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Dead @ walking...

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September 28, 2005 7:31:40 PM

Archived from groups: rec.games.roguelike.nethack (More info?)

A near death experience with food poisoning (unsafe to pray, no uni
horn, polymorph, or potion of extra healing. saved only by an amulet of
life saving) made me think about what happens if you know you're about
to die.

It just occured to me that if you are absolutely going to die, but have
a couple turns to prepare, you might make a bones file more friendly by
dropping an item or two before you diedm. Am I correct in thinking
dropping the items would negate their becoming cursed? if so, dropping
or throwing your bag of holding might be the kindest thing you could do
for a future character.

Are there any other tricks people have used to make bones files
friendlier, or is this sort of meta-gaming frowned upon?


Your humble and obedient Renaissance Man,

Bard

More about : dead walking

Anonymous
September 28, 2005 8:16:53 PM

Archived from groups: rec.games.roguelike.nethack (More info?)

Bard wrote:

> It just occured to me that if you are absolutely going to die, but have
> a couple turns to prepare, you might make a bones file more friendly by
> dropping an item or two before you die
....
> Are there any other tricks people have used to make bones files
> friendlier, or is this sort of meta-gaming frowned upon?

This falls under the catagory of "bones stuffing" and is generally
frowned upon.

However, some kind of hallucinatorry "life flashing before your eyes"
YANI could be fun.
Anonymous
September 29, 2005 5:59:51 AM

Archived from groups: rec.games.roguelike.nethack (More info?)

"Bard" <bardofawen@gmail.com> wrote:
[ditching items before dying of a timed death for which you have no
possible cure available]
>Are there any other tricks people have used to make bones files
>friendlier, or is this sort of meta-gaming frowned upon?

This sort of meta-gaming is frowned upon.
--
Martin Read - my opinions are my own. share them if you wish.
\_\/_/ http://www.chiark.greenend.org.uk/~mpread/dungeonbash/
\ / "tempted white eyes blinded by the night hollow like the towers from the
\/ inside laura's a machine she's burning insane" fields of the nephilim
Related resources
Anonymous
September 29, 2005 6:30:57 AM

Archived from groups: rec.games.roguelike.nethack (More info?)

On 28 Sep 2005 15:31:40 -0700, "Bard" <bardofawen@gmail.com> scribed into
the ether:

>
>A near death experience with food poisoning (unsafe to pray, no uni
>horn, polymorph, or potion of extra healing. saved only by an amulet of
>life saving) made me think about what happens if you know you're about
>to die.
>
>It just occured to me that if you are absolutely going to die, but have
>a couple turns to prepare, you might make a bones file more friendly by
>dropping an item or two before you diedm. Am I correct in thinking
>dropping the items would negate their becoming cursed? if so, dropping
>or throwing your bag of holding might be the kindest thing you could do
>for a future character.
>
>Are there any other tricks people have used to make bones files
>friendlier, or is this sort of meta-gaming frowned upon?

Anything in a container is immune from the cursing effect. The bag itself
may get cursed, but nothing inside it will.
Anonymous
September 29, 2005 11:20:06 AM

Archived from groups: rec.games.roguelike.nethack (More info?)

Bard <bardofawen@gmail.com> wrote:
> Are there any other tricks people have used to make bones files
> friendlier, or is this sort of meta-gaming frowned upon?

Call your dog "The invisible mind flayer hits! Sparky".

Greetings,
Thorsten

--
Thorsten Michels "Auch Postangestellte sind harmlos,
michels@informatik.uni-kl.de bis sie anfangen, am Computer zu
DrNethack on #awg arbeiten." (John Cage)
One's never alone with a rubber duck. (Douglas Adams)
Anonymous
September 30, 2005 4:12:32 AM

Archived from groups: rec.games.roguelike.nethack (More info?)

Bard wrote:

> Are there any other tricks people have used to make bones files
> friendlier, or is this sort of meta-gaming frowned upon?

The latter.

If you really are sure there's nothing you can do, and you *are* going
to die for certain, the thing to do is to #quit. Every character should
think of his own interest first, and #quitting will raise your score by
10%.

--
Boudewijn.

"Perhaps your sole purpose in life is to serve as a warning to others."
Anonymous
September 30, 2005 5:12:04 AM

Archived from groups: rec.games.roguelike.nethack (More info?)

Boudewijn Waijers wrote:
> If you really are sure there's nothing you can do, and you *are* going
> to die for certain, the thing to do is to #quit. Every character should
> think of his own interest first, and #quitting will raise your score by
> 10%.

Score is meaningless, and the in-character argument would sway
me more if I could think of any reasonable way to #quit in-character. I
mean, what're you going to do?

"Okay, monsters! I give up! I admit it, you beat me. I'll leave
now, so you guys can get on with licking your wounds and burying the
thousands of dead that I left strewn in my path. The ones I didn't eat,
I mean. So if you'll just clear the way to the up stairs, I'll be on my
way... Why are you all looking at me like that? What're you doing with
that crude dagger? ... AAARRRRGGggghhhh!"

--
John Campbell
jcampbel@lynn.ci-n.com
!