Archived from groups: rec.games.frp.dnd (
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Tristan wrote:
> The scene is this... a great war has just ended. The war was started
by a
> necromancer who, during the course of executing the war, sacked the
capitol
> city of the empire he was attempting to conquer. He transformed
nearly
> everything that was living in the city to undead. When the
necromancer was
> killed, those undead became free-willed.
>
> The manner of their creation leaves them fully able to recall their
previous
> life. Even the skeletons and zombies retain their mental attributes,
> skills, memories, etc. They are all, by nature evil however there
are
> avenues available for them to redeem themselves and become nuetral or
good
> while remaining undead. Some will choose this course of action, most
will
> remain evil.
> So basically, what I am trying to get at is what types of things go
on in an
> undead city. What their motivations for staying in the city would be
(got
> lots of ideas from here and WoTC boards on this). And basically what
types
> of fundmental differences will be found in this undead necropolis.
It sounds to me like this city would turn to chaos. Many of these
people would go mad when faced with this horrible state of
half-existence, harboring an intense self-loathing and desire for
revenge against the living.
Many might fear to leave the city as the walls would be a somewhat safe
(and familiar) haven, and most of these denizens would probably shuffle
about in perpetual sorrow and apathy. Some few might actually try to
"live" as they once did, doing chores that are now meaningless,
basically becoming a parody of what they once were. Children might
gather, but feel no joy or desire to play, and their parents may either
stop caring about them entirely, or become obsessively overprotective,
clinging to their humanity. Lovers might stay together for a time, but
their trysts would be macabre mockeries bereft of feeling or meaning,
ending only in despair.
Others might cling to something they held dear in life, and become
obsessive about it to the point that it is the only thing that gives
their existence meaning. A watchman may stand his post in a burned-out
quarter for decades, while an undead artist paints with a crackling,
dried brush; his paint long since dried and useless, and the color
appearing only in his feverish mind.
Still others would turn to rage instead of sadness, and may venture out
to kill living beings at random, either alone or in packs.
Those undead possessed of hunger (ghouls, vampires, etc.) would be
ruled by their appetites, and would act accordingly. Ghouls might roam
in packs and attack other undead in the city for feeding purposes; an
attack that the victims might actually welcome. Vampires would venture
out for victims, and may learn to use the "lesser" undead as pawns in
their machinations to acquire living blood.
And then, you have the few that keep their wits about them and seek
redemption. I could see an undead cleric that tries to instill hope in
the pitiful citizens of this city, and this individual might turn it
around for a few of the hardier and stronger-minded ones. It would be
these few stalwarts that might actually care about the outside world,
the Empire, and the cares of the living.
In essence, the city would likely be a hellish, numbing place to
visitors; haunted more than inhabited, and little more than a shadow of
what it once was. Undeath isn't just a state of mind, it's a complete
removal of everything that makes life worth living, while withholding
the mercy of oblivion. That these people retain their intelligence and
memories makes it a thousand times worse for them, and much more
dangerous for the rest of the world.
--
Jay Knioum
The Mad Afro