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Tialan wrote:
> laszlo_spamhole@freemail.hu wrote:
> > Tialan wrote:
> >
> >>I've been looking at the Gestalt Rules from Unearthed Arcana. They
> >
> > seem
> >
> >>pretty interesting for certain campaigns. However, I've started
> >>wondering how they might be used in conjunction with Monster
levels.
> >>
> >>I figure the racial Hit Dice factor is straight forward enough.
> >
> > Those
> >
> >>are a direct parallel to class levels. I don't think there should
be
> >
> >
> >>any problem letting PCs take a monster hit die level along side a
> >
> > class
> >
> >>level.
> >>
> >>But the level adjustment seems trickier. Monster classes in Savage
> >>Species use level adjustment as straight levels, but they can be
> >
> > thought
> >
> >>of as "empty" levels. That is they don't grant any ability beyond
> >>saying "I'm as powerful as an nth level character!" They affect
> >>expected wealth and experience points, but not hit die, ability
> >>increase, saves, feats, skills, or anything else. This doesn't
pose
> >
> > a
> >
> >>problem in normal campaigns.
> >>
> >>However, a gestalt campaign you would take a level adjustment level
> >>along side a class level that was not empty. You'd get a hit die,
> >
> > skill
> >
> >>points, and possibly a feat or ability increase. Granted, you'd be
> >>restricted to the benefits granted by the single class rather than
> >
> > the
> >
> >>"best of two" affair gestalt usually is, but I still think there
> >
> > could
> >
> >>be some balance problems.
> >>
> >>So what do you think? Keep in mind that gestalt is for "High
> >
> > Powered"
> >
> >>campaigns, so the primary balance concern should probably be for
> >
> > balance
> >
> >>between party members.
> >>
> >>-Tialan
> >
> >
> > I think an LA of +3 for Gestalt characters is generally
appropriate. My
> > reasoning is that a Mystic Theurge is largely equivalent to a
Gestalt
> > Wizard/Cleric 3 levels below him.
> >
> > If you're really serious about balancing it, though, a static LA
just
> > won't cut it. A level 1 Gestalt character is clearly weaker than a
> > level 4 normal character, while a level 17 Gestalt can be a lot
more
> > powerful than any normal level 20 character. Having done some
number
> > crunching, I once figured out that simply giving Gestalt characters
a
> > 50% XP penalty actually ends up quite nicely balanced. This'll give
> > them a gradually increasing LA, from +1 at level 3 all the way up
to
> > about +6 at level 16.
>
> That's not exactly what I was asking about. You seem to be
responding
> to a query on giving a Gestalt level adjustment to balance with
> non-gestalts. Am I correct? I believe there was a thread about that
> exact subject recently. Nonetheless, that's not what I was asking
about.
Yeah, I was in a hurry and misread your question. Sorry.
> I'm trying to balance a Monster PC gestalt with a core-race PC
gestalt.
> For example, the scenario that originally brought it to mind was a
> wemic psion/warrior adventuring with a human fighter/sorcerer. Both
> would be gestalts.
>
> Now, it is my opinion that the first five gestalt levels would
provide
> no balance problem. The wemic Monstrous Humanoid hit dice serve as
the
> warrior part of the equation, and he takes normal psion levels along
> with those. Since racial hit dice work about the same as class hit
dice
> in determining level power, I believe he will be balanced to the
human
> fighter/sorcerer.
>
> The tricky part is that after the first five levels, the wemic's
Level
> Adjustment kicks in. As I stated in my original post, Level
Adjustment
> is not the same as a class hit die. It is used for only three
things-
> determining ECL, determining experience points needed to gain levels,
> and determining recommended wealth levels. It grants no bonuses in
> terms of hit dice, skill points, ability increases, or any of the
other
> goodies that happen with regular levels. However, if you treat level
> adjustment in such a way that it merges freely with normal gestalt
> levels, that changes somewhat. You'd still get a hit die, skill
points,
> etc. The only drawback is that they are guaranteed to be the single
> class's hit die, skills, etc. rather than it being a choice between
the
> best of two classes.
>
> So, I asked if the above scenario would present a balance problem.
> Would the wemic be getting any significant advantage over the human?
> And if so, how could it be corrected?
>
> -Tialan
Ah, hm. A very interesting problem. Let's look at the specific example.
A wemic has 5 racial hit dice and a level adjustment of +5.
In a gestalt game, there are two ways to look at level adjustments. The
first method is the one you talked about: it only takes up one of the
two classes. The second method is to have it take up both classes.
To clarify, let's look at a normal ECL 9 Gestalt character (Anne), and
an ECL 9 Gestal Wemic (Bob). Best viewed in a fixed-width font.
METHOD 1:
---------
Anne's advancement:
ECL Class 1 Class 2
1 Fighter Sorcerer
2 Fighter Sorcerer
3 Fighter Sorcerer
4 Fighter Sorcerer
5 Fighter Sorcerer
6 Fighter Sorcerer
7 Fighter Sorcerer
8 Fighter Sorcerer
9 Fighter Sorcerer
End result: Fighter 9/Sorcerer 9
Bob's advancement:
ECL Class 1 Class 2
1 Wemic LA
2 Wemic LA
3 Wemic LA
4 Wemic Psion
5 Wemic Psion
6 Fighter Psion
7 Fighter Psion
8 Fighter Psion
9 Fighter Psion
End result: Wemic Fighter 4/Psion 6.
METHOD 2:
---------
Anne's advancement is the same as in Method 1.
Bob's advancement:
ECL Class 1 Class 2
1* LA LA
2* LA LA
3* LA LA
4* Wemic Psion
5* Wemic Psion
6* Wemic Psion
7 Wemic Psion
8 Wemic Psion
9 Fighter Psion
End result: Wemic Fighter 1/Psion 6.
Sorry for the long-winded examples, just making sure we're on the same
page.
In my opinion, neither of the two methods is very satisfactory. In
theory, we'd want Bob to have the equivalent of 9 Gestalt levels in
power. With Method 1, he clearly has more power than that; and with
Method 2, he clearly has less.
After having done the math, I think Method 1 is a lot more balanced. It
does favour the wemic a bit, compared to a normal Gestal character, but
not too much. If I were the DM, I'd simply say that a Gestalt Wemic can
use Method 1, but has an LA of +4, not +3. My calculations suggest that
this is the most balanced option.
If you're not comfortable with changing LA's for Gestalts, then I
suggest you just go with what you suggested. The balance issues are not
going to be severe, since Wemics (like almost all high LA races) are
slightly underpowered normally.
Laszlo