Archived from groups: rec.games.frp.dnd (More info?)
I'm guest DMing a session with some newbie players. Not complete
noobs; they've played up to 3rd level with these characters. But
newish.
The session involves a predrafted scenario: James Jacob's "Frozen
Whispers". It's available as a download at wizards.com --
http://www.wizards.com/default.asp?x=dnd/oa/20040529a
This is a short horror scenario. Maybe a bit too short, really. The
PCs trek into woods in winter. They find a dead guy who seems to have
killed himself rather grotesquely. One of them is singled out and
stalked by a wendigo, which makes its presence known but doesn't
attack.
Eventually they reach a hunter's cabin which has one insane guy (he's a
pre-wendigo) and two dead bodies which the insane guy has been snacking
on. There, after dealing with the insane guy -- he simply attacks
them, foaming and screaming -- they find the McGuffin they've come for.
They leave the cabin and head back towards civilization. The wendigo
continues to stalk them and eventually attacks. It's damn hard to
kill, so they may have to fight it more than once.
The end.
This isn't a bad scenario, but it's kinda short, and seems to me a
little lacking. I want to scare these players.
Thoughts:
1) Make the insane guy creepier and more dangerous. Not sure how to go
about this. I want him to get in some suggestive ranting before he
goes down.
2) As soon as they reach the lodge, dump a blizzard on them. It's
hokey, but hey. Cut them off from the world; lots of screaming wind
effects.
3) At the height of the blizzard, have a couple of zombies attack.
Even noobs aren't much impressed by zombies, so I'm going to say that
these guys are frozen solid, giving them DR 2, and further that the
blizzard empowers them, giving them 18 Str and +2 turn resistance. For
bonus creep-out points, I think I'll have one try to grapple/pin, and
the other attempt to start eating the helpless victim.
4) The wendigo... I'm not sure what to do about the wendigo. It seems
like a creature that's scary up to the first actual combat, after which
it's just a PITA. (They regenerate normal damage, see, except from
fire.) Suggestions on how to make this scarier are welcome.
More generally: I want to scare, alarm, and freak out a group of decent
but newbie players. I'm not going for the gross-out here; I want to
_frighten_ them.
Thoughts? Scared your players recently, or been scared yourselves?
Waldo
I'm guest DMing a session with some newbie players. Not complete
noobs; they've played up to 3rd level with these characters. But
newish.
The session involves a predrafted scenario: James Jacob's "Frozen
Whispers". It's available as a download at wizards.com --
http://www.wizards.com/default.asp?x=dnd/oa/20040529a
This is a short horror scenario. Maybe a bit too short, really. The
PCs trek into woods in winter. They find a dead guy who seems to have
killed himself rather grotesquely. One of them is singled out and
stalked by a wendigo, which makes its presence known but doesn't
attack.
Eventually they reach a hunter's cabin which has one insane guy (he's a
pre-wendigo) and two dead bodies which the insane guy has been snacking
on. There, after dealing with the insane guy -- he simply attacks
them, foaming and screaming -- they find the McGuffin they've come for.
They leave the cabin and head back towards civilization. The wendigo
continues to stalk them and eventually attacks. It's damn hard to
kill, so they may have to fight it more than once.
The end.
This isn't a bad scenario, but it's kinda short, and seems to me a
little lacking. I want to scare these players.
Thoughts:
1) Make the insane guy creepier and more dangerous. Not sure how to go
about this. I want him to get in some suggestive ranting before he
goes down.
2) As soon as they reach the lodge, dump a blizzard on them. It's
hokey, but hey. Cut them off from the world; lots of screaming wind
effects.
3) At the height of the blizzard, have a couple of zombies attack.
Even noobs aren't much impressed by zombies, so I'm going to say that
these guys are frozen solid, giving them DR 2, and further that the
blizzard empowers them, giving them 18 Str and +2 turn resistance. For
bonus creep-out points, I think I'll have one try to grapple/pin, and
the other attempt to start eating the helpless victim.
4) The wendigo... I'm not sure what to do about the wendigo. It seems
like a creature that's scary up to the first actual combat, after which
it's just a PITA. (They regenerate normal damage, see, except from
fire.) Suggestions on how to make this scarier are welcome.
More generally: I want to scare, alarm, and freak out a group of decent
but newbie players. I'm not going for the gross-out here; I want to
_frighten_ them.
Thoughts? Scared your players recently, or been scared yourselves?
Waldo