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Archived from groups: rec.games.frp.dnd (More info?)
using the SRD rules, without having to pay license fees. What does
that entail? Since the contents in the SRD are OGL, does that mean i
can use all the mechanics available in there for free? I noticed
certain things are not present though, such as ability score rolling,
xp, some monsters like beholder and mind flayer. So does that mean I
cannot use any of those? Would I need to devise my own XP table?
I'm imagining making a software tool that allows people to build
battles like those found in a miniatures game, or similar to the
console "Tactics" games (I'm thinking Final Fantasy Tactics). The
premise is to allow someone to generate an overworld map, lay out
nodes, plan out events that trigger battles, and design battlefields
and NPC's. Maybe create a random campaign generator. Players would be
able to create a single character, recruit other NPC mercenaries that
are computer-controlled, roam their world in mission-based settings,
take part in glorious turn-based 3d battles that involve flying,
mounted combat, diplomacy skills, and pre-combat skills (such as
tactical bluffing and outwitting the opponent for height advantage or
ambushing, etc). And then tack on multiplayer so people duke it out
against each other using a reputation system that rewards you more for
more "heroic" displays of skill (like a lvl 1 character hurting a lvl
10 character would earn much more pts toward winning the battle than a
lvl 10 char injuring the lvl 1 char). But before all that, I need to
know what I cannot step on.
Thanks!
using the SRD rules, without having to pay license fees. What does
that entail? Since the contents in the SRD are OGL, does that mean i
can use all the mechanics available in there for free? I noticed
certain things are not present though, such as ability score rolling,
xp, some monsters like beholder and mind flayer. So does that mean I
cannot use any of those? Would I need to devise my own XP table?
I'm imagining making a software tool that allows people to build
battles like those found in a miniatures game, or similar to the
console "Tactics" games (I'm thinking Final Fantasy Tactics). The
premise is to allow someone to generate an overworld map, lay out
nodes, plan out events that trigger battles, and design battlefields
and NPC's. Maybe create a random campaign generator. Players would be
able to create a single character, recruit other NPC mercenaries that
are computer-controlled, roam their world in mission-based settings,
take part in glorious turn-based 3d battles that involve flying,
mounted combat, diplomacy skills, and pre-combat skills (such as
tactical bluffing and outwitting the opponent for height advantage or
ambushing, etc). And then tack on multiplayer so people duke it out
against each other using a reputation system that rewards you more for
more "heroic" displays of skill (like a lvl 1 character hurting a lvl
10 character would earn much more pts toward winning the battle than a
lvl 10 char injuring the lvl 1 char). But before all that, I need to
know what I cannot step on.
Thanks!