gold fast (if you get lucky), and priests start with BUC-id as
a class bennie (they don't gain it later, they start with it).
At that, perhaps allow conversion *back* -- altarstone to altar. Maybe
with a chance of destruction for each conversion? Do you risk losing
the BUC-id of the altarstone for the chance to #offer? Or risk the
altar for portable BUC-id? This could give a means for moving an altar,
or producing an altar if you found an altarstone.
Hmm... if a coaligned altar produces a blessed altarstone, and a
crossaligned produces a cursed one, presumably the converse is true...
but what happens if you find a cursed altarstone and bless it? Simplest
case, it becomes coaligned.
And I'm not sure how you go about gathering a priest for it. Summon a
priest (reverse genocide?) and hope he likes the altar? He has to be
summoned peaceful, or coaligned to the altar, if he's going to stay.
Oh, nasty. Shows up, crossaligned to the altar (and either different
race or chaotic)... tries to kill and #offer *you*?
Thoughts, questions, comments?
Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
Hi All,
It came to me recently that something that would allow detection of
magic would be quite useful and probably an appropriate thing to
include. Also some thoughts on BUC-id.
Brainstorming follows:
I can see it working in a couple of different ways:
1. mini-identify
. by examining an item you can determine whether it is enchanted (or
possibly if it has any charges, if a charged item), but not how
much (you don't learn bonus or malus on an item, nor how many
charges)
. possibly behave as ID in terms of single item, multiple items, all
items
. spell or scroll
2. similar to detect object
. you flash and can see where there's magic on the map
. no indication of what items in inventory are magic (I don't like
this so much)
3. as telepathy
. when blinded, can sense magic items
4. as priest BUC-id
. pick it up, you know.
Option: could it identify 'magic-but-empty' items such as tapped wands
and the like? An 'unmagic wand' might be out of charges or a wand of
nothing. Scrolls, books, and potions are fairly easy to tell (water
BUC status makes a big difference, of course).
now, how to get it?
1. intrinsic, gained by
. eating wizard, shaman, or similar -- probably low, low frequency;
you meet a lot of these creatures early on
. eating a disenchanter? Probably a higher frequency of success,
possibly with a chance of canceling yourself -- an item or even an
intrinsic?
. performing some action?
. could be as telepathy or priest BUC-id
2. class ability
. probably not wizard. Wizard is probably the most appropriate in
terms of feel, but wizards already get a lot of mojo.
. barbarian, perhaps? They 'fear magic in some stories, giving them
an instinctive ability to discern magic could be appropriate. At
least until they do something to overcome this fear (perhaps learn
or cast a spell would be best; using weapons and armor shouldn't
remove the ability, potions should be safe, maybe wands would
remove it)
. could be as priest BUC-id, possibly telepathy (but probably not)
3. place
. not a good solution IMO, since with a bit of (meta)game knowledge,
price-ID in combination with BUC determination can usually give a
pretty good idea of whether something is enchanted and how much.
Those items that don't (whistles and lamps, for example) can
usually be determined fairly easily otherwise.
. as altar BUC-id, probably
4. spell
. a lower-level spell than /identify/. It's not as useful; could be
made a scroll as well.
. as detect object or identify
5. object
. similar to touchstone?
. potion?
. as touchstone, priest BUC-id, telepathy, depending how it works or
what item -- could be several possibilities.
Similarly, could a portable BUC-id ability be created? Making priest
BUC-id an intrinsic would do it. Several class bennies are also
intrinsics -- cold resistance, speed, and stealth all leap to mind, so
being able to 'learn' or otherwise acquire the ability doesn't seem
unreasonable.
OTOH, 'altarstone' -- a chip from an altar analogous to a touchstone --
could be appropriate. Perhaps only from an aligned altar and it angers
your god (and the priest, if there's one there), maybe taking one from a
cross-aligned altar brings down the wrath of $Other.
*or*, you can make one 'freely' (if you have the necessary materials, of
course) from any altar (but it annoys the attendant priest)... but it
acts as a loadstone. Blessed if a coaligned altar, cursed otherwise
(probably). You might even be able to find one. Makes leaving
#kick-tested stones more troublesome, I think -- is it a loadstone, or
an altarstone?
Is an altarstone valuable enough that it should carry the weight of a
loadstone? I like the idea for a few reasons (makes things that look
like loadstones non-ignorable, a portable BUC-id is quite handy)...
but is it *that* useful? A touchstone makes it dead easy to score
lots of gold fast (if you get lucky), and priests start with BUC-id as
a class bennie (they don't gain it later, they start with it).
At that, perhaps allow conversion *back* -- altarstone to altar. Maybe
with a chance of destruction for each conversion? Do you risk losing
the BUC-id of the altarstone for the chance to #offer? Or risk the
altar for portable BUC-id? This could give a means for moving an altar,
or producing an altar if you found an altarstone.
Hmm... if a coaligned altar produces a blessed altarstone, and a
crossaligned produces a cursed one, presumably the converse is true...
but what happens if you find a cursed altarstone and bless it? Simplest
case, it becomes coaligned.
And I'm not sure how you go about gathering a priest for it. Summon a
priest (reverse genocide?) and hope he likes the altar? He has to be
summoned peaceful, or coaligned to the altar, if he's going to stay.
Oh, nasty. Shows up, crossaligned to the altar (and either different
race or chaotic)... tries to kill and #offer *you*?
Thoughts, questions, comments?
Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch