Archived from groups: rec.games.frp.dnd (
More info?)
On Mon, 25 Apr 2005 21:09:17 GMT, "Bradd W. Szonye"
<bradd+news@szonye.com> wrote:
>Justisaur wrote:
>>> I still don't understand how you can have a civilization of CE...
>>> like drow.
>
>Will Green wrote:
>> I'd imagine it would be a "might makes right" situation. If you want
>> to be the man, you have to beat the man. If you can kill the King,
>> congratulations, you're King. Until someone who can kill you comes
>> around...
>
>Also, Northern European feudalism is arguably a chaotic form of
>government. Feudalism is based on personal relationships and contracts
>rather than rule of law, which is pretty chaotic as far as government
>goes, and Northern Europe added a big dollop of personal rights on top
>of that foundation. (Contrast with Southern Europe, which favored
>centralized government and authoritarianism.)
>
>A brutal feudal system that treated its innocent subjects badly might
>therefore be chaotic evil.
You can also look at things like 1930s China where the government were
fundamentally lackeys of organised crime, which, despite the name, is
a great deal less organised than the average legit government. Then
there's 20th century Afghanistan where basically the central
government has only ever had nominal control of the hills and valleys
with the actual local power being whatever hardass who managed to put
together a big enough gang to control the local civilians.
Of course such societies in real life rarely manage to put up a
creditable threat to neighboring societies which might be considered
Lawful. But then, that's because we don't live in a world where
constant conflict can grant you the powers of a comic book superhero.
If we did, then cultures like Afghanistan or the Sudan would be very
scary to more peaceful neighbours. D&D game mechanics actually
balance the scales between Law and Chaos.