Archived from groups: rec.games.frp.dnd (
More info?)
alordofchaos@yahoo.com wrote:
> Werebat wrote:
>
>>Earlier tonight, the halfling PC (who has the quick draw feat) wanted
>
> to
>
>>know if she could quick draw flasks of alchemist's fire from the
>
> party
>
>>wizard if she stood next to him. I allowed it, for the night, but I
>>didn't know what the actual ruling was, if any.
>>
>>Any comments?
>
>
> ITYR?
>
>>From the SRD:
> You can draw a weapon as a free action instead of as a move action. You
> can draw a hidden weapon (see the Sleight of Hand skill) as a move
> action.
>
> I'd say QD only applies to sheathed weapons and gear that is similiarly
> stored as to be quickly available on the person using QD.
>
> If using QD on another person, I'd make it a move equivalent action,
> similar to drawing a hidden weapon - the item was not stored so as to
> be easily available to another person. (assuming it was in a pouch, so
> as to be easily available, as opposed to a carried sack or backpack
> which would be much tougher to get to)
>
> Personally, I'd also throw in a Sleight-of-Hand check for successfully
> removing the item (the wizard making small move adjustments in a combat
> situation) unless the wizard knew about the action and was going to
> stand stock-still and take an AC penalty for the round. I'd also throw
> in a concentration check to make sure the alchemists fire flask wasn't
> dropped.
>
> In a fluid combat situation, it's very dicey to pull something that is
> stored on someone else's person.
We ended up going with a Sleight of Hand check, DC 15, which the rogue
didn't even need to roll because he SoH check modifier was so high. I
like the idea of making it like "drawing a concealed weapon" though.
After all, the rogue doesn't know EXACTLY where the item is, even if he
is told "it's in my belt pouch!"
- Ron ^*^