Archived from groups: rec.games.frp.dnd (
More info?)
Willie wrote:
> "decalod85" <decalod85@comcast.net> wrote in message
> news:1115691384.919294.75030@z14g2000cwz.googlegroups.com...
>
>>I've been playing and DMing D&D for years, and I have a
>>couple of sons who are quite interested in playing. My
>>boys are 9 and 7, and have seen the LOTR movies.
>
>
> I just got mine involved, 10 and 7.
>
>
>>I have been thinking about running a fun little campaign
>>for them. I'm thinking very basic stuff - kill the
>>orcs, solve some riddles, get some treasure. Just
>>start with fighters or barbarians... you know, something
>>easy.
>>
>>I figure I would gloss over a lot of the more complicated
>>rules, and try to keep things very straight forward. No
>>shades of grey morality stuff... Bad guys are bad, good
>>guys are good.
>
>
> I am starting them out as recruits in the King's standing army.
> It gives me a chance to introduce the rules and concepts as
> military training. Different fighting concepts such as grappling,
> total defense, tripping, flanking and such is much easier to
> explain if you run them through an example. Every time they
> are running "weapon drills" the NPC they face uses the new
> trick on them. It seems to stick with them if they have fallen
> to the trick.
>
>
>>For anyone who has done this, what worked well, and what
>>didn't? Did you have to set limits on how much time they
>>spent with the game?
>
>
> They start out as either a Fighter or a Rogue. I am forcing them
> to be human, but that is more for my storyline than anything else.
> Time limits have been about 2 hours a session. It will grow when
> they actually go on missions (adventures). The military/army theme
> means I can actually have them perform seemingly unrelated missions
> and they don't have to hold to any continuity. Their first big mission
> will be a scout only mission. The two of them will be tasked to go
> out and scout an Orc warband. They are to report numbers and
> equipment. In truth, it is a unit from the King's army out on patrol.
> But the characters don't know it! hehee
>
>
>>What positive benefits did playing have on your child?
>
> My youngest found it easier to read if he wasn't reading
> from a book. Hehe little did he know, the words he read
> from the "Players Handbook" were more difficult to read
> than the ones from his "Little Bear" book. He got a real
> good grasp of numbers from the game too. My oldest gets
> an out for all the "junk running through his head" and gets
> a chance to play-act. He's a real ham, but gets too scared
> to act. But in game, he plays role.
>
>
I think it is great both of you are playing with your kids. RPGs have
the potential for tremendous positive impact on children. I think
especially for boys, since we men need technical means to get at all
aspects of ourself, like rituals, rites of passage, and so on. Women
have these things more naturally-- not to take the conversion away from
parenting. There is a difference between the sexes, leave it at that.
So, there is a potential to explore any theme imaginable, any questions
the kids might have about themselves and the universe. More, think
about how they'll be able to remember gaming with their dads and all the
cool adventures and challenges overcome, the structures of RPGs allow
for intense and safe discovery of many things.
There is a caution. In general, gaming culture is not very healthy.
There is a large amount of negativity, very poor self-images and
self-esteem, and bad social habits rampant in gaming culture. We would
not want to pass on these worst to our kids, only the best. We want
them to be ten times our better.
I look forward to gaming with my son in a year or two, he's 7 and I
think too young for most of the violent themes. He's still a disney
kind of guy at this point, talking animals and happy things. He's
curious about the complexities of life, but I would not introduce him to
orcs until he's ready.
I sat in with some kids at a friend's house, and some of the older boys
rented Underworld. Youngest of the group was 8, and though he's quite a
mature 8 year old, he had trouble understanding who were the good guys
and who were the bad guys. He didn't seem harmed by the violence of the
movie, he's experienced worse in his video games to be sure. He
understood that there does not exist vampires and werewolves. Though he
did ask me a couple times about the possbility. I reassured him that
concretely there are no such creatures. (Although my ex-wife has proved
to me that vampires do exist.)
Jean Piaget's levels of cognitive growth seem applicable here. As
children, we interpret and experience the world very concretely. We
need adults around to help us understand what is going on, to pre-digest
the things we don't and feed it to us in palatable ways. Even horrible
things like war and poverty can be explained to children in ways they
can understand. Even a movie like Underworld can be consumed by young
folk if helped to get to the central themes of betrayal and how truth
can be twisted by bigotry and hate (what Underworld was all about).
RPGs have this potential, but without adult guidance of some kind the
kids are left to explore on their own. Its fine for them to play, but
if adults are available to help. We are obliged to do so are we not?