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My experience is that *every* role can attain enough spellcasting ability
to become more effective as a mage than as a fighter. I've done some
wizmode testing to support that.
The following fail rates are for level 30 humans with 23 Int/Wis, a robe,
all spellcasting skills maxed, and no shield or metallic armor.
A +6 or +7 helm of brilliance is not realistically obtainable in a normal
game, but it could increase Int/Wis to the maximum of 25. Archeologist
and Ranger fail rates can be improved by playing as a Gnome (+1 Int),
which has very little drawback. Priest and Ranger fail rates can be
improved by playing as an Elf (+2 Int/Wis), but that has more serious
drawbacks. Dwarves and Orcs are not worth considering.
Note that *every* role can obtain 0% fail rate in magic missile, cone of
cold, cure sickness, detect monsters, identify, charm monster, remove
curse, jumping, and haste self. I didn't bother to test force bolt, drain
life, extra healing, light, sleep, create monster, and wizard lock, but
clearly their fail rates are also 0%.
Name Level Category Fail
Archeologist
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 37%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 0%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 52%
m - dig 5 matter 0%
n - polymorph 6 matter 0%
Barbarian
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 38%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 64%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 82%
m - dig 5 matter 64%
n - polymorph 6 matter 82%
Caveman
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 67%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 55%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 77%
m - dig 5 matter 0%
n - polymorph 6 matter 0%
Healer
magic missile 2 attack 0%
cone of cold 4 attack 0%
finger of death 7 attack 77%
cure sickness 3 healing 0%
detect monsters 1 divination 0%
identify 3 divination 0%
magic mapping 5 divination 11%
charm monster 3 enchantment 0%
remove curse 3 clerical 0%
jumping 1 escape 0%
haste self 3 escape 0%
teleport away 6 escape 47%
dig 5 matter 11%
polymorph 6 matter 47%
Knight
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 0%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 35%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - teleport away 6 escape 63%
l - dig 5 matter 35%
m - polymorph 6 matter 63%
Monk
magic missile 2 attack 0%
cone of cold 4 attack 0%
finger of death 7 attack 14%
cure sickness 3 healing 0%
detect monsters 1 divination 0%
identify 3 divination 0%
magic mapping 5 divination 0%
charm monster 3 enchantment 0%
remove curse 3 clerical 0%
jumping 1 escape 0%
haste self 3 escape 0%
teleport away 6 escape 0%
dig 5 matter 0%
polymorph 6 matter 0%
Priest
c - magic missile 2 attack 0%
d - cone of cold 4 attack 0%
e - finger of death 7 attack 77%
f - cure sickness 3 healing 0%
g - detect monsters 1 divination 0%
h - identify 3 divination 0%
i - magic mapping 5 divination 0%
j - charm monster 3 enchantment 0%
a - remove curse 3 clerical 0%
k - jumping 1 escape 0%
l - haste self 3 escape 0%
m - teleport away 6 escape 47%
n - dig 5 matter 11%
o - polymorph 6 matter 47%
Rogue
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 87%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 0%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 0%
m - dig 5 matter 0%
n - polymorph 6 matter 0%
Ranger
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 87%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 0%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 18%
m - dig 5 matter 35%
n - polymorph 6 matter 63%
Samurai
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 15%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 47%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 71%
m - dig 5 matter 47%
n - polymorph 6 matter 71%
Tourist
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 80%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 0%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 0%
m - dig 5 matter 19%
n - polymorph 6 matter 52%
Valkyrie
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 57%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 43%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 28%
m - dig 5 matter 43%
n - polymorph 6 matter 69%
Wizard
magic missile 2 attack 0%
cone of cold 4 attack 0%
finger of death 7 attack 0%
cure sickness 3 healing 0%
detect monsters 1 divination 0%
identify 3 divination 0%
magic mapping 5 divination 0%
charm monster 3 enchantment 0%
remove curse 3 clerical 0%
jumping 1 escape 0%
haste self 3 escape 0%
teleport away 6 escape 0%
dig 5 matter 0%
polymorph 6 matter 0%
--
"Sometimes I stand by the door and look into the darkness. Then I
am reminded how dearly I cherish my boredom, and what a precious
commodity is so much misery." -- Jack Vance
My experience is that *every* role can attain enough spellcasting ability
to become more effective as a mage than as a fighter. I've done some
wizmode testing to support that.
The following fail rates are for level 30 humans with 23 Int/Wis, a robe,
all spellcasting skills maxed, and no shield or metallic armor.
A +6 or +7 helm of brilliance is not realistically obtainable in a normal
game, but it could increase Int/Wis to the maximum of 25. Archeologist
and Ranger fail rates can be improved by playing as a Gnome (+1 Int),
which has very little drawback. Priest and Ranger fail rates can be
improved by playing as an Elf (+2 Int/Wis), but that has more serious
drawbacks. Dwarves and Orcs are not worth considering.
Note that *every* role can obtain 0% fail rate in magic missile, cone of
cold, cure sickness, detect monsters, identify, charm monster, remove
curse, jumping, and haste self. I didn't bother to test force bolt, drain
life, extra healing, light, sleep, create monster, and wizard lock, but
clearly their fail rates are also 0%.
Name Level Category Fail
Archeologist
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 37%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 0%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 52%
m - dig 5 matter 0%
n - polymorph 6 matter 0%
Barbarian
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 38%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 64%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 82%
m - dig 5 matter 64%
n - polymorph 6 matter 82%
Caveman
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 67%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 55%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 77%
m - dig 5 matter 0%
n - polymorph 6 matter 0%
Healer
magic missile 2 attack 0%
cone of cold 4 attack 0%
finger of death 7 attack 77%
cure sickness 3 healing 0%
detect monsters 1 divination 0%
identify 3 divination 0%
magic mapping 5 divination 11%
charm monster 3 enchantment 0%
remove curse 3 clerical 0%
jumping 1 escape 0%
haste self 3 escape 0%
teleport away 6 escape 47%
dig 5 matter 11%
polymorph 6 matter 47%
Knight
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 0%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 35%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - teleport away 6 escape 63%
l - dig 5 matter 35%
m - polymorph 6 matter 63%
Monk
magic missile 2 attack 0%
cone of cold 4 attack 0%
finger of death 7 attack 14%
cure sickness 3 healing 0%
detect monsters 1 divination 0%
identify 3 divination 0%
magic mapping 5 divination 0%
charm monster 3 enchantment 0%
remove curse 3 clerical 0%
jumping 1 escape 0%
haste self 3 escape 0%
teleport away 6 escape 0%
dig 5 matter 0%
polymorph 6 matter 0%
Priest
c - magic missile 2 attack 0%
d - cone of cold 4 attack 0%
e - finger of death 7 attack 77%
f - cure sickness 3 healing 0%
g - detect monsters 1 divination 0%
h - identify 3 divination 0%
i - magic mapping 5 divination 0%
j - charm monster 3 enchantment 0%
a - remove curse 3 clerical 0%
k - jumping 1 escape 0%
l - haste self 3 escape 0%
m - teleport away 6 escape 47%
n - dig 5 matter 11%
o - polymorph 6 matter 47%
Rogue
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 87%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 0%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 0%
m - dig 5 matter 0%
n - polymorph 6 matter 0%
Ranger
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 87%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 0%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 18%
m - dig 5 matter 35%
n - polymorph 6 matter 63%
Samurai
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 15%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 47%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 71%
m - dig 5 matter 47%
n - polymorph 6 matter 71%
Tourist
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 80%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 0%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 0%
m - dig 5 matter 19%
n - polymorph 6 matter 52%
Valkyrie
a - magic missile 2 attack 0%
b - cone of cold 4 attack 0%
c - finger of death 7 attack 57%
d - cure sickness 3 healing 0%
e - detect monsters 1 divination 0%
f - identify 3 divination 0%
g - magic mapping 5 divination 43%
h - charm monster 3 enchantment 0%
i - remove curse 3 clerical 0%
j - jumping 1 escape 0%
k - haste self 3 escape 0%
l - teleport away 6 escape 28%
m - dig 5 matter 43%
n - polymorph 6 matter 69%
Wizard
magic missile 2 attack 0%
cone of cold 4 attack 0%
finger of death 7 attack 0%
cure sickness 3 healing 0%
detect monsters 1 divination 0%
identify 3 divination 0%
magic mapping 5 divination 0%
charm monster 3 enchantment 0%
remove curse 3 clerical 0%
jumping 1 escape 0%
haste self 3 escape 0%
teleport away 6 escape 0%
dig 5 matter 0%
polymorph 6 matter 0%
--
"Sometimes I stand by the door and look into the darkness. Then I
am reminded how dearly I cherish my boredom, and what a precious
commodity is so much misery." -- Jack Vance