G
Guest
Guest
Archived from groups: rec.games.frp.dnd (More info?)
Some background:
The campaign I play in has two DMs, me and another, who alternate
running adventures. While DMing, our personal PCs are always 'doing
research' in the background... i.e. not being played. The DM-PCs aren't
our current problem, though.
The Short Version:
The Player of our 5th Level Human Fighter, using a longsword and shield
in good armor seems hopelessly inadequate when compared to our 5th level
Half-Orc barbarian, using a Great Sword and middling armor. I need
ideas that will move the spotlight off the barbarian whenever combat
happens and onto the fighter for a while, so he has a chance to shine.
Otherwise, I fear the player will get discouraged and quit, which is no
fun for anyone.
The Long Version:
Our characters are currently in the 4-5 level range. One of the
fulltime players has a Half-Orc Barbarian that just plain lays down the
whoop-ass. The other full-time players are playing a human ranger,
specializing in ranged attacks of all sorts, and a human fighter,
specializing in melee combat.
The problem is that the damn barbarian, when you take into account his
high strength, rage, his BAB, and his +2 greatsword, he is regularly
dishing out over 20 points of damage a round, while everyone else is
averaging 5 or so.
Now, in my estimation, part of this problem is that none of the other
characters are so 'laser targeted' in the scope of their abilities, but,
even so, shouldn't it have taken more levels than 5 for the barbarian to
outstrip everyone else in pure combat monsteryness?
I am tempted to consider this a munchkin problem, but then again, the
only thing the player has done is go for the Great Sword, and, really,
wouldn't any self-respecting barbarian? Maybe a Great Axe.
I've tried to deisgn scenarios to highlight the Ranger's outdoor skills,
and that helps, but for the life of me, I can't imagine how to make the
Human Fighter feel useful, when standing anywhere near the Barbarian.
They are both designed to get in there and 'mix it up', but the
Barbarian has Rage, Higher hit points, etc.
Any ideas on how I can design a scenario or two to move the spotlight
off the barb onto the fighter?
Thanks
DWS
Some background:
The campaign I play in has two DMs, me and another, who alternate
running adventures. While DMing, our personal PCs are always 'doing
research' in the background... i.e. not being played. The DM-PCs aren't
our current problem, though.
The Short Version:
The Player of our 5th Level Human Fighter, using a longsword and shield
in good armor seems hopelessly inadequate when compared to our 5th level
Half-Orc barbarian, using a Great Sword and middling armor. I need
ideas that will move the spotlight off the barbarian whenever combat
happens and onto the fighter for a while, so he has a chance to shine.
Otherwise, I fear the player will get discouraged and quit, which is no
fun for anyone.
The Long Version:
Our characters are currently in the 4-5 level range. One of the
fulltime players has a Half-Orc Barbarian that just plain lays down the
whoop-ass. The other full-time players are playing a human ranger,
specializing in ranged attacks of all sorts, and a human fighter,
specializing in melee combat.
The problem is that the damn barbarian, when you take into account his
high strength, rage, his BAB, and his +2 greatsword, he is regularly
dishing out over 20 points of damage a round, while everyone else is
averaging 5 or so.
Now, in my estimation, part of this problem is that none of the other
characters are so 'laser targeted' in the scope of their abilities, but,
even so, shouldn't it have taken more levels than 5 for the barbarian to
outstrip everyone else in pure combat monsteryness?
I am tempted to consider this a munchkin problem, but then again, the
only thing the player has done is go for the Great Sword, and, really,
wouldn't any self-respecting barbarian? Maybe a Great Axe.
I've tried to deisgn scenarios to highlight the Ranger's outdoor skills,
and that helps, but for the life of me, I can't imagine how to make the
Human Fighter feel useful, when standing anywhere near the Barbarian.
They are both designed to get in there and 'mix it up', but the
Barbarian has Rage, Higher hit points, etc.
Any ideas on how I can design a scenario or two to move the spotlight
off the barb onto the fighter?
Thanks
DWS