Is this a good idea?

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Archived from groups: rec.games.frp.dnd (More info?)

 

An interesting story option cropped up in the latest game I'm running,
and I was wondering what you guys think about it. I usually trust my
sense of what's "on" and what's not, but I'm just not sure here. So
y'all are gonna help me. :)

There are three level 6 PCs. Long story short, they awoke an ancient
evil, now they gotta stop it blah blah *snore*. They're not yet aware
of the magnitude of harm they've caused. They will be. *grin*

Anyway, one of the PCs got himself killed with some astonishingly
stupid tactics. He wants to come back as a mage. The problem is that
the party is quite literally in the middle of _nowhere_ right now
(well, a semi-abandoned city in the middle of a large desert,
surrounded by an impassable jungle), so it's kinda tough to introduce
new PCs.

Hence my idea. I'm planning to have the PCs meet up with the big bad
nasties they awakened (and their respective armies). Big bad nasties
cause general havoc, nearly kill PCs. Suddenly, an epic archmage
appears, nukes the armies with some Quickened Meteor Storms and such,
turns to the party with anger flashing in his eyes, and asks them "what
have you DONE?"

Which is when the big nasties appear. Magical battle begins. End
result: big nasties are driven off temporarily, archmage falls
unconscious.

This is when I'd call in the third player. He'd be playing the
archmage, though the character won't remember anything (and
accordingly, the player won't be told anything), and will only have the
other characters' descriptions to help figure out who he is (answer:
the mage who originally sealed the Ancient Evil [tm]). He'd also be
severely weakened, to the tune of Level 6. Items too, naturally.

This would certainly be dramatic, and would give me a lot of room for
plot exposition (have some memories selectively return to the player at
opportune times). It also makes level-ups kinda cool, again, more of a
"slowly returning to your former power" thing.

The problem: is this fun for the other players? The mage PC would kind
of be the center of attention, he'd be recognized by NPCs (for good or
ill), have cool premonitions and dreams, etc. I just don't want him to
completely steal the show.

Again, I'm not interested in whether any of this is _plausible_. I gave
you guys the short version of the story; the details make a whole lot
more sense in the long version. I'm just interested in whether it'll
make the game _fun_.

So, what do you all think? If you were another character in this game
(NOT the mage), would you enjoy this, or would you feel upstaged by the
mage? How can I avoid this?

Ta,

Laszlo

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Archived from groups: rec.games.frp.dnd (More info?)

 

Sounds like a great way to introduce some plot hooks. I personally
love the idea. As another player, yeah maybe I wouldn't be a huge fan
of drawing attention away from my character, but frankly, that's cool
enough that I probably wouldn't mind. Don't neglect the other players
though. It may work well to focus on the character only in select
sessions, but overall should work fine.

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

laszlo_spamhole wrote

> An interesting story option cropped up in the latest game I'm running,
> and I was wondering what you guys think about it. I usually trust my
> sense of what's "on" and what's not, but I'm just not sure here. So
> y'all are gonna help me. :)
>
> There are three level 6 PCs. Long story short, they awoke an ancient
> evil, now they gotta stop it blah blah *snore*. They're not yet aware
> of the magnitude of harm they've caused. They will be. *grin*
>
> Anyway, one of the PCs got himself killed with some astonishingly
> stupid tactics. He wants to come back as a mage. The problem is that
> the party is quite literally in the middle of _nowhere_ right now
> (well, a semi-abandoned city in the middle of a large desert,
> surrounded by an impassable jungle), so it's kinda tough to introduce
> new PCs.
>
> Hence my idea. I'm planning to have the PCs meet up with the big bad
> nasties they awakened (and their respective armies). Big bad nasties
> cause general havoc, nearly kill PCs. Suddenly, an epic archmage
> appears, nukes the armies with some Quickened Meteor Storms and such,
> turns to the party with anger flashing in his eyes, and asks them "what
> have you DONE?"
>
> Which is when the big nasties appear. Magical battle begins. End
> result: big nasties are driven off temporarily, archmage falls
> unconscious.
>
> This is when I'd call in the third player. He'd be playing the
> archmage, though the character won't remember anything (and
> accordingly, the player won't be told anything), and will only have the
> other characters' descriptions to help figure out who he is (answer:
> the mage who originally sealed the Ancient Evil [tm]). He'd also be
> severely weakened, to the tune of Level 6. Items too, naturally.
<snip>

> So, what do you all think? If you were another character in this game
> (NOT the mage), would you enjoy this, or would you feel upstaged by the
> mage? How can I avoid this?

How about letting the Epic Mage die or disappear in the battle, and have the
new PC be his apprentice who tagged along but stayed out of the fight.


John

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

Are you the one with the Necropolis? Did you check out my suggestion
about the Quarophons?

- Ron ^*^


laszlo_spamhole@freemail.hu wrote:
> An interesting story option cropped up in the latest game I'm running,
> and I was wondering what you guys think about it. I usually trust my
> sense of what's "on" and what's not, but I'm just not sure here. So
> y'all are gonna help me. :)
>
> There are three level 6 PCs. Long story short, they awoke an ancient
> evil, now they gotta stop it blah blah *snore*. They're not yet aware
> of the magnitude of harm they've caused. They will be. *grin*
>
> Anyway, one of the PCs got himself killed with some astonishingly
> stupid tactics. He wants to come back as a mage. The problem is that
> the party is quite literally in the middle of _nowhere_ right now
> (well, a semi-abandoned city in the middle of a large desert,
> surrounded by an impassable jungle), so it's kinda tough to introduce
> new PCs.
>
> Hence my idea. I'm planning to have the PCs meet up with the big bad
> nasties they awakened (and their respective armies). Big bad nasties
> cause general havoc, nearly kill PCs. Suddenly, an epic archmage
> appears, nukes the armies with some Quickened Meteor Storms and such,
> turns to the party with anger flashing in his eyes, and asks them "what
> have you DONE?"
>
> Which is when the big nasties appear. Magical battle begins. End
> result: big nasties are driven off temporarily, archmage falls
> unconscious.
>
> This is when I'd call in the third player. He'd be playing the
> archmage, though the character won't remember anything (and
> accordingly, the player won't be told anything), and will only have the
> other characters' descriptions to help figure out who he is (answer:
> the mage who originally sealed the Ancient Evil [tm]). He'd also be
> severely weakened, to the tune of Level 6. Items too, naturally.
>
> This would certainly be dramatic, and would give me a lot of room for
> plot exposition (have some memories selectively return to the player at
> opportune times). It also makes level-ups kinda cool, again, more of a
> "slowly returning to your former power" thing.
>
> The problem: is this fun for the other players? The mage PC would kind
> of be the center of attention, he'd be recognized by NPCs (for good or
> ill), have cool premonitions and dreams, etc. I just don't want him to
> completely steal the show.
>
> Again, I'm not interested in whether any of this is _plausible_. I gave
> you guys the short version of the story; the details make a whole lot
> more sense in the long version. I'm just interested in whether it'll
> make the game _fun_.
>
> So, what do you all think? If you were another character in this game
> (NOT the mage), would you enjoy this, or would you feel upstaged by the
> mage? How can I avoid this?
>
> Ta,
>
> Laszlo
>

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

"John Phillips" <jsphillips1@worldnet.att.net> wrote in message
news:zDXae.111250$cg1.96045@bgtnsc04-news.ops.worldnet.att.net...
>
> laszlo_spamhole wrote
>
> > An interesting story option cropped up in the latest game I'm running,
> > and I was wondering what you guys think about it. I usually trust my
> > sense of what's "on" and what's not, but I'm just not sure here. So
> > y'all are gonna help me. :)
> >
> > There are three level 6 PCs. Long story short, they awoke an ancient
> > evil, now they gotta stop it blah blah *snore*. They're not yet aware
> > of the magnitude of harm they've caused. They will be. *grin*
> >
> > Anyway, one of the PCs got himself killed with some astonishingly
> > stupid tactics. He wants to come back as a mage. The problem is that
> > the party is quite literally in the middle of _nowhere_ right now
> > (well, a semi-abandoned city in the middle of a large desert,
> > surrounded by an impassable jungle), so it's kinda tough to introduce
> > new PCs.
> >
> > Hence my idea. I'm planning to have the PCs meet up with the big bad
> > nasties they awakened (and their respective armies). Big bad nasties
> > cause general havoc, nearly kill PCs. Suddenly, an epic archmage
> > appears, nukes the armies with some Quickened Meteor Storms and such,
> > turns to the party with anger flashing in his eyes, and asks them "what
> > have you DONE?"
> >
> > Which is when the big nasties appear. Magical battle begins. End
> > result: big nasties are driven off temporarily, archmage falls
> > unconscious.
> >
> > This is when I'd call in the third player. He'd be playing the
> > archmage, though the character won't remember anything (and
> > accordingly, the player won't be told anything), and will only have the
> > other characters' descriptions to help figure out who he is (answer:
> > the mage who originally sealed the Ancient Evil [tm]). He'd also be
> > severely weakened, to the tune of Level 6. Items too, naturally.
> <snip>
>
> > So, what do you all think? If you were another character in this game
> > (NOT the mage), would you enjoy this, or would you feel upstaged by the
> > mage? How can I avoid this?
>
> How about letting the Epic Mage die or disappear in the battle, and have
the
> new PC be his apprentice who tagged along but stayed out of the fight.
>
>
I like John's idea here. This keeps the attention from being focused on the
new PC so much. This is the way I would do it.

DM

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

laszlo_spamhole@freemail.hu wrote:
> An interesting story option cropped up in the latest game I'm running,
> and I was wondering what you guys think about it. I usually trust my
> sense of what's "on" and what's not, but I'm just not sure here. So
> y'all are gonna help me. :)
>
> There are three level 6 PCs. Long story short, they awoke an ancient
> evil, now they gotta stop it blah blah *snore*. They're not yet aware
> of the magnitude of harm they've caused. They will be. *grin*
>
<snip>
>
> Hence my idea. I'm planning to have the PCs meet up with the big bad
> nasties they awakened (and their respective armies). Big bad nasties
> cause general havoc, nearly kill PCs. Suddenly, an epic archmage
> appears, nukes the armies with some Quickened Meteor Storms and such,
> turns to the party with anger flashing in his eyes, and asks them "what
> have you DONE?"
>
> Which is when the big nasties appear. Magical battle begins. End
> result: big nasties are driven off temporarily, archmage falls
> unconscious.
>
> This is when I'd call in the third player. He'd be playing the
> archmage, though the character won't remember anything (and
> accordingly, the player won't be told anything), and will only have the
> other characters' descriptions to help figure out who he is (answer:
> the mage who originally sealed the Ancient Evil [tm]). He'd also be
> severely weakened, to the tune of Level 6. Items too, naturally.
>
<snip>
>
> So, what do you all think? If you were another character in this game
> (NOT the mage), would you enjoy this, or would you feel upstaged by the
> mage? How can I avoid this?


Actually reminds me of a similar campaign idea I had once- back in the
days of 2e. It was going to feature a psionicist that had a total wipe
of memory in a duel with a rival. But I never implemented the idea.

Of course, that idea was for that to be the driving force behind a
campaign rather than for it to be introduced into a campaign already in
progress. So anyone playing in such a campaign would have had fair warning.

In your case, I'd say bounce it off the players. Although one player
becomes a driving force for the plot line of the adventure, it doesn't
appear he would overshadow them anywhere else. The potential player of
the mage definitely needs input, as you'd be defining a large part of
his character for him.

Just remember that although the mage would be the pivotal character,
everyone else still has a role to play. Find ways to make it so that
the mage needs everyone else as much as they need the mage. And not
just in the "Fighters protect me, Clerics heal me, and rogues act as my
eyes and ears," sense. As a bare minimum, since the PCs released the
evil, perhaps the mage needs them to re-seal it.

And for the flip side, make sure there's a way for them to reseal the
evil without the mage. You know, in case the wizard is incapacitated...
or worse. <evil grin>

-Tialan

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

Between saving the world and having a spot of tea said
[snip]
> Which is when the big nasties appear. Magical battle begins. End
> result: big nasties are driven off temporarily, archmage falls
> unconscious.
>
> This is when I'd call in the third player. He'd be playing the
> archmage, though the character won't remember anything (and
> accordingly, the player won't be told anything), and will only have the
> other characters' descriptions to help figure out who he is (answer:
> the mage who originally sealed the Ancient Evil [tm]). He'd also be
> severely weakened, to the tune of Level 6. Items too, naturally.

If that's the path that you're going to take I'd handle it a different way.
I'd have the Archmage blasted by one big bad final spell from the Ancient
Evil[tm]. Some kind of plane type banishment thing. The effect is to
leave his latest body in the prime material plane minus his spirt \
personality. The body retains a certain amount of memories in the form of
spells and skills.

--
Rob Singers
"All your Ron are belong to us"
Credo Elvem ipsum etiam vivere

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

laszlo_spamhole@freemail.hu wrote:

> So, what do you all think?

I think one big problem is that if you want things to pan out the way you're
planning them, you're effectively giving this new character plot immunity.
That's not something which should be in the hands of a PC.

I'd go with the apprentice idea. It's a perfect way to get a
not-too-powerful PC into the group without having to overcomplicate things.

--
Mark.

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

<laszlo_spamhole@freemail.hu> wrote in message
news:1114389857.892495.229910@l41g2000cwc.googlegroups.com...
> An interesting story option cropped up in the latest game I'm running,
> and I was wondering what you guys think about it. I usually trust my
> sense of what's "on" and what's not, but I'm just not sure here. So
> y'all are gonna help me. :)
>
> There are three level 6 PCs. Long story short, they awoke an ancient
> evil, now they gotta stop it blah blah *snore*. They're not yet aware
> of the magnitude of harm they've caused. They will be. *grin*
>
> Anyway, one of the PCs got himself killed with some astonishingly
> stupid tactics. He wants to come back as a mage. The problem is that
> the party is quite literally in the middle of _nowhere_ right now
> (well, a semi-abandoned city in the middle of a large desert,
> surrounded by an impassable jungle), so it's kinda tough to introduce
> new PCs.
>
> Hence my idea. I'm planning to have the PCs meet up with the big bad
> nasties they awakened (and their respective armies). Big bad nasties
> cause general havoc, nearly kill PCs. Suddenly, an epic archmage
> appears, nukes the armies with some Quickened Meteor Storms and such,
> turns to the party with anger flashing in his eyes, and asks them "what
> have you DONE?"
>
> Which is when the big nasties appear. Magical battle begins. End
> result: big nasties are driven off temporarily, archmage falls
> unconscious.

So the PCs will just watch as the Deus-ex-Machina saves them.
Boring, especially if you play it out at all.

>
> This is when I'd call in the third player. He'd be playing the
> archmage, though the character won't remember anything (and
> accordingly, the player won't be told anything), and will only have the
> other characters' descriptions to help figure out who he is (answer:
> the mage who originally sealed the Ancient Evil [tm]). He'd also be
> severely weakened, to the tune of Level 6. Items too, naturally.
>
> This would certainly be dramatic, and would give me a lot of room for
> plot exposition (have some memories selectively return to the player at
> opportune times). It also makes level-ups kinda cool, again, more of a
> "slowly returning to your former power" thing.
>
> The problem: is this fun for the other players? The mage PC would kind
> of be the center of attention, he'd be recognized by NPCs (for good or
> ill), have cool premonitions and dreams, etc. I just don't want him to
> completely steal the show.

Why should the new guy be the center of attention?
Is that fair to the other players who weren't astonishly stupid?

>
> Again, I'm not interested in whether any of this is _plausible_. I gave
> you guys the short version of the story; the details make a whole lot
> more sense in the long version. I'm just interested in whether it'll
> make the game _fun_.
>
> So, what do you all think? If you were another character in this game
> (NOT the mage), would you enjoy this, or would you feel upstaged by the
> mage? How can I avoid this?
>
I wouldn't like it that much.

Why wouldn't the mage try to have his memory restored?
Why wouldn't he have high-power items/etc?

Ask the players for ideas on how the new PC can join them.
They'll be better at coming up with ideas than us, since they
know the campaign setting, and what's plausible to them.

Geoff.

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

In article <1114389857.892495.229910@l41g2000cwc.googlegroups.com>,
<laszlo_spamhole@freemail.hu> wrote:
>Hence my idea. I'm planning to have the PCs meet up with the big bad
>nasties they awakened (and their respective armies). Big bad nasties
>cause general havoc, nearly kill PCs. Suddenly, an epic archmage
>appears, nukes the armies with some Quickened Meteor Storms and such,
>turns to the party with anger flashing in his eyes, and asks them "what
>have you DONE?"
>
>Which is when the big nasties appear. Magical battle begins. End
>result: big nasties are driven off temporarily, archmage falls
>unconscious.

Speaking as a player I really reallllly hate getting put into an
unwinnable situation, then have a Big Bad NPC come along an pull
my fat out of the fire.

Its such an anti-climax, I'm happly engaged in trying to find
a way to survive. On the other side of the table another player is
halfway though an amazingly lucky run of rolls that may even resolve
the situation Then Biff Pow Wow! Why did we even bother turning up?

Then there is the description of the battle its either
'the arch mage turns up an trashes everyone' or a loving monologue of
the spells cast both smack of 'Ohhh look how hard my NPC is'

>This is when I'd call in the third player. He'd be playing the
>archmage, though the character won't remember anything (and
>accordingly, the player won't be told anything), and will only have the
>other characters' descriptions to help figure out who he is (answer:
>the mage who originally sealed the Ancient Evil [tm]). He'd also be
>severely weakened, to the tune of Level 6. Items too, naturally.

I'd suggest you allow the third player the play the Archmage when
he turns up (woken from his thousand year slumber by the movements
of his enemy) at least this keeps all the players engaged with the
game and gives them a chance to fire some Big Guns for a change,
heck why not have the mage lend them some of his power, boot them
up a dozen levels so everyone can join in kicking butt:-)

Just seeing the battle is not going to help much in finding out
his big secret. Being _involved in the battle will hoot!

>This would certainly be dramatic, and would give me a lot of room for
>plot exposition (have some memories selectively return to the player at
>opportune times). It also makes level-ups kinda cool, again, more of a
>"slowly returning to your former power" thing.
>
>The problem: is this fun for the other players? The mage PC would kind
>of be the center of attention, he'd be recognized by NPCs (for good or
>ill), have cool premonitions and dreams, etc. I just don't want him to
>completely steal the show.

I don't think that is going to be a problem (your already aware
is could be a problem so thats half the battle) just keep the
recognitions rare and had out as many slaps as bennies.
cool premonitions are just plot exposition by other means.

--
Michael
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NPC rights activist | Nameless Abominations are people too.

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

Robert Singers <rsingers@finger.hotmail.com> wrote:
> Between saving the world and having a spot of tea said
> [snip]
>> Which is when the big nasties appear. Magical battle begins. End
>> result: big nasties are driven off temporarily, archmage falls
>> unconscious.
>>
>> This is when I'd call in the third player. He'd be playing the
>> archmage, though the character won't remember anything (and
>> accordingly, the player won't be told anything), and will only have the
>> other characters' descriptions to help figure out who he is (answer:
>> the mage who originally sealed the Ancient Evil [tm]). He'd also be
>> severely weakened, to the tune of Level 6. Items too, naturally.
>
> If that's the path that you're going to take I'd handle it a different way.
> I'd have the Archmage blasted by one big bad final spell from the Ancient
> Evil[tm]. Some kind of plane type banishment thing. The effect is to
> leave his latest body in the prime material plane minus his spirt \
> personality. The body retains a certain amount of memories in the form of
> spells and skills.

So the player will be playing an empty husk? Better kill of the arch mage
and have the player play his apprentice. Make the party feel really guilty
about having caused the death of this ancient heroic arch mage. And the
apprentice knows a few useful clues that the group needs, but he really
doesn't know all that much about what's going on.


mcv.

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

laszlo_spamhole@freemail.hu wrote in
news:1114389857.892495.229910@l41g2000cwc.googlegroups.com:

> An interesting story option cropped up in the latest game I'm
> running, and I was wondering what you guys think about it. I
> usually trust my sense of what's "on" and what's not, but I'm
> just not sure here. So y'all are gonna help me. :)

<snip>

Have the Archmage appear with his apprentices and their
apprentices. The PC is an apprentice of an apprentice. This is so
that the PC doesn't know too much. Have all be destroyed except
for the PC (clever PCs may search and find a few magical
trinkets). The PCs then face the question of tackling the evil
directly, now it's weakened, or finding the Archmage's Clone to
take care of it. In the latter case, they have to journey to the
tower of the PC's old master, find the clues to where the
Archmage's tower is located, journey there, defeat the defenses,
find that the Archmage's Clone has been destroyed, read the lore
on how to defeat the evil, then go back and do the job properly.

And they have adventures along the way.

Just for laughs, you may consider having the new PC be from such a
foreign land that there is no language in common, so instead of
having the new PC at level 5, have him at just under level 5, so
he levels up after 1 or 2 sessions and spends a skill point on his
new language. Discuss with the player beforehand, though.

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

Between saving the world and having a spot of tea mcv said

>> If that's the path that you're going to take I'd handle it a
>> different way. I'd have the Archmage blasted by one big bad final
>> spell from the Ancient Evil[tm]. Some kind of plane type banishment
>> thing. The effect is to leave his latest body in the prime material
>> plane minus his spirt \ personality. The body retains a certain
>> amount of memories in the form of spells and skills.
>
> So the player will be playing an empty husk?

So having memories, skills, and spells constitutes being an empty husk?
Do we have a language problem here or are you merely not very smart?

> Better kill of the arch
> mage and have the player play his apprentice.

Well that sentence makes minimal sense doesn't it. But no. Having an
apprentice presupposes some sort of history belonging to the DM and not
the player.

> Make the party feel
> really guilty about having caused the death of this ancient heroic
> arch mage.

I doubt they would.

> And the apprentice knows a few useful clues that the group
> needs, but he really doesn't know all that much about what's going on.

Exactly the same is achieved by my idea, minus the temptation to have
him know too much.

--
Rob Singers
"All your Ron are belong to us"
Credo Elvem ipsum etiam vivere

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

On 26 Apr 2005 00:38:19 GMT, Robert Singers
<rsingers@finger.hotmail.com> wrote:

>Between saving the world and having a spot of tea mcv said
>
>>> If that's the path that you're going to take I'd handle it a
>>> different way. I'd have the Archmage blasted by one big bad final
>>> spell from the Ancient Evil[tm]. Some kind of plane type banishment
>>> thing. The effect is to leave his latest body in the prime material
>>> plane minus his spirt \ personality. The body retains a certain
>>> amount of memories in the form of spells and skills.
>>
>> So the player will be playing an empty husk?
>
>So having memories, skills, and spells constitutes being an empty husk?

If he has no personality, sure.

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

Quentin Stephens wrote:
> Have the Archmage appear with his apprentices and their
> apprentices. The PC is an apprentice of an apprentice. This is so
> that the PC doesn't know too much. Have all be destroyed except
> for the PC (clever PCs may search and find a few magical
> trinkets).

Perhaps the only reason this new PC survives is because he cowers at
the rear while the Archmage and his apprentices are fighting the evil.
Cowardice is always an interesting character trait in a hero.

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

"decalod85" <decalod85@comcast.net> wrote in
news:1114574632.269842.210100@o13g2000cwo.googlegroups.com:

>
> Quentin Stephens wrote:
>> Have the Archmage appear with his apprentices and their
>> apprentices. The PC is an apprentice of an apprentice. This is
>> so that the PC doesn't know too much. Have all be destroyed
>> except for the PC (clever PCs may search and find a few magical
>> trinkets).
>
> Perhaps the only reason this new PC survives is because he
> cowers at the rear while the Archmage and his apprentices are
> fighting the evil. Cowardice is always an interesting character
> trait in a hero.

Possibly - or gets hit with a Fear effect.

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

laszlo_spamhole@freemail.hu wrote:
> An interesting story option cropped up in the latest game I'm
running,
> and I was wondering what you guys think about it. I usually trust my
> sense of what's "on" and what's not, but I'm just not sure here. So
> y'all are gonna help me. :)

<snip>

Thanks for all the input. The apprentice idea is interesting, and I may
go with that... thing is, while it doesn't come with the problems of my
original idea, it also doesn't come with a lot of the fun drama and RP
opportunities.

Hm. Still undecided. I guess I'll talk to my players, go with my gut,
and see what happens.

Laszlo

Reply to Anonymous

Archived from groups: rec.games.frp.dnd (More info?)

 

Quentin Stephens wrote:
> "decalod85" <decalod85@comcast.net> wrote in
>>Perhaps the only reason this new PC survives is because he
>>cowers at the rear while the Archmage and his apprentices are
>>fighting the evil. Cowardice is always an interesting character
>>trait in a hero.
> Possibly - or gets hit with a Fear effect.

Sure, that's what _he_ says. :)
--
"... respect, all good works are not done by only good folk ..."
--till next time, Jameson Stalanthas Yu -x- <<poetry.dolphins-cove.com>>

Reply to Anonymous
Tom's Hardware > Forum > Games General > Games General Discussions > Is this a good idea?
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