G
Guest
Guest
Archived from groups: rec.games.frp.dnd (More info?)
In another thread, someone suggested enchanting arrows that bestow cure
spells on their targets, which I envisioned as an amusing, but still
useful item, the Monkey Paw Healing Arrows.
That got me thinking about other possible Monkey Paw items. What items
have you created or seen in your games that are too useful to discard,
but have side effects that make you reticent about using them?
I'm not really thinking of items like a Deck of Many things, or
Artifacts with major disadvantages built in. More like a +1 Sword with
Bane: Demons on it that deals the Bane damage to the target and wielder
alike. When you gotta kill a Demon, you gotta kill a demon!
That sort of thing.
Monkey Paw Healing Arrows: The user fires these at a target. If the
target is hit, they deal standard damage for the arrow type,
concurrently with applying 2d8 healing. Critical hits can happen.
Undead take the regular arrow damage (doubled if critical hit, as
normal, plus 2d8 damage from the healing effect).
So: What ideas do you have for items that fulfil the Prophecy of: "If
it seems too good to be true, it is still good, but be careful!"
DWS
In another thread, someone suggested enchanting arrows that bestow cure
spells on their targets, which I envisioned as an amusing, but still
useful item, the Monkey Paw Healing Arrows.
That got me thinking about other possible Monkey Paw items. What items
have you created or seen in your games that are too useful to discard,
but have side effects that make you reticent about using them?
I'm not really thinking of items like a Deck of Many things, or
Artifacts with major disadvantages built in. More like a +1 Sword with
Bane: Demons on it that deals the Bane damage to the target and wielder
alike. When you gotta kill a Demon, you gotta kill a demon!
That sort of thing.
Monkey Paw Healing Arrows: The user fires these at a target. If the
target is hit, they deal standard damage for the arrow type,
concurrently with applying 2d8 healing. Critical hits can happen.
Undead take the regular arrow damage (doubled if critical hit, as
normal, plus 2d8 damage from the healing effect).
So: What ideas do you have for items that fulfil the Prophecy of: "If
it seems too good to be true, it is still good, but be careful!"
DWS