Hello,
After reading the review of the Duron vs Celeron battle, I have noticed that your Unreal Tournament performance is WAY BELOW par in comparison to my system that I have.
I have several computers with the following configurations
- System 1: Athlon 1GHz with ATI Rage Fury (Rage I)
- System 2: Duron 800Mhz with Hercules Prophet 4500 64 MB DDR
- System 3: Intel Pentium II 400Mhz with ATI Rage 128 Pro 64MB DDR
- System 4: Intel Pentium II 350MHz with Geforce 2 MX
We can get better performance that what your results showed us. I have noticed that you ONLY use the D3D drivers for this game. D3D under UT is the worst configuration for Unreal Tournament. I would strongly suggest that you start showing results with UT in OpenGL modes.
First, you would need to patch to 4.36 of UT and goto
http://unreal.epicgames.com to get the latest opengl.drv and d3d.drv for UT. This increases performance several folds.
Just to give you some examples, here are some of the benchmarks I get in UT for the above systems with optimized settings:
- System 1: 45-55 FPS OpenGL at 800*600@32bit
- System 2: 75-100 FPS OpenGL at 1280*1024@32bit
- System 3: 30-40 FPS OpenGL at 800*600@16bit
- System 4: 65-75 FPS OpenGL at 1024*768@16bit
As you can see, The Hercules card on a Duron 800Mhz platform and the GeForce2 MX on a PII 350Mhz platform completely blows your Geforce3 configuration on your Testing results. OpenGL under UT has been finally fixed so that there are no crashing. We do not experience any crashing or bugs with it.
Therefore, I would recommend adding an addendum to your article with the OpenGL results for UT to show the true potential of OpenGL under such a high CPU intensive game.
New CPUs, Buses, devices, ACPI/PNP. All I want is to finally HAVE 32 IRQs to stop IRQ conflicts!